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f784cbf142
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39bfa4b2e7
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@ -121,10 +121,6 @@ MonoBehaviour:
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@ -131,10 +131,6 @@ MonoBehaviour:
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|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
- serializedVersion: 2
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 1024
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
- serializedVersion: 2
|
|
||||||
buildTarget: Android
|
|
||||||
maxTextureSize: 1024
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: c5805dcd91ec2754381bd5945014a5ef
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "MPUIKit.Editor",
|
|
||||||
"references": [
|
|
||||||
"GUID:5b70f83da6937434491f26e0fd0cd099"
|
|
||||||
],
|
|
||||||
"includePlatforms": [
|
|
||||||
"Editor"
|
|
||||||
],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 64c50969ba90b4463bb322f2967096a1
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: da5bb45cfcea53d46a0e1d8eadb2dec3
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,70 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor
|
|
||||||
{
|
|
||||||
public class EditorGUILayoutExtended : UnityEditor.Editor
|
|
||||||
{
|
|
||||||
private static readonly Type editorGUIType = typeof(EditorGUI);
|
|
||||||
|
|
||||||
private static readonly Type RecycledTextEditorType =
|
|
||||||
Assembly.GetAssembly(editorGUIType).GetType("UnityEditor.EditorGUI+RecycledTextEditor");
|
|
||||||
|
|
||||||
private static readonly Type[] argumentTypes =
|
|
||||||
{
|
|
||||||
RecycledTextEditorType, typeof(Rect), typeof(Rect), typeof(int), typeof(float), typeof(string),
|
|
||||||
typeof(GUIStyle), typeof(bool)
|
|
||||||
};
|
|
||||||
|
|
||||||
private static readonly MethodInfo doFloatFieldMethod = editorGUIType.GetMethod("DoFloatField",
|
|
||||||
BindingFlags.NonPublic | BindingFlags.Static, null, argumentTypes, null);
|
|
||||||
|
|
||||||
private static readonly FieldInfo fieldInfo =
|
|
||||||
editorGUIType.GetField("s_RecycledEditor", BindingFlags.NonPublic | BindingFlags.Static);
|
|
||||||
|
|
||||||
private static readonly object recycledEditor = fieldInfo.GetValue(null);
|
|
||||||
private static readonly GUIStyle style = EditorStyles.numberField;
|
|
||||||
|
|
||||||
public static float FloatFieldExtended(Rect _position, float _value, Rect _dragHotZone)
|
|
||||||
{
|
|
||||||
int controlId = GUIUtility.GetControlID("EditorTextField".GetHashCode(), FocusType.Keyboard, _position);
|
|
||||||
object[] parameters = {recycledEditor, _position, _dragHotZone, controlId, _value, "g7", style, true};
|
|
||||||
return (float) doFloatFieldMethod.Invoke(null, parameters);
|
|
||||||
}
|
|
||||||
|
|
||||||
// public static float FloatField(GUIContent _content, float _value, float _inputBoxWidth, params GUILayoutOption[] _options)
|
|
||||||
// {
|
|
||||||
// Rect totalRect = EditorGUILayout.GetControlRect(_options);
|
|
||||||
// float width;
|
|
||||||
// if (_inputBoxWidth < 1) width = totalRect.width * Mathf.Clamp(_inputBoxWidth, 0.2f, 0.8f);
|
|
||||||
// else width = Mathf.Clamp(_inputBoxWidth, totalRect.width * 0.2f, totalRect.width * 0.8f);
|
|
||||||
// Rect labelRect = new Rect(totalRect.x, totalRect.y, totalRect.width - width - 8, totalRect.height);
|
|
||||||
// Rect inputRect = new Rect(totalRect.x + totalRect.width - width, totalRect.y, width, totalRect.height);
|
|
||||||
//
|
|
||||||
// EditorGUI.LabelField(labelRect, _content);
|
|
||||||
// return FloatFieldExtended(inputRect, _value, labelRect);
|
|
||||||
// }
|
|
||||||
|
|
||||||
public static float FloatField(GUIContent _content, float _value, float _labelwidth,
|
|
||||||
params GUILayoutOption[] _options)
|
|
||||||
{
|
|
||||||
Rect totalRect = EditorGUILayout.GetControlRect(_options);
|
|
||||||
// float width;
|
|
||||||
// if (_labelwidth < 1) width = totalRect.width * Mathf.Clamp(_labelwidth, 0.2f, 0.8f);
|
|
||||||
// else width = Mathf.Clamp(_labelwidth, totalRect.width * 0.2f, totalRect.width * 0.8f);
|
|
||||||
|
|
||||||
Rect labelRect = new Rect(totalRect.x, totalRect.y, _labelwidth, totalRect.height);
|
|
||||||
Rect inputRect = new Rect(totalRect.x + _labelwidth, totalRect.y, totalRect.width - _labelwidth,
|
|
||||||
totalRect.height);
|
|
||||||
|
|
||||||
// Rect labelRect = new Rect(totalRect.x, totalRect.y, totalRect.width - width - 8, totalRect.height);
|
|
||||||
// Rect inputRect = new Rect(totalRect.x + totalRect.width - width, totalRect.y, width, totalRect.height);
|
|
||||||
|
|
||||||
EditorGUI.LabelField(labelRect, _content);
|
|
||||||
return FloatFieldExtended(inputRect, _value, labelRect);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6578e090f4183b34f8420ebe855dce58
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2954915c9a2e49da8fba55e1a2a62a89
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,89 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(GradientEffect))]
|
|
||||||
public class GradeintEffectPropertyDrawer : PropertyDrawer {
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
SerializedProperty Enabled = property.FindPropertyRelative("m_Enabled");
|
|
||||||
bool enabled = Enabled.boolValue;
|
|
||||||
SerializedProperty gradientType = property.FindPropertyRelative("m_GradientType");
|
|
||||||
GradientType gradType = (GradientType) gradientType.enumValueIndex;
|
|
||||||
SerializedProperty gradient = property.FindPropertyRelative("m_Gradient");
|
|
||||||
SerializedProperty rotation = property.FindPropertyRelative("m_Rotation");
|
|
||||||
SerializedProperty cornerColors = property.FindPropertyRelative("m_CornerGradientColors");
|
|
||||||
|
|
||||||
Rect line = position;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = Enabled.hasMultipleDifferentValues;
|
|
||||||
enabled = EditorGUI.Toggle(line, "Gradient", enabled);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
|
|
||||||
if (enabled) {
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = gradientType.hasMultipleDifferentValues;
|
|
||||||
gradType = (GradientType) EditorGUI.EnumPopup(line, "Type", gradType);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
Enabled.boolValue = enabled;
|
|
||||||
gradientType.enumValueIndex = (int) gradType;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (enabled) {
|
|
||||||
if (gradType == GradientType.Corner) {
|
|
||||||
|
|
||||||
if (cornerColors.arraySize != 4)
|
|
||||||
cornerColors.arraySize = 4;
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
float colFieldWidth = line.width / 2f - 5f;
|
|
||||||
line.width = colFieldWidth;
|
|
||||||
EditorGUI.PropertyField(line, cornerColors.GetArrayElementAtIndex(0), GUIContent.none);
|
|
||||||
line.x += colFieldWidth + 10;
|
|
||||||
EditorGUI.PropertyField(line, cornerColors.GetArrayElementAtIndex(1), GUIContent.none);
|
|
||||||
line.x -= colFieldWidth + 10;
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.PropertyField(line, cornerColors.GetArrayElementAtIndex(2), GUIContent.none);
|
|
||||||
line.x += colFieldWidth + 10;
|
|
||||||
EditorGUI.PropertyField(line, cornerColors.GetArrayElementAtIndex(3), GUIContent.none);
|
|
||||||
line.x -= colFieldWidth + 10;
|
|
||||||
line.width = colFieldWidth * 2 + 10;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.showMixedValue = gradient.hasMultipleDifferentValues;
|
|
