Snaparazzi/Assets/Scripts/FunnyTextList.cs

11 lines
292 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "FunnyTextList", menuName = "ScriptableObjects/Funny Text List", order = 2)]
public class FunnyTextList : ScriptableObject
{
public List<string> funnyList = new List<string>();
}