using Firebase.Database; using Firebase.Extensions; using System; using System.Collections.Generic; using TMPro; using UnityEngine; using Newtonsoft.Json; using System.Linq; public class RoomManager : MonoBehaviour { [Header("Waiting For Players Page")] public GameObject waitingForPlayersPage; /// /// TextMeshPro that show the value of the current rooom code /// public TextMeshProUGUI roomCodeLabel; public AudioClip playerJoinSFX; public List waitingForPlayersLabels = new List(); [Header("Explanation Page")] public GameObject explanationPage; public TextMeshProUGUI explanationCounter; public float explanationTime; private DateTime endOfExplanationDate = DateTime.MinValue; public AudioClip counterSFX; [Header("Waiting For Proposition Page")] public GameObject waitingForPropositionsPage; public TextMeshProUGUI propositionCounter; public float propositionTime = 60; public List waitingForPropositionsLabels = new List(); private Dictionary propositionLabelsByID = new Dictionary(); private DateTime endOfPropositionDate = DateTime.MinValue; private bool allPlayersHasProposedTwoPictures = false; private Dictionary propositionsPerPlayers = new Dictionary(); [Header("Other")] public PromptList promptList; private Room myRoom = null; public float votingTime = 20; private float votingCurrentTime = 0; /// /// Contain all the question for this game session /// private Dictionary questions = new Dictionary(); /// /// When this is equal to questions.Count, go to score page /// private int numberOfQuestionVoted = 0; DatabaseReference realtimeDB; private void Awake() { FirebaseInitializer.Instance.onFirebaseReady += Initialize; } private void Start() { explanationPage.SetActive(false); waitingForPropositionsPage.SetActive(false); waitingForPlayersPage.SetActive(true); votingCurrentTime = votingTime; ResetAllPlayerLabels(); } private void Update() { if (myRoom == null) return; //While Explanation State if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue) { TimeSpan duration = endOfExplanationDate - DateTime.Now; explanationCounter.text = ((int)duration.TotalSeconds).ToString("D1"); if (duration.TotalMilliseconds <= 0) { SendRoomState(GameState.MakeProposition); } } //while MakeProposition State if (myRoom.currentState == (int)GameState.MakeProposition && endOfPropositionDate != DateTime.MinValue) { TimeSpan duration = endOfPropositionDate - DateTime.Now; propositionCounter.text = ((int)duration.TotalSeconds).ToString("D1"); //foreach labels foreach (var labelByID in propositionLabelsByID) { //if the label is connected to a player if (labelByID.Value.gameObject.activeSelf) { //check if this player has send 2 propositions bool playerHasAnswerBoth = true; //Debug.Log($"trying to check if player {labelByID.Key} has send 2 propositions"); //Debug.Log($"player {labelByID.Key} has send {propositionsPerPlayers[labelByID.Key].Length} propositions"); if (propositionsPerPlayers[labelByID.Key].Length < 2) { playerHasAnswerBoth = false; } else { foreach (Proposition p in propositionsPerPlayers[labelByID.Key]) { if (string.IsNullOrEmpty(p.photoUrl)) { Debug.Log($"player {labelByID.Key} proposition URL : {p.photoUrl}"); playerHasAnswerBoth = false; } } } //if its the case if (playerHasAnswerBoth) { //put player label in green if finished labelByID.Value.color = Color.green; } } } if (allPlayersHasProposedTwoPictures || duration.TotalMilliseconds <= 0) { SendRoomState(GameState.MakeVote); } } } private void SendRoomState(GameState _newState) { realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState); } private void ResetAllPlayerLabels() { for (int i = 0; i < waitingForPlayersLabels.Count; i++) { waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}"; } } private void OnApplicationQuit() { Debug.Log($"delete room {myRoom.code}"); realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task => { Debug.Log($"room {myRoom.code} has been deleted"); myRoom = null; }); } private void Initialize() { FirebaseInitializer.Instance.onFirebaseReady -= Initialize; realtimeDB = FirebaseDatabase.DefaultInstance.RootReference; Debug.Log("Realtime DB initialized"); CreateNewRoom(); } /// /// Check all the rooms in the server and give back the number already taken /// private void WhichCodesAreAlreadyUsed(Action> callback_OnCodesChecked) { Debug.Log("Checking other rooms to get which codes are already used", this); List alreadyUsedCodes = new List(); try { realtimeDB.Child("rooms").GetValueAsync().ContinueWithOnMainThread(task => { Debug.Log("looking into the online rooms", this); if (task.IsFaulted) { Debug.LogException(task.Exception); } else if (task.IsCompleted) { DataSnapshot snapshot = task.Result; if (snapshot.Value != null) { string JSON = snapshot.GetRawJsonValue(); Debug.Log($"found some rooms :\n{JSON}", this); Dictionary onlineRooms = JsonConvert.DeserializeObject>(JSON); foreach (Room r in onlineRooms.Values) { Debug.Log($"Code {r.code} is already used by another party", this); alreadyUsedCodes.Add(int.Parse(r.code)); } } else { Debug.Log($"Your party is the first one!", this); } } callback_OnCodesChecked?.Invoke(alreadyUsedCodes); }); } catch (Exception ex) { Debug.LogException(ex); } } /// /// Automatically called at start of game /// [ContextMenu("Create New Room")] public void CreateNewRoom() { WhichCodesAreAlreadyUsed(codes => { Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4")); myRoom = newRoom; try { string JSON = JsonConvert.SerializeObject(newRoom); realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task => { //then subscribe to it realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate; roomCodeLabel.text = myRoom.code; Debug.Log($"room {myRoom.code} has been created on the server"); }); } catch (Exception e) { Debug.LogException(e); } }); } /// /// Generate a code between 0 and 1000 that is not in the list /// /// the list of code you don"t want to get /// private int GenerateRandomAvailableCode(List _impossibleCodes) { int random = UnityEngine.Random.Range(0, 1000); while (_impossibleCodes.Contains(random)) { Debug.Log($"{random} is already taken, choosing another room code", this); random = UnityEngine.Random.Range(0, 1000); } return random; } /// /// Called when the first player clicked "Start" /// public void HostHasStartedGame() { waitingForPropositionsPage.SetActive(true); waitingForPlayersPage.SetActive(false); endOfPropositionDate = DateTime.Now.AddSeconds(propositionTime); propositionLabelsByID.Clear(); //display only correct numbers of labels for (int i = 0; i < waitingForPropositionsLabels.Count; i++) { TextMeshProUGUI tmp = waitingForPropositionsLabels[i]; tmp.gameObject.SetActive(i < myRoom.players.Count); Debug.Log($"toggling {tmp.gameObject.name} accordingly to its player connection"); } //registers the labels per player ID List orderedPlayers = myRoom.GetPlayerList().OrderBy(x => x.creationDate).ToList(); for (int i = 0; i < orderedPlayers.Count; i++) { propositionLabelsByID.Add(orderedPlayers[i].id, waitingForPropositionsLabels[i]); waitingForPropositionsLabels[i].text = orderedPlayers[i].name; Debug.Log($"{waitingForPropositionsLabels[i].name} label should be {orderedPlayers[i].name}"); } //Register all propositions of each players foreach (Player p in myRoom.GetOrderedPlayerList()) { List propositionsForPlayer = myRoom.GetPropositionsByPlayer(p); propositionsPerPlayers.Add(p.id, propositionsForPlayer.ToArray()); Debug.Log($"registering propositions for player {p.name}"); } } public void GeneratePrompts() { System.Random rnd = new(); List prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList(); List fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList(); questions.Clear(); foreach (Prompt prompt in prompts) { Dictionary propositions = new(); Player basePlayer = fullPlayers[0]; propositions.Add(Guid.NewGuid().ToString(), new Proposition() { owner = basePlayer, creationDate = DateTime.Now.ToOADate() }); //fullPlayers.RemoveAt(0); for (int i = 1; i < fullPlayers.Count(); i++) { Player secondPlayer = fullPlayers[i]; if (basePlayer.id != secondPlayer.id) { propositions.Add(Guid.NewGuid().ToString(), new Proposition() { owner = secondPlayer, creationDate = DateTime.Now.ToOADate() }); fullPlayers.RemoveAt(0); break; } } string newId = Guid.NewGuid().ToString(); questions.Add(newId, new Question() { id = newId, promptId = prompt.id, propositions = propositions, creationDate = DateTime.Now.ToOADate(), }); } string JSON = JsonConvert.SerializeObject(questions); realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON); } /// /// Automatically called when something change in your room /// private void OnRoomUpdate(object sender, ValueChangedEventArgs value) { if (value.DatabaseError != null) { Debug.LogError(value.DatabaseError.Message); return; } if (value.Snapshot.Value == null) { Debug.Log("Trying to update room, but it's empty. Maybe you are exiting the app, so it's ok", this); return; } string JSON = value.Snapshot.GetRawJsonValue(); Debug.Log($"your room has been updated :\n{JSON}"); GameState lastState = (GameState)myRoom.currentState; try { myRoom = JsonConvert.DeserializeObject(JSON); } catch (Exception ex) { Debug.LogException(ex); } //this is done only when entering a new state if (lastState != (GameState)myRoom.currentState) { OnNewGameStateStarted(); } else { //this is done each time something change switch (myRoom.currentState) { case (int)GameState.WaitingForOtherPlayersToJoin: UpdateConnectedPlayerList(myRoom.GetPlayerList()); break; case (int)GameState.Explanation: break; case (int)GameState.MakeProposition: CheckPlayersPropositions(); break; default: break; } } } /// /// Called when we enter in a new game state /// private void OnNewGameStateStarted() { switch (myRoom.currentState) { case (int)GameState.WaitingForOtherPlayersToJoin: Debug.Log("New State : WaitingForOtherPlayersToJoin"); break; case (int)GameState.Explanation: Debug.Log("New State : Explanation"); waitingForPlayersPage.SetActive(false); explanationPage.SetActive(true); endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime); AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero); //generate all the questions during the explanation GeneratePrompts(); break; case (int)GameState.MakeProposition: Debug.Log("New State : MakeProposition"); HostHasStartedGame(); break; default: break; } } /// /// Will update allPlayersHasProposedTwoPictures to true or false /// private void CheckPlayersPropositions() { Debug.Log("Check every Players Propositions"); allPlayersHasProposedTwoPictures = true; foreach (var propositionsByPlayer in propositionsPerPlayers) { foreach (Proposition p in propositionsByPlayer.Value) { if (string.IsNullOrEmpty(p.photoUrl)) { Debug.Log($"player {p.owner} has a proposition without an URL"); allPlayersHasProposedTwoPictures = false; } } } } /// /// Update the player labels on the WaitingForPlayer page /// /// private void UpdateConnectedPlayerList(List _players) { AudioSource.PlayClipAtPoint(playerJoinSFX, Vector3.zero); ResetAllPlayerLabels(); Debug.Log($"players count = {_players.Count}"); List orderedPlayers = _players.OrderBy(x => x.creationDate).ToList(); for (int i = 0; i < orderedPlayers.Count; i++) { Debug.Log($"player {i} = {orderedPlayers[i].name}"); waitingForPlayersLabels[i].text = orderedPlayers[i].name; } } }