||||||
EditorGUI.PropertyField(line, gradient, false);
|
|
||||||
|
|
||||||
if (gradType == GradientType.Linear) {
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.showMixedValue = rotation.hasMultipleDifferentValues;
|
|
||||||
EditorGUI.PropertyField(line, rotation, new GUIContent("Rotation"));
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
SerializedProperty enabled = property.FindPropertyRelative("m_Enabled");
|
|
||||||
if (enabled.boolValue) {
|
|
||||||
SerializedProperty gradientMode = property.FindPropertyRelative("m_GradientType");
|
|
||||||
if (gradientMode.enumValueIndex == (int) GradientType.Radial) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing * 2;
|
|
||||||
}
|
|
||||||
return EditorGUIUtility.singleLineHeight * 4 + EditorGUIUtility.standardVerticalSpacing * 3;
|
|
||||||
}
|
|
||||||
return EditorGUIUtility.singleLineHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 242b08f96b7b1b549b6a19a05267d72d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,129 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[InitializeOnLoad]
|
|
||||||
internal static class MPEditorContents {
|
|
||||||
private static string _mpuiKitImagesDirectory = string.Empty;
|
|
||||||
|
|
||||||
private static GUIContent _flipHorizontalNormal, _flipHorizontalActive;
|
|
||||||
private static GUIContent _flipVerticalNormal, _flipVerticalActive;
|
|
||||||
|
|
||||||
private static GUIContent _rotateLeftNormal, _rotateLeftActive;
|
|
||||||
private static GUIContent _rotateRightNormal, _rotateRightActive;
|
|
||||||
|
|
||||||
private static Texture2D _logo, _background, _title;
|
|
||||||
|
|
||||||
public static GUIContent FlipHorizontalNormal {
|
|
||||||
get {
|
|
||||||
if (_flipHorizontalNormal != null) return _flipHorizontalNormal;
|
|
||||||
_flipHorizontalNormal = new GUIContent(LoadImage("flip_h", false));
|
|
||||||
return _flipHorizontalNormal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent FlipHorizontalActive {
|
|
||||||
get {
|
|
||||||
if (_flipHorizontalActive != null) return _flipHorizontalActive;
|
|
||||||
_flipHorizontalActive = new GUIContent(LoadImage("flip_h", true));
|
|
||||||
return _flipHorizontalActive;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent FlipVerticalNormal {
|
|
||||||
get {
|
|
||||||
if (_flipVerticalNormal != null) return _flipVerticalNormal;
|
|
||||||
_flipVerticalNormal = new GUIContent(LoadImage("flip_v", false));
|
|
||||||
return _flipVerticalNormal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent FlipVerticalActive {
|
|
||||||
get {
|
|
||||||
if (_flipVerticalActive != null) return _flipVerticalActive;
|
|
||||||
_flipVerticalActive = new GUIContent(LoadImage("flip_v", true));
|
|
||||||
return _flipVerticalActive;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent RotateLeftNormal {
|
|
||||||
get {
|
|
||||||
if (_rotateLeftNormal != null) return _rotateLeftNormal;
|
|
||||||
_rotateLeftNormal = new GUIContent(LoadImage("rotate_left", false));
|
|
||||||
return _rotateLeftNormal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent RotateLeftActive {
|
|
||||||
get {
|
|
||||||
if (_rotateLeftActive != null) return _rotateLeftActive;
|
|
||||||
_rotateLeftActive = new GUIContent(LoadImage("rotate_left", true));
|
|
||||||
return _rotateLeftActive;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent RotateRightNormal {
|
|
||||||
get {
|
|
||||||
if (_rotateRightNormal != null) return _rotateRightNormal;
|
|
||||||
_rotateRightNormal = new GUIContent(LoadImage("rotate_right", false));
|
|
||||||
return _rotateRightNormal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GUIContent RotateRightActive {
|
|
||||||
get {
|
|
||||||
if (_rotateRightActive != null) return _rotateRightActive;
|
|
||||||
_rotateRightActive = new GUIContent(LoadImage("rotate_right", true));
|
|
||||||
return _rotateRightActive;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture Logo {
|
|
||||||
get {
|
|
||||||
if (_logo != null) return _logo;
|
|
||||||
_logo = LoadImage("logo", false, true);
|
|
||||||
return _logo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture Background {
|
|
||||||
get {
|
|
||||||
if (_background != null) return _background;
|
|
||||||
_background = LoadImage("background", false, true);
|
|
||||||
return _background;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture Title {
|
|
||||||
get {
|
|
||||||
if (_title != null) return _title;
|
|
||||||
_title = LoadImage("title", false, true);
|
|
||||||
return _title;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static MPEditorContents() {
|
|
||||||
FindMpuiKitIconsDirectory();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void FindMpuiKitIconsDirectory()
|
|
||||||
{
|
|
||||||
string rootDir = MPEditorUtility.FindMPUIKitRootDirectory();
|
|
||||||
_mpuiKitImagesDirectory = string.IsNullOrEmpty(rootDir) ? string.Empty : Path.Combine(rootDir, "Editor", "Images");
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Texture2D LoadImage(string name, bool activeState, bool ignoreState = false) {
|
|
||||||
int colorLevel = 0;
|
|
||||||
if (!ignoreState) {
|
|
||||||
if (activeState) colorLevel = 3;
|
|
||||||
else colorLevel = EditorGUIUtility.isProSkin ? 2 : 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_mpuiKitImagesDirectory == string.Empty) FindMpuiKitIconsDirectory();
|
|
||||||
|
|
||||||
string assetPath = $"{_mpuiKitImagesDirectory}{Path.DirectorySeparatorChar}{name}{(ignoreState ? string.Empty : $"_{colorLevel}")}.png";
|
|
||||||
return AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8a6f9388f4adce440beef499dd64fba1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,171 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.SceneManagement;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
public static class MPEditorUtility {
|
|
||||||
[MenuItem("GameObject/UI/MPImage")]
|
|
||||||
public static void AddMPImageObject() {
|
|
||||||
GameObject g = new GameObject {name = "MPImage"};
|
|
||||||
|
|
||||||
Transform parent = GetParentTransform();
|
|
||||||
g.transform.SetParent(parent, false);
|
|
||||||
g.AddComponent<MPImage>();
|
|
||||||
Selection.activeGameObject = g;
|
|
||||||
|
|
||||||
Undo.RegisterCreatedObjectUndo(g, "MPImage Created");
|
|
||||||
EditorUtility.SetDirty(g);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("GameObject/UI/MPImage Basic")]
|
|
||||||
public static void AddMPImageBasicObject() {
|
|
||||||
GameObject g = new GameObject {name = "MPImageBasic"};
|
|
||||||
Transform parent = GetParentTransform();
|
|
||||||
g.transform.SetParent(parent, false);
|
|
||||||
g.AddComponent<MPImageBasic>();
|
|
||||||
Selection.activeGameObject = g;
|
|
||||||
|
|
||||||
Undo.RegisterCreatedObjectUndo(g, "MPImage Basic Created");
|
|
||||||
EditorUtility.SetDirty(g);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Transform GetParentTransform()
|
|
||||||
{
|
|
||||||
Transform parent;
|
|
||||||
if (Selection.activeGameObject != null &&
|
|
||||||
Selection.activeGameObject.GetComponentInParent<Canvas>() != null)
|
|
||||||
{
|
|
||||||
parent = Selection.activeGameObject.transform;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Canvas c = GetCanvas();
|
|
||||||
AddAdditionalShaderChannelsToCanvas(c);
|
|
||||||
parent = c.transform;
|
|
||||||
}
|
|
||||||
|
|
||||||
return parent;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Canvas GetCanvas()
|
|
