35 lines
963 B
C#
35 lines
963 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScoringPage : MonoBehaviour
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{
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[SerializeField] private List<PlayerSticker> playerStickers;
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private void Awake()
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{
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if(playerStickers == null || playerStickers.Count == 0)
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{
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Debug.LogError("You must provide the player stickers to the Scoring Page", this);
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}
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}
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public void Initialize(Room _room)
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{
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AudioManager.Instance.ChangeMusic(MusicTitle.Ending);
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gameObject.SetActive(true);
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foreach(PlayerSticker p in playerStickers)
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{
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p.gameObject.SetActive(false);
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}
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gameObject.SetActive(true);
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Player[] players = _room.GetOrderedPlayerList().ToArray();
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for (int i = 0; i < players.Length; i++)
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{
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playerStickers[i].gameObject.SetActive(true);
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playerStickers[i].Initialize(players[i].name, i);
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}
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}
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}
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