using Newtonsoft.Json; using System; using System.Text.RegularExpressions; using UnityEngine; [Serializable] [JsonObject] public class Player { public string name; public string id; public double creationDate; [JsonConstructor] public Player(string _name, string _id, double _creationDate) { name = _name; id = _id; creationDate = _creationDate; } public Player(string _name) { id = Guid.NewGuid().ToString(); creationDate = DateTime.Now.ToOADate(); SetName(_name); } /// /// Will sanitize the text and set it for the player /// public void SetName(string _name) { name = SanitizeString(_name); } private string SanitizeString(string input) { // Utilisez une expression régulière pour supprimer tout ce qui n'est pas une lettre ou un chiffre string sanitized = Regex.Replace(input, @"[^a-zA-Z0-9]", ""); // Limitez la longueur à 16 caractères maximum if (sanitized.Length > 16) { sanitized = sanitized[..16]; } return sanitized; } }