||||||
{
|
|
||||||
StageHandle handle = StageUtility.GetCurrentStageHandle();
|
|
||||||
if (!handle.FindComponentOfType<Canvas>())
|
|
||||||
{
|
|
||||||
EditorApplication.ExecuteMenuItem("GameObject/UI/Canvas");
|
|
||||||
}
|
|
||||||
|
|
||||||
Canvas c = handle.FindComponentOfType<Canvas>();
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("CONTEXT/Image/Replace with MPImage")]
|
|
||||||
public static void ReplaceWithMPImage(MenuCommand command) {
|
|
||||||
if(command.context is MPImage) return;
|
|
||||||
if (command.context is MPImageBasic) {
|
|
||||||
// Convert MPImageBasic to MPImage
|
|
||||||
MPImageBasic img = (MPImageBasic) command.context;
|
|
||||||
GameObject obj = img.gameObject;
|
|
||||||
Object.DestroyImmediate(img);
|
|
||||||
obj.AddComponent<MPImage>();
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Image img = (Image) command.context;
|
|
||||||
GameObject obj = img.gameObject;
|
|
||||||
Object.DestroyImmediate(img);
|
|
||||||
obj.AddComponent<MPImage>();
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("CONTEXT/Image/Replace with MPImage Basic")]
|
|
||||||
public static void ReplaceWithMPImageBasic(MenuCommand command) {
|
|
||||||
if(command.context is MPImageBasic) return;
|
|
||||||
if (command.context is MPImage) {
|
|
||||||
// Convert MPImage to MPImageBasic
|
|
||||||
MPImage img = (MPImage) command.context;
|
|
||||||
GameObject obj = img.gameObject;
|
|
||||||
Object.DestroyImmediate(img);
|
|
||||||
obj.AddComponent<MPImageBasic>();
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Image img = (Image) command.context;
|
|
||||||
GameObject obj = img.gameObject;
|
|
||||||
Object.DestroyImmediate(img);
|
|
||||||
obj.AddComponent<MPImageBasic>();
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static void AddAdditionalShaderChannelsToCanvas(Canvas c) {
|
|
||||||
AdditionalCanvasShaderChannels additionalShaderChannels = c.additionalShaderChannels;
|
|
||||||
additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord1;
|
|
||||||
additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord2;
|
|
||||||
c.additionalShaderChannels = additionalShaderChannels;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static bool HasAdditionalShaderChannels(Canvas c) {
|
|
||||||
AdditionalCanvasShaderChannels asc = c.additionalShaderChannels;
|
|
||||||
return (asc & AdditionalCanvasShaderChannels.TexCoord1) != 0 &&
|
|
||||||
(asc & AdditionalCanvasShaderChannels.TexCoord2) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CornerRadiusModeGUI(Rect rect, ref SerializedProperty property, string[] toolBarHeading,
|
|
||||||
string label = "Corner Radius") {
|
|
||||||
bool boolVal = property.boolValue;
|
|
||||||
Rect labelRect = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height);
|
|
||||||
Rect toolBarRect = new Rect(rect.x + EditorGUIUtility.labelWidth, rect.y,
|
|
||||||
rect.width - EditorGUIUtility.labelWidth, rect.height);
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
|
|
||||||
EditorGUI.LabelField(labelRect, label);
|
|
||||||
|
|
||||||
boolVal = GUI.Toolbar(toolBarRect, boolVal ? 1 : 0, toolBarHeading) == 1;
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
property.boolValue = boolVal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Sprite _emptySprite;
|
|
||||||
|
|
||||||
internal static Sprite EmptySprite {
|
|
||||||
get {
|
|
||||||
if (_emptySprite == null) {
|
|
||||||
_emptySprite = Resources.Load<Sprite>("mpui_default_empty_sprite");
|
|
||||||
}
|
|
||||||
|
|
||||||
return _emptySprite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static string FindMPUIKitRootDirectory()
|
|
||||||
{
|
|
||||||
string guid = AssetDatabase.FindAssets("MPImage t:Shader").FirstOrDefault();
|
|
||||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
|
||||||
if(string.IsNullOrEmpty(path)) return String.Empty;
|
|
||||||
string[] directories = path.Split(new[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar});
|
|
||||||
StringBuilder sb = new StringBuilder();
|
|
||||||
for (int i = 0; i < directories.Length; i++)
|
|
||||||
{
|
|
||||||
sb.Append(directories[i]);
|
|
||||||
sb.Append(Path.DirectorySeparatorChar);
|
|
||||||
if(directories[i].Equals("MPUIKit", StringComparison.OrdinalIgnoreCase))
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return sb.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e892ccdb916743d79dc89600b5d4ce61
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,528 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEditor.UI;
|
|
||||||
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomEditor(typeof(MPImageBasic))]
|
|
||||||
public class MPImageBasicEditor : ImageEditor {
|
|
||||||
private SerializedProperty spSprite;
|
|
||||||
|
|
||||||
private SerializedProperty spCircleRadius, spCircleFitToRect;
|
|
||||||
private SerializedProperty spTriangleCornerRadius, spTriangleUniformCornerRadius;
|
|
||||||
private SerializedProperty spRectangleCornerRadius, spRectangleUniformCornerRadius;
|
|
||||||
private SerializedProperty spNStarPolygonSideCount, spNStarPolygonInset, spNStarPolygonCornerRadius;
|
|
||||||
|
|
||||||
private SerializedProperty spPreserveAspect;
|
|
||||||
private SerializedProperty spFillMethod, spFillOrigin, spFillAmount, spFillClockwise;
|
|
||||||
private SerializedProperty spShape;
|
|
||||||
private SerializedProperty spStrokeWidth, spOutlineWidth, spOutlineColor, spFalloffDistance;
|
|
||||||
private SerializedProperty spConstrainRotation, spShapeRotation, spFlipHorizontal, spFlipVertical;
|
|
||||||
private SerializedProperty spImageType;
|
|
||||||
|
|
||||||
protected override void OnEnable() {
|
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
spSprite = serializedObject.FindProperty("m_Sprite");
|
|
||||||
|
|
||||||
spShape = serializedObject.FindProperty("m_DrawShape");
|
|
||||||
|
|
||||||
spStrokeWidth = serializedObject.FindProperty("m_StrokeWidth");
|
|
||||||
spOutlineWidth = serializedObject.FindProperty("m_OutlineWidth");
|
|
||||||
spOutlineColor = serializedObject.FindProperty("m_OutlineColor");
|
|
||||||
spFalloffDistance = serializedObject.FindProperty("m_FalloffDistance");
|
|
||||||
|
|
||||||
spImageType = serializedObject.FindProperty("m_ImageType");
|
|
||||||
|
|
||||||
spFillMethod = serializedObject.FindProperty("m_FillMethod");
|
|
||||||
spFillOrigin = serializedObject.FindProperty("m_FillOrigin");
|
|
||||||
spFillAmount = serializedObject.FindProperty("m_FillAmount");
|
|
||||||
spFillClockwise = serializedObject.FindProperty("m_FillClockwise");
|
|
||||||
|
|
||||||
spConstrainRotation = serializedObject.FindProperty("m_ConstrainRotation");
|
|
||||||
spShapeRotation = serializedObject.FindProperty("m_ShapeRotation");
|
|
||||||
spFlipHorizontal = serializedObject.FindProperty("m_FlipHorizontal");
|
|
||||||
spFlipVertical = serializedObject.FindProperty("m_FlipVertical");
|
|
||||||
|
|
||||||
|
|
||||||
spCircleRadius = serializedObject.FindProperty("m_CircleRadius");
|
|
||||||
spCircleFitToRect = serializedObject.FindProperty("m_CircleFitToRect");
|
|
||||||
spTriangleCornerRadius = serializedObject.FindProperty("m_TriangleCornerRadius");
|
|
||||||
spTriangleUniformCornerRadius = serializedObject.FindProperty("m_TriangleUniformCornerRadius");
|
|
||||||
spRectangleCornerRadius = serializedObject.FindProperty("m_RectangleCornerRadius");
|
|
||||||
spRectangleUniformCornerRadius = serializedObject.FindProperty("m_TriangleUniformCornerRadius");
