using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScoringPage : MonoBehaviour { [SerializeField] private List playerStickers; public void Initialize(Room _room) { foreach(PlayerSticker p in playerStickers) { p.gameObject.SetActive(false); } gameObject.SetActive(true); Player[] players = _room.GetOrderedPlayerList().ToArray(); for (int i = 0; i < players.Length; i++) { playerStickers[i].gameObject.SetActive(true); playerStickers[i].Initialize(players[i].name, i); } } }