76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class QuestionHandler : MonoBehaviour
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{
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public GameObject managers;
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private GameManager gameManager;
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public TextMeshProUGUI explainText;
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public PromptList promptList;
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private List<Question> player2questions;
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private int currentQuestion = 0;
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void OnEnable()
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{
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gameManager = managers.GetComponent<GameManager>();
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player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
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Redraw(currentQuestion);
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}
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void OnDisable()
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{
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player2questions = null;
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currentQuestion = 0;
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}
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void Redraw(int currentQuestion)
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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Debug.Log(JsonUtility.ToJson(prompt));
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explainText.SetText(prompt.en);
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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cameraManager.WebcamResume();
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}
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int GetPropRef(Player player)
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{
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return gameManager.myRoom.questions[currentQuestion].propositions.First(x => x.Value.owner.id == player.id).Key;
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}
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public void OnSubmitButton()
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{
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managers.GetComponent<StorageManager>().UploadPhoto(
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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currentQuestion,
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GetPropRef(gameManager.currentPlayer));
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if (currentQuestion == 1)
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{
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gameManager.myRoom.currentState = (int)GameState.PropositionsSent;
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gameManager.WaitForPlayers();
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return;
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}
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else
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{
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currentQuestion++;
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Redraw(currentQuestion);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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