|
|
||||||
spNStarPolygonSideCount = serializedObject.FindProperty("m_NStarPolygonSideCount");
|
|
||||||
spNStarPolygonInset = serializedObject.FindProperty("m_NStarPolygonInset");
|
|
||||||
spNStarPolygonCornerRadius = serializedObject.FindProperty("m_NStarPolygonCornerRadius");
|
|
||||||
|
|
||||||
spPreserveAspect = serializedObject.FindProperty("m_PreserveAspect");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI() {
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
RaycastControlsGUI();
|
|
||||||
EditorGUILayout.PropertyField(m_Color);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
Rect shapePopupRect = EditorGUILayout.GetControlRect();
|
|
||||||
DrawShapeBasic selectedIndex = (DrawShapeBasic) spShape.enumValueIndex;
|
|
||||||
if (selectedIndex == (DrawShapeBasic) DrawShape.Pentagon || selectedIndex == (DrawShapeBasic) DrawShape.Hexagon)
|
|
||||||
{
|
|
||||||
selectedIndex = (DrawShapeBasic) DrawShape.None;
|
|
||||||
spShape.enumValueIndex = (int) selectedIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spShape.hasMultipleDifferentValues;
|
|
||||||
selectedIndex = (DrawShapeBasic) EditorGUI.EnumPopup(shapePopupRect, "Draw Shape", selectedIndex);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
spShape.enumValueIndex = (int) selectedIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (spShape.enumValueIndex != (int) DrawShape.None && !spShape.hasMultipleDifferentValues) {
|
|
||||||
EditorGUILayout.BeginVertical("Box");
|
|
||||||
if (!spShape.hasMultipleDifferentValues) {
|
|
||||||
switch ((DrawShape) spShape.enumValueIndex) {
|
|
||||||
case DrawShape.Circle:
|
|
||||||
CircleGUI();
|
|
||||||
break;
|
|
||||||
case DrawShape.Rectangle:
|
|
||||||
RectangleGUI();
|
|
||||||
break;
|
|
||||||
case DrawShape.Triangle:
|
|
||||||
TriangleGUI();
|
|
||||||
break;
|
|
||||||
case DrawShape.NStarPolygon:
|
|
||||||
NStarPolygonGUI();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
if (spShape.enumValueIndex != (int) DrawShape.None) {
|
|
||||||
AdditionalShapeDataGUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
ImageTypeGUI();
|
|
||||||
|
|
||||||
SpriteGUI();
|
|
||||||
|
|
||||||
if (!spSprite.hasMultipleDifferentValues && spSprite.objectReferenceValue != null) {
|
|
||||||
EditorGUILayout.PropertyField(spPreserveAspect);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetShowNativeSize(spSprite.objectReferenceValue != null, true);
|
|
||||||
NativeSizeButtonGUI();
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NStarPolygonGUI() {
|
|
||||||
spNStarPolygonSideCount.intValue =
|
|
||||||
EditorGUILayout.IntSlider("Side Count", spNStarPolygonSideCount.intValue, 3, 10);
|
|
||||||
spNStarPolygonInset.floatValue =
|
|
||||||
EditorGUILayout.Slider("Inset", spNStarPolygonInset.floatValue, 2f,
|
|
||||||
spNStarPolygonSideCount.intValue - 0.1f);
|
|
||||||
spNStarPolygonCornerRadius.floatValue =
|
|
||||||
EditorGUILayout.FloatField("Corner Radius", spNStarPolygonCornerRadius.floatValue);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CircleGUI() {
|
|
||||||
EditorGUI.BeginDisabledGroup(spCircleFitToRect.boolValue);
|
|
||||||
EditorGUILayout.PropertyField(spCircleRadius, new GUIContent("Radius"));
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
Rect rect = EditorGUILayout.GetControlRect();
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(rect, ref spCircleFitToRect, new[] {"Free", "Fit"}, String.Empty);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RectangleGUI() {
|
|
||||||
Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(rect, ref spRectangleUniformCornerRadius, new[] {"Free", "Uniform"});
|
|
||||||
|
|
||||||
Vector4 vectorValue = spRectangleCornerRadius.vector4Value;
|
|
||||||
float floatVal = vectorValue.x;
|
|
||||||
|
|
||||||
float[] zw = new[] {vectorValue.w, vectorValue.z};
|
|
||||||
float[] xy = new[] {vectorValue.x, vectorValue.y};
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spRectangleCornerRadius.hasMultipleDifferentValues;
|
|
||||||
if (spRectangleUniformCornerRadius.boolValue) {
|
|
||||||
floatVal = EditorGUILayout.FloatField("Uniform Radius", floatVal);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
rect = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.standardVerticalSpacing + EditorGUIUtility.singleLineHeight * 2);
|
|
||||||
Rect RadiusVectorRect = new Rect(rect.x, rect.y,
|
|
||||||
rect.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
|
|
||||||
EditorGUI.MultiFloatField(RadiusVectorRect, new[] {
|
|
||||||
new GUIContent("W"), new GUIContent("Z")
|
|
||||||
}, zw);
|
|
||||||
RadiusVectorRect.y +=
|
|
||||||
EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.MultiFloatField(RadiusVectorRect, new[] {
|
|
||||||
new GUIContent("X "), new GUIContent("Y")
|
|
||||||
}, xy);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spRectangleCornerRadius.vector4Value = spRectangleUniformCornerRadius.boolValue
|
|
||||||
? new Vector4(floatVal, floatVal, floatVal, floatVal)
|
|
||||||
: new Vector4(xy[0], xy[1], zw[1], zw[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TriangleGUI() {
|
|
||||||
Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(rect, ref spTriangleUniformCornerRadius, new[] {"Free", "Uniform"});
|
|
||||||
|
|
||||||
Vector3 vectorValue = spTriangleCornerRadius.vector3Value;
|
|
||||||
float floatVal = vectorValue.x;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spTriangleCornerRadius.hasMultipleDifferentValues;
|
|
||||||
if (spTriangleUniformCornerRadius.boolValue) {
|
|
||||||
floatVal = EditorGUILayout.FloatField("Uniform Radius", floatVal);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
vectorValue = EditorGUILayout.Vector3Field("", vectorValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spTriangleCornerRadius.vector3Value = spTriangleUniformCornerRadius.boolValue
|
|
||||||
? new Vector3(floatVal, floatVal, floatVal)
|
|
||||||
: vectorValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AdditionalShapeDataGUI() {
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
float strokeWidth = spStrokeWidth.floatValue;
|
|
||||||
float outlineWidth = spOutlineWidth.floatValue;
|
|
||||||
float falloff = spFalloffDistance.floatValue;
|
|
||||||
Color outlineColor = spOutlineColor.colorValue;
|
|
||||||
|
|
||||||
Rect r = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
Rect line = r;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
float x = (line.width - 10f) / 2;
|
|
||||||
|
|
||||||
float fieldWidth = x / 2 - 10f;
|
|
||||||
float labelWidth = x - fieldWidth;
|
|
||||||
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Stroke");
|
|
||||||
Rect dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spStrokeWidth.hasMultipleDifferentValues;
|
|
||||||
strokeWidth =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spStrokeWidth.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spStrokeWidth.floatValue = strokeWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += fieldWidth + 10;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Falloff");
|
|
||||||
dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spFalloffDistance.hasMultipleDifferentValues;
|
|
||||||
falloff =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spFalloffDistance.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFalloffDistance.floatValue = falloff;
|
|
||||||
}
