using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ShowPlayerVote : MonoBehaviour { public List playersPrefab = new List(); // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void ShowBlockWithPlayerName(List _votedPlayers) { if (playersPrefab.Count < _votedPlayers.Count) return; for(int i =0; i < _votedPlayers.Count; i++) { Player player = _votedPlayers[i]; if(player != null) { playersPrefab[i].SetActive(true); playersPrefab[i].GetComponentInChildren().text = player.name; } } } }