using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.UI; public class QuestionHandler : MonoBehaviour { public GameObject managers; public Button submitButton; public TextMeshProUGUI explainText; public PromptList promptList; private GameManager gameManager; private List player2questions; private int currentQuestion = 0; void OnEnable() { gameManager = managers.GetComponent(); player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer); Redraw(currentQuestion); } void OnDisable() { player2questions = null; currentQuestion = 0; } void Redraw(int currentQuestion) { Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId); Debug.Log(JsonUtility.ToJson(prompt)); explainText.SetText(prompt.en); CameraManager cameraManager = gameObject.GetComponent(); cameraManager.WebcamResume(); } int GetPropRef(Player player) { return gameManager.myRoom.questions[currentQuestion].propositions.First(x => x.Value.owner.id == player.id).Key; } public void OnSubmitButton() { submitButton.interactable = false; submitButton.GetComponent().text = "Uploading..."; managers.GetComponent().UploadPhoto( gameManager.myRoom.code, gameManager.currentPlayer.id, currentQuestion, GetPropRef(gameManager.currentPlayer), succeed => { if(!succeed) { Debug.LogError("Photo upload failed. please do something", this); return; } if (currentQuestion == 1) { gameManager.myRoom.currentState = (int)GameState.PropositionsSent; gameManager.WaitForPlayers(); return; } else { submitButton.interactable = true; submitButton.GetComponent().text = "Submit"; currentQuestion++; Redraw(currentQuestion); } }); } }