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
line.x = r.x;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Outline Width");
|
|
||||||
dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spOutlineWidth.hasMultipleDifferentValues;
|
|
||||||
outlineWidth =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spOutlineWidth.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spOutlineWidth.floatValue = outlineWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += fieldWidth + 10;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Outline Color");
|
|
||||||
dragZone = line;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
line.x += labelWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spOutlineColor.hasMultipleDifferentValues;
|
|
||||||
outlineColor = EditorGUI.ColorField(line, spOutlineColor.colorValue);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spOutlineColor.colorValue = outlineColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
RotationGUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RotationGUI() {
|
|
||||||
Rect r = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight + 24 + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
Rect line = r;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
float x = (line.width - 10f) / 2;
|
|
||||||
|
|
||||||
float fieldWidth = x / 2 - 10f;
|
|
||||||
float labelWidth = x - fieldWidth;
|
|
||||||
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Rotation");
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = r.width - labelWidth - 78;
|
|
||||||
|
|
||||||
string[] options = spConstrainRotation.hasMultipleDifferentValues
|
|
||||||
? new[] {"---", "---"}
|
|
||||||
: new[] {"Free", "Constrained"};
|
|
||||||
bool boolVal = spConstrainRotation.boolValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
boolVal = GUI.Toolbar(line, boolVal ? 1 : 0, options) == 1;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spConstrainRotation.boolValue = boolVal;
|
|
||||||
GUI.FocusControl(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += line.width + 14;
|
|
||||||
line.width = 64;
|
|
||||||
EditorGUI.LabelField(line, "Flip");
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.standardVerticalSpacing + EditorGUIUtility.singleLineHeight;
|
|
||||||
line.x = r.x + 10;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
line.width = labelWidth - 10;
|
|
||||||
EditorGUI.BeginDisabledGroup(spConstrainRotation.boolValue);
|
|
||||||
{
|
|
||||||
Rect dragZone = line;
|
|
||||||
EditorGUI.LabelField(line, "Angle");
|
|
||||||
line.x = r.x + labelWidth;
|
|
||||||
line.width = r.width - labelWidth - 148;
|
|
||||||
|
|
||||||
float rotationValue = spShapeRotation.floatValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spShapeRotation.hasMultipleDifferentValues;
|
|
||||||
rotationValue =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spShapeRotation.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spShapeRotation.floatValue = rotationValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
|
|
||||||
EditorGUI.BeginDisabledGroup(!spConstrainRotation.boolValue);
|
|
||||||
{
|
|
||||||
line.x += line.width + 4;
|
|
||||||
line.width = 30;
|
|
||||||
line.height = 24;
|
|
||||||
if (GUI.Button(line, MPEditorContents.RotateLeftNormal)) {
|
|
||||||
float rotation = spShapeRotation.floatValue;
|
|
||||||
float remainder = rotation % 90;
|
|
||||||
if (Mathf.Abs(remainder) <= 0) {
|
|
||||||
rotation += 90;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
rotation = rotation - remainder + 90;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Math.Abs(rotation) >= 360) rotation = 0;
|
|
||||||
spShapeRotation.floatValue = rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += 34;
|
|
||||||
if (GUI.Button(line, MPEditorContents.RotateRightNormal)) {
|
|
||||||
float rotation = spShapeRotation.floatValue;
|
|
||||||
float remainder = rotation % 90;
|
|
||||||
if (Mathf.Abs(remainder) <= 0) {
|
|
||||||
rotation -= 90;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
rotation -= remainder;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Math.Abs(rotation) >= 360) rotation = 0;
|
|
||||||
spShapeRotation.floatValue = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
|
|
||||||
line.x += 46;
|
|
||||||
bool flipH = spFlipHorizontal.boolValue;
|
|
||||||
bool flipV = spFlipVertical.boolValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.BeginDisabledGroup(spFlipHorizontal.hasMultipleDifferentValues ||
|
|
||||||
spFlipVertical.hasMultipleDifferentValues);
|
|
||||||
flipH = GUI.Toggle(line, spFlipHorizontal.boolValue,
|
|
||||||
spFlipHorizontal.boolValue
|
|
||||||
? MPEditorContents.FlipHorizontalActive
|
|
||||||
: MPEditorContents.FlipHorizontalNormal, "button");
|
|
||||||
line.x += 34;
|
|
||||||
flipV = GUI.Toggle(line, spFlipVertical.boolValue,
|
|
||||||
spFlipVertical.boolValue
|
|
||||||
? MPEditorContents.FlipVerticalActive
|
|
||||||
: MPEditorContents.FlipVerticalNormal, "button");
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFlipHorizontal.boolValue = flipH;
|
|
||||||
spFlipVertical.boolValue = flipV;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private new void SpriteGUI() {
|
|
||||||
Sprite spriteRef = spSprite.objectReferenceValue as Sprite;
|
|
||||||
Sprite sprite = MPEditorUtility.EmptySprite.Equals(spriteRef) ? null : spriteRef;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spSprite.hasMultipleDifferentValues;
|
|
||||||
sprite = EditorGUILayout.ObjectField("Sprite", sprite, typeof(Sprite), false, GUILayout.Height(EditorGUIUtility.singleLineHeight)) as Sprite;
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
Sprite newSprite = sprite == null? MPEditorUtility.EmptySprite : sprite;
|
|
||||||
if (newSprite != null) {
|
|
||||||
Image.Type oldType = (Image.Type) spImageType.enumValueIndex;
|
|
||||||
if (newSprite.border.SqrMagnitude() > 0) {
|
|
||||||
spImageType.enumValueIndex = (int) Image.Type.Sliced;
|
|
||||||
}
|
|
||||||
else if (oldType == Image.Type.Sliced) {
|
|
||||||
spImageType.enumValueIndex = (int) Image.Type.Simple;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
spSprite.objectReferenceValue = newSprite;
|
|
||||||
(serializedObject.targetObject as Image)?.DisableSpriteOptimizations();
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImageTypeGUI() {
|
|
||||||
int selectedIndex = spImageType.enumValueIndex == (int) Image.Type.Simple ? 0 : 1;
|
|
||||||
Rect imageTypeRect = EditorGUILayout.GetControlRect();
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.LabelField(
|
|
||||||
new Rect(imageTypeRect.x, imageTypeRect.y, EditorGUIUtility.labelWidth, imageTypeRect.height),
|
|
||||||
"Type");
|
|
||||||
imageTypeRect.x += EditorGUIUtility.labelWidth + 2;
|
|
||||||
imageTypeRect.width -= EditorGUIUtility.labelWidth + 2;
|
|
||||||
selectedIndex = EditorGUI.Popup(imageTypeRect, selectedIndex, new[] {"Simple", "Filled"});
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spImageType.enumValueIndex = (int) (selectedIndex == 0 ? Image.Type.Simple : Image.Type.Filled);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!spImageType.hasMultipleDifferentValues && spImageType.enumValueIndex == (int) Image.Type.Filled) {
|
|
||||||
++EditorGUI.indentLevel;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUILayout.PropertyField(spFillMethod);
