using System; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using System.Collections; [Serializable] [Newtonsoft.Json.JsonObject] public class Room { public string code; public Dictionary questions; public Dictionary players; public int currentQuestion; public double creationDate; public Room(string _code) { code = _code; creationDate = DateTime.Now.ToOADate(); players = new Dictionary(); questions = new Dictionary(); currentQuestion = 0; } public List GetPlayerList() { return new List(players.Values); } public List GetQuestionList() { return new List(questions.Values); } }