using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScoringPage : MonoBehaviour { [SerializeField] private List playerStickers; private void Awake() { if(playerStickers == null || playerStickers.Count == 0) { Debug.LogError("You must provide the player stickers to the Scoring Page", this); } } public void Initialize(Room _room) { AudioManager.Instance.ChangeMusic(MusicTitle.Ending); gameObject.SetActive(true); foreach(PlayerSticker p in playerStickers) { p.gameObject.SetActive(false); } gameObject.SetActive(true); Player[] players = _room.GetOrderedPlayerList().ToArray(); for (int i = 0; i < players.Length; i++) { playerStickers[i].gameObject.SetActive(true); playerStickers[i].Initialize(players[i].name, i); } } }