using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Firebase.Database; using TMPro; using UnityEngine; public class VotingPage : MonoBehaviour { [Header("Scene References")] public PropositionFrame proposition1; public PropositionFrame proposition2; public TextMeshProUGUI currentPromptLabel; public TextMeshProUGUI timerLabel; [Header("Asset References")] public PromptList promptList; [Header("Settings")] public float votingTime = 20; private Queue remainingQuestions = new Queue(); private Question currentQuestion = null; private DatabaseReference roomRef; private Dictionary currentPlayers; //all the current playing players private DateTime endOfTimer = DateTime.MinValue; private Action OnVoteEnded; private void Update() { //there is no question displayed or timer is not started if (currentQuestion == null || endOfTimer == DateTime.MinValue) return; if (endOfTimer <= DateTime.Now) { timerLabel.text = "0"; if (remainingQuestions.Count > 0) { currentQuestion = remainingQuestions.Dequeue(); ShowQuestion(); } else { OnVoteEnded?.Invoke(); } } else { timerLabel.text = (DateTime.Now - endOfTimer).ToString("D2"); } } // Start is called before the first frame update public void ShowVotingPage(DatabaseReference _roomRef, Dictionary _currentPlayers, Dictionary _questions, Action _callback_OnVoteEnded) { Debug.Log("Initializing voting page"); this.gameObject.SetActive(true); roomRef = _roomRef; currentPlayers = _currentPlayers; OnVoteEnded = _callback_OnVoteEnded; Question[] _questionArray = _questions.Values.ToArray(); for (int i = 0; i < _questionArray.Length; i++) { remainingQuestions.Enqueue(_questionArray[i]); roomRef.Child("questions").Child(i.ToString()).ValueChanged += OnQuestionChanged; } currentQuestion = remainingQuestions.Dequeue(); roomRef.Child("currentQuestion").SetValueAsync(currentQuestion.index); ShowQuestion(); } void ShowQuestion() { Debug.Log($"Show Question {currentQuestion.promptId}", this); Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId); currentPromptLabel.text = currentPrompt.en; Debug.Log($"Prompt is {currentPromptLabel.text}", this); proposition1.Initialize(currentQuestion.propositions[0]); proposition1.Initialize(currentQuestion.propositions[1]); endOfTimer = DateTime.Now.AddSeconds(votingTime); } /// /// Is called when a question is updated (someone has voted) /// /// /// private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef) { Debug.Log("a question value has changed, maybe someone has voted", this); string JSON = _questionRef.Snapshot.GetRawJsonValue(); Question question = Newtonsoft.Json.JsonConvert.DeserializeObject(JSON); //if someone succeeded to vote for another question than the one that is displayed => yeet if (question.index != currentQuestion.index) return; Debug.Log($"someone has voted for {question.index}", this); currentQuestion.propositions = question.propositions; UpdateVoters(); } private void UpdateVoters() { List playersThatHasVotedForFirstProposition = new List(); foreach (string playerId in currentQuestion.propositions[0].voters) { playersThatHasVotedForFirstProposition.Add(currentPlayers[playerId]); } List playersThatHasVotedForSecondProposition = new List(); foreach (string playerId in currentQuestion.propositions[1].voters) { playersThatHasVotedForSecondProposition.Add(currentPlayers[playerId]); } proposition1.UpdateVoters(playersThatHasVotedForFirstProposition); proposition2.UpdateVoters(playersThatHasVotedForSecondProposition); } }