using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization; using UnityEngine.Localization.Settings; using UnityEngine.Localization.Tables; public class LanguageManager : MonoBehaviour { public static LanguageManager Instance; /// /// Contains all the translated string for the UI /// public LocalizedStringTable currentStringTable; private void Awake() { Instance = this; } }