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFillOrigin.intValue = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch ((Image.FillMethod) spFillMethod.enumValueIndex) {
|
|
||||||
case Image.FillMethod.Horizontal:
|
|
||||||
spFillOrigin.intValue = (int) (Image.OriginHorizontal) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.OriginHorizontal) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Vertical:
|
|
||||||
spFillOrigin.intValue = (int) (Image.OriginVertical) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.OriginVertical) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial90:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin90) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin90) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial180:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin180) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin180) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial360:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin360) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin360) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(spFillAmount);
|
|
||||||
if ((Image.FillMethod) spFillMethod.enumValueIndex > Image.FillMethod.Vertical) {
|
|
||||||
EditorGUILayout.PropertyField(spFillClockwise, new GUIContent("Clockwise"));
|
|
||||||
}
|
|
||||||
|
|
||||||
--EditorGUI.indentLevel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private enum DrawShapeBasic
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
Circle = 1,
|
|
||||||
Triangle = 2,
|
|
||||||
Rectangle = 3,
|
|
||||||
NStarPolygon = 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f33e7dc5ed3a5604f86b7d66c008e468
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,506 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomEditor(typeof(MPImage), true)]
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
public class MPImageEditor : ImageEditor {
|
|
||||||
private SerializedProperty spSprite;
|
|
||||||
private SerializedProperty spCircle, spTriangle, spRectangle, spPentagon, spHexagon, spNStarPolygon;
|
|
||||||
private SerializedProperty spPreserveAspect;
|
|
||||||
private SerializedProperty spFillMethod, spFillOrigin, spFillAmount, spFillClockwise;
|
|
||||||
private SerializedProperty spShape;
|
|
||||||
private SerializedProperty spStrokeWidth, spOutlineWidth, spOutlineColor, spFalloffDistance;
|
|
||||||
private SerializedProperty spConstrainRotation, spShapeRotation, spFlipHorizontal, spFlipVertical;
|
|
||||||
private SerializedProperty spMaterialSettings, spMaterial, spImageType;
|
|
||||||
|
|
||||||
private SerializedProperty spGradient;
|
|
||||||
|
|
||||||
private bool gsInitialized, shaderChannelsNeedUpdate;
|
|
||||||
|
|
||||||
protected override void OnEnable() {
|
|
||||||
foreach (Object obj in serializedObject.targetObjects) {
|
|
||||||
((MPImage) obj).UpdateSerializedValuesFromSharedMaterial();
|
|
||||||
}
|
|
||||||
|
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
spSprite = serializedObject.FindProperty("m_Sprite");
|
|
||||||
|
|
||||||
spShape = serializedObject.FindProperty("m_DrawShape");
|
|
||||||
|
|
||||||
spStrokeWidth = serializedObject.FindProperty("m_StrokeWidth");
|
|
||||||
spOutlineWidth = serializedObject.FindProperty("m_OutlineWidth");
|
|
||||||
spOutlineColor = serializedObject.FindProperty("m_OutlineColor");
|
|
||||||
spFalloffDistance = serializedObject.FindProperty("m_FalloffDistance");
|
|
||||||
|
|
||||||
spMaterialSettings = serializedObject.FindProperty("m_MaterialMode");
|
|
||||||
spMaterial = serializedObject.FindProperty("m_Material");
|
|
||||||
spImageType = serializedObject.FindProperty("m_ImageType");
|
|
||||||
|
|
||||||
spFillMethod = serializedObject.FindProperty("m_FillMethod");
|
|
||||||
spFillOrigin = serializedObject.FindProperty("m_FillOrigin");
|
|
||||||
spFillAmount = serializedObject.FindProperty("m_FillAmount");
|
|
||||||
spFillClockwise = serializedObject.FindProperty("m_FillClockwise");
|
|
||||||
|
|
||||||
spConstrainRotation = serializedObject.FindProperty("m_ConstrainRotation");
|
|
||||||
spShapeRotation = serializedObject.FindProperty("m_ShapeRotation");
|
|
||||||
spFlipHorizontal = serializedObject.FindProperty("m_FlipHorizontal");
|
|
||||||
spFlipVertical = serializedObject.FindProperty("m_FlipVertical");
|
|
||||||
|
|
||||||
|
|
||||||
spCircle = serializedObject.FindProperty("m_Circle");
|
|
||||||
spRectangle = serializedObject.FindProperty("m_Rectangle");
|
|
||||||
spTriangle = serializedObject.FindProperty("m_Triangle");
|
|
||||||
spPentagon = serializedObject.FindProperty("m_Pentagon");
|
|
||||||
spHexagon = serializedObject.FindProperty("m_Hexagon");
|
|
||||||
spNStarPolygon = serializedObject.FindProperty("m_NStarPolygon");
|
|
||||||
|
|
||||||
spPreserveAspect = serializedObject.FindProperty("m_PreserveAspect");
|
|
||||||
|
|
||||||
spGradient = serializedObject.FindProperty("m_GradientEffect");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public override void OnInspectorGUI() {
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
FixShaderChannelGUI();
|
|
||||||
|
|
||||||
RaycastControlsGUI();
|
|
||||||
EditorGUILayout.PropertyField(m_Color);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
EditorGUILayout.PropertyField(spShape);
|
|
||||||
|
|
||||||
if (spShape.enumValueIndex != (int) DrawShape.None) {
|
|
||||||
EditorGUILayout.BeginVertical("Box");
|
|
||||||
if (!spShape.hasMultipleDifferentValues) {
|
|
||||||
switch ((DrawShape) spShape.enumValueIndex) {
|
|
||||||
case DrawShape.Circle:
|
|
||||||
EditorGUILayout.PropertyField(spCircle);
|
|
||||||
break;
|
|
||||||
case DrawShape.Rectangle:
|
|
||||||
EditorGUILayout.PropertyField(spRectangle);
|
|
||||||
break;
|
|
||||||
case DrawShape.Pentagon:
|
|
||||||
EditorGUILayout.PropertyField(spPentagon);
|
|
||||||
break;
|
|
||||||
case DrawShape.Triangle:
|
|
||||||
EditorGUILayout.PropertyField(spTriangle);
|
|
||||||
break;
|
|
||||||
case DrawShape.Hexagon:
|
|
||||||
EditorGUILayout.PropertyField(spHexagon);
|
|
||||||
break;
|
|
||||||
case DrawShape.NStarPolygon:
|
|
||||||
EditorGUILayout.PropertyField(spNStarPolygon);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
if (spShape.enumValueIndex != (int) DrawShape.None) {
|
|
||||||
AdditionalShapeDataGUI();
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
ImageTypeGUI();
|
|
||||||
|
|
||||||
SpriteGUI();
|
|
||||||
|
|
||||||
if (!spSprite.hasMultipleDifferentValues && spSprite.objectReferenceValue != null) {
|
|
||||||
EditorGUILayout.PropertyField(spPreserveAspect);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetShowNativeSize(spSprite.objectReferenceValue != null, true);
|
|
||||||
NativeSizeButtonGUI();
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
SharedMaterialGUI();
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
EditorGUILayout.BeginVertical("Box");
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(spGradient);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
serializedObject.Update();
|
|
||||||
Repaint();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AdditionalShapeDataGUI() {
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
float strokeWidth = spStrokeWidth.floatValue;
|
|
||||||
float outlineWidth = spOutlineWidth.floatValue;
|
|
||||||
float falloff = spFalloffDistance.floatValue;
|
|
||||||
Color outlineColor = spOutlineColor.colorValue;
|
|
||||||
|
|
||||||
Rect r = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
