using System; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "PromptList", menuName = "ScriptableObjects/Prompt List", order = 1)] public class PromptList : ScriptableObject { public List prompts = new List(); /// /// Create a new entry with a unique ID /// [ContextMenu("Create Entry")] private void CreateEntry() { Prompt temp = new Prompt(); temp.id = System.Guid.NewGuid().ToString(); prompts.Add(temp); } }