70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using Firebase.Database;
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using Firebase.Storage;
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using System;
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using System.Threading.Tasks;
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using UnityEngine;
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public class StorageManager : MonoBehaviour
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{
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public CameraManager cameraManager;
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private StorageReference storage;
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private DatabaseReference realtimeDB;
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void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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storage = FirebaseStorage.DefaultInstance.RootReference;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void UploadPhoto(string roomCode, string playerId, int question, int proposition)
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{
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Texture2D photo = cameraManager.GetPhoto();
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byte[] photoBytes = ImageConversion.EncodeToJPG(photo);
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GameManager game = gameObject.GetComponent<GameManager>();
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string imageUuid = Guid.NewGuid().ToString();
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StorageReference imageRef = storage.Child($"{roomCode}/{playerId}/{imageUuid}.png");
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imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
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{
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if (task.IsFaulted || task.IsCanceled)
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{
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Debug.LogException(task.Exception);
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// Uh-oh, an error occurred!
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}
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else
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{
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realtimeDB
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.Child("rooms")
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.Child(roomCode)
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.Child("questions")
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.Child(question.ToString())
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.Child("propositions")
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.Child(proposition.ToString())
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.Child("photoUrl")
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.SetValueAsync(imageRef.Path);
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}
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});
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}
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}
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