Rect line = r;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
float x = (line.width - 10f) / 2;
|
|
||||||
|
|
||||||
float fieldWidth = x / 2 - 10f;
|
|
||||||
float labelWidth = x - fieldWidth;
|
|
||||||
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Stroke");
|
|
||||||
Rect dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spStrokeWidth.hasMultipleDifferentValues;
|
|
||||||
strokeWidth =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spStrokeWidth.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
spStrokeWidth.floatValue = strokeWidth;
|
|
||||||
}
|
|
||||||
line.x += fieldWidth + 10;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Falloff");
|
|
||||||
dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spFalloffDistance.hasMultipleDifferentValues;
|
|
||||||
falloff =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spFalloffDistance.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
spFalloffDistance.floatValue = falloff;
|
|
||||||
}
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
line.x = r.x;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Outline Width");
|
|
||||||
dragZone = line;
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spOutlineWidth.hasMultipleDifferentValues;
|
|
||||||
outlineWidth =
|
|
||||||
EditorGUILayoutExtended.FloatFieldExtended(line, spOutlineWidth.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
spOutlineWidth.floatValue = outlineWidth;
|
|
||||||
}
|
|
||||||
line.x += fieldWidth + 10;
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Outline Color");
|
|
||||||
dragZone = line;
|
|
||||||
line.width = fieldWidth;
|
|
||||||
line.x += labelWidth;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spOutlineColor.hasMultipleDifferentValues;
|
|
||||||
outlineColor = EditorGUI.ColorField(line, spOutlineColor.colorValue);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
spOutlineColor.colorValue = outlineColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
RotationGUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RotationGUI() {
|
|
||||||
Rect r =EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight + 24 + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
Rect line = r;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
float x = (line.width - 10f) / 2;
|
|
||||||
|
|
||||||
float fieldWidth = x / 2 - 10f;
|
|
||||||
float labelWidth = x - fieldWidth;
|
|
||||||
|
|
||||||
line.width = labelWidth;
|
|
||||||
EditorGUI.LabelField(line, "Rotation");
|
|
||||||
line.x += labelWidth;
|
|
||||||
line.width = r.width - labelWidth - 78;
|
|
||||||
|
|
||||||
string[] options = spConstrainRotation.hasMultipleDifferentValues? new []{ "---", "---" } : new []{"Free", "Constrained"};
|
|
||||||
bool boolVal = spConstrainRotation.boolValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
boolVal = GUI.Toolbar(line, boolVal ? 1 : 0, options) == 1;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spConstrainRotation.boolValue = boolVal;
|
|
||||||
GUI.FocusControl(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += line.width + 14;
|
|
||||||
line.width = 64;
|
|
||||||
EditorGUI.LabelField(line, "Flip");
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.standardVerticalSpacing + EditorGUIUtility.singleLineHeight;
|
|
||||||
line.x = r.x + 10;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
line.width = labelWidth - 10;
|
|
||||||
EditorGUI.BeginDisabledGroup(spConstrainRotation.boolValue);
|
|
||||||
{
|
|
||||||
Rect dragZone = line;
|
|
||||||
EditorGUI.LabelField(line, "Angle");
|
|
||||||
line.x = r.x + labelWidth;
|
|
||||||
line.width = r.width - labelWidth - 148;
|
|
||||||
|
|
||||||
float rotationValue = spShapeRotation.floatValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spShapeRotation.hasMultipleDifferentValues;
|
|
||||||
rotationValue = EditorGUILayoutExtended.FloatFieldExtended(line, spShapeRotation.floatValue, dragZone);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spShapeRotation.floatValue = rotationValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
|
|
||||||
EditorGUI.BeginDisabledGroup(!spConstrainRotation.boolValue);
|
|
||||||
{
|
|
||||||
line.x += line.width + 4;
|
|
||||||
line.width = 30;
|
|
||||||
line.height = 24;
|
|
||||||
if (GUI.Button(line, MPEditorContents.RotateLeftNormal)) {
|
|
||||||
float rotation = spShapeRotation.floatValue;
|
|
||||||
float remainder = rotation % 90;
|
|
||||||
if (Mathf.Abs(remainder) <= 0) {
|
|
||||||
rotation += 90;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
rotation = rotation - remainder + 90;
|
|
||||||
}
|
|
||||||
if (Math.Abs(rotation) >= 360) rotation = 0;
|
|
||||||
spShapeRotation.floatValue = rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
line.x += 34;
|
|
||||||
if (GUI.Button(line, MPEditorContents.RotateRightNormal)) {
|
|
||||||
float rotation = spShapeRotation.floatValue;
|
|
||||||
float remainder = rotation % 90;
|
|
||||||
if (Mathf.Abs(remainder) <= 0) {
|
|
||||||
rotation -= 90;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
rotation -= remainder;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Math.Abs(rotation) >= 360) rotation = 0;
|
|
||||||
spShapeRotation.floatValue = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
|
|
||||||
line.x += 46;
|
|
||||||
bool flipH = spFlipHorizontal.boolValue;
|
|
||||||
bool flipV = spFlipVertical.boolValue;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.BeginDisabledGroup(spFlipHorizontal.hasMultipleDifferentValues || spFlipVertical.hasMultipleDifferentValues);
|
|
||||||
flipH = GUI.Toggle(line, spFlipHorizontal.boolValue, spFlipHorizontal.boolValue ? MPEditorContents.FlipHorizontalActive:MPEditorContents.FlipHorizontalNormal, "button");
|
|
||||||
line.x += 34;
|
|
||||||
flipV = GUI.Toggle(line, spFlipVertical.boolValue, spFlipVertical.boolValue?MPEditorContents.FlipVerticalActive:MPEditorContents.FlipVerticalNormal, "button");
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFlipHorizontal.boolValue = flipH;
|
|
||||||
spFlipVertical.boolValue = flipV;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FixShaderChannelGUI() {
|
|
||||||
if (!shaderChannelsNeedUpdate) return;
|
|
||||||
EditorGUILayout.HelpBox(
|
|
||||||
"Parent Canvas needs to have these additional shader channels : Texcoord1, Texcoord2",
|
|
||||||
MessageType.Error);
|
|
||||||
EditorGUILayout.BeginHorizontal();
|
|
||||||
{
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
if (GUILayout.Button("Fix", GUILayout.Width(100))) {
|
|
||||||
Canvas canvas = (target as MPImage)?.GetComponentInParent<Canvas>();
|
|
||||||
if (canvas != null) {
|
|
||||||
MPEditorUtility.AddAdditionalShaderChannelsToCanvas(canvas);
|
|
||||||
shaderChannelsNeedUpdate = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
private new void SpriteGUI() {
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUILayout.PropertyField(spSprite, new GUIContent("Sprite"));
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
Sprite newSprite = spSprite.objectReferenceValue as Sprite;
|
|
||||||
if (newSprite) {
|
|
||||||
Image.Type oldType = (Image.Type) spImageType.enumValueIndex;
|
|
||||||
if (newSprite.border.SqrMagnitude() > 0) {
|
|
||||||
spImageType.enumValueIndex = (int) Image.Type.Sliced;
|
|
||||||
}
|
|
||||||
else if (oldType == Image.Type.Sliced) {
|
|
||||||
spImageType.enumValueIndex = (int) Image.Type.Simple;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
