using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// This is the game state manager on the phone side
///
public class GameManager : MonoBehaviour
{
private GameState currentState;
private List players = new List();
public float explanationTime = 4f;
private float currentExplanationTime = 0;
public InputField roomCodeField;
public TextMeshProUGUI roomError;
public InputField playerNameField;
public TextMeshProUGUI nameError;
private void Start()
{
currentExplanationTime = explanationTime;
}
public GameState GetCurrentState()
{
return currentState;
}
///
/// Send your name and game room to the server
///
public void PlayerValidateNameAndServerRoom()
{
//check if the room exists, if not display an error message
//if succeed, then the player to the server
//if succeed, change the state and change page
currentState = GameState.WaitingForOtherPlayersToJoin;
}
///
/// Call this only by the first player
///
public void StartGame()
{
}
///
/// Dislay on the screen the current prompt ask to you and another player
/// Also show all the camera stuff
///
/// The prompt to display
public void MakeAProposition(Prompt _prompt)
{
}
///
/// Create a proposition from the picture taken and send it to server.
/// Then go to next proposition (if any) or the page "WaitingForOtherPlayers"
///
public void SubmitProposition()
{
Proposition temp = new Proposition();
}
///
/// Display the voting page
///
public void StartToVote()
{
}
///
/// Choose one result and send it to the server
/// Then go to the next vote (if any) or to the page "WaitingForOtherPlayers"
///
public void Vote()
{
}
///
/// Display the UI of the end screen
///
public void DisplayEndScreen()
{
}
///
/// Automatically called when something change in your room
///
private void OnRoomUpdate()
{
}
}
public enum GameState
{
EnteringName,
WaitingForOtherPlayersToJoin,
Explanation,
MakeProposition,
PropositionsSent,
WaitingForOtherPlayers,
VotingTime,
Ending
}