(serializedObject.targetObject as Image)?.DisableSpriteOptimizations();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImageTypeGUI() {
|
|
||||||
int selectedIndex = spImageType.enumValueIndex == (int) Image.Type.Simple ? 0 : 1;
|
|
||||||
Rect imageTypeRect = EditorGUILayout.GetControlRect();
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.LabelField(
|
|
||||||
new Rect(imageTypeRect.x, imageTypeRect.y, EditorGUIUtility.labelWidth, imageTypeRect.height),
|
|
||||||
"Type");
|
|
||||||
imageTypeRect.x += EditorGUIUtility.labelWidth + 2;
|
|
||||||
imageTypeRect.width -= EditorGUIUtility.labelWidth + 2;
|
|
||||||
selectedIndex = EditorGUI.Popup(imageTypeRect, selectedIndex, new[] {"Simple", "Filled"});
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spImageType.enumValueIndex = (int) (selectedIndex == 0 ? Image.Type.Simple : Image.Type.Filled);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!spImageType.hasMultipleDifferentValues && spImageType.enumValueIndex == (int) Image.Type.Filled) {
|
|
||||||
++EditorGUI.indentLevel;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUILayout.PropertyField(spFillMethod);
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFillOrigin.intValue = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch ((Image.FillMethod) spFillMethod.enumValueIndex) {
|
|
||||||
case Image.FillMethod.Horizontal:
|
|
||||||
spFillOrigin.intValue = (int) (Image.OriginHorizontal) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.OriginHorizontal) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Vertical:
|
|
||||||
spFillOrigin.intValue = (int) (Image.OriginVertical) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.OriginVertical) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial90:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin90) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin90) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial180:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin180) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin180) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
case Image.FillMethod.Radial360:
|
|
||||||
spFillOrigin.intValue =
|
|
||||||
(int) (Image.Origin360) EditorGUILayout.EnumPopup("Fill Origin",
|
|
||||||
(Image.Origin360) spFillOrigin.intValue);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(spFillAmount);
|
|
||||||
if ((Image.FillMethod) spFillMethod.enumValueIndex > Image.FillMethod.Vertical) {
|
|
||||||
EditorGUILayout.PropertyField(spFillClockwise, new GUIContent("Clockwise"));
|
|
||||||
}
|
|
||||||
|
|
||||||
--EditorGUI.indentLevel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SharedMaterialGUI() {
|
|
||||||
Rect rect = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
int matSett = spMaterialSettings.enumValueIndex;
|
|
||||||
Rect labelRect = rect;
|
|
||||||
labelRect.width = EditorGUIUtility.labelWidth;
|
|
||||||
EditorGUI.LabelField(labelRect, "Material Mode");
|
|
||||||
rect.x += labelRect.width;
|
|
||||||
rect.width -= labelRect.width;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUI.showMixedValue = spMaterialSettings.hasMultipleDifferentValues;
|
|
||||||
string[] options = new[] {"Dynamic", "Shared"};
|
|
||||||
if (EditorGUI.showMixedValue) options = new[] {"---", "---"};
|
|
||||||
matSett = GUI.Toolbar(rect, matSett, options);
|
|
||||||
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spMaterialSettings.enumValueIndex = matSett;
|
|
||||||
foreach (Object obj in targets) {
|
|
||||||
((MPImage) obj).MaterialMode = (MaterialMode) matSett;
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
|
|
||||||
|
|
||||||
EditorGUI.BeginDisabledGroup(spMaterialSettings.enumValueIndex == (int) MaterialMode.Dynamic);
|
|
||||||
{
|
|
||||||
rect = EditorGUILayout.GetControlRect(true,
|
|
||||||
EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing);
|
|
||||||
|
|
||||||
Object matObj = spMaterial.objectReferenceValue;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = spMaterialSettings.hasMultipleDifferentValues;
|
|
||||||
matObj = (Material) EditorGUI.ObjectField(
|
|
||||||
new Rect(rect.x, rect.y, rect.width - 60, EditorGUIUtility.singleLineHeight),
|
|
||||||
matObj, typeof(Material), false);
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spMaterial.objectReferenceValue = matObj;
|
|
||||||
foreach (Object obj in targets) {
|
|
||||||
((MPImage) obj).material = (Material) matObj;
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.BeginDisabledGroup(spMaterial.objectReferenceValue != null);
|
|
||||||
{
|
|
||||||
if (GUI.Button(new Rect(rect.x + rect.width - 55, rect.y, 55, EditorGUIUtility.singleLineHeight),
|
|
||||||
"Create")) {
|
|
||||||
Material mat = ((MPImage) target).CreateMaterialAssetFromComponentSettings();
|
|
||||||
spMaterial.objectReferenceValue = mat;
|
|
||||||
foreach (Object obj in targets) {
|
|
||||||
((MPImage) obj).material = mat;
|
|
||||||
EditorUtility.SetDirty(obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c7639e6809ad59f4bb65a8948d16b305
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,26 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor
|
|
||||||
{
|
|
||||||
public class MPImageShaderGUI : ShaderGUI
|
|
||||||
{
|
|
||||||
private bool _showValues;
|
|
||||||
|
|
||||||
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
|
||||||
{
|
|
||||||
EditorGUILayout.HelpBox(
|
|
||||||
"Nothing to modify here. Select an MPImage component in the hierarchy and modify the values in the inspector.",
|
|
||||||
MessageType.Info);
|
|
||||||
|
|
||||||
if (GUILayout.Button(_showValues ? "Hide Debug Values" : "Show Debug Values", EditorStyles.miniLabel)) _showValues = !_showValues;
|
|
||||||
|
|
||||||
if (_showValues)
|
|
||||||
{
|
|
||||||
EditorGUI.BeginDisabledGroup(true);
|
|
||||||
base.OnGUI(materialEditor, properties);
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3baee42b106f43cd8eb1edfa21a94ae5
|
|
||||||
timeCreated: 1590741710
|
|
@ -1,134 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor
|
|
||||||
{
|
|
||||||
public class MPUIKitUtilityWindow : EditorWindow
|
|
||||||
{
|
|
||||||
private static SerializedObject _graphicsSettingsObj;
|
|
||||||
private static bool _setup;
|
|
||||||
private static bool _alreadyShownOnStartup;
|
|
||||||
private bool _initialized;
|
|
||||||
private string _version = "Version: 1.2.0";
|
|
||||||
private static bool _setupIsRequired;
|
|
||||||
private static UnityEditor.Editor _settingsEditor;
|
|
||||||
|
|
||||||
|
|
||||||
[MenuItem("Window/MPUIKit/Utility Panel")]
|
|
||||||
public static void ShowWindow()
|
|
||||||
{
|
|
||||||
EditorWindow window = GetWindow<MPUIKitUtilityWindow>(true, "MPUIKit Utility Panel", true);
|
|
||||||
window.minSize = new Vector2(400, 400);
|
|
||||||
window.maxSize = new Vector2(400, 400);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnGUI()
|
|
||||||
{
|
|
||||||
TopBannerGUI();
|
|
||||||
WelcomeGUI();
|
|
||||||
UtilButtonsGUI();
|
|
||||||
BottomBarGUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void TopBannerGUI()
|
|
||||||
{
|
|
||||||
Rect headingRect = new Rect(0, 0, EditorGUIUtility.currentViewWidth, EditorGUIUtility.singleLineHeight * 5);
|
|
||||||
Rect backgroundTexCoords = new Rect(0, 0, headingRect.width / headingRect.height, 1);
|
|
||||||
Texture background = MPEditorContents.Background;
|
|
||||||
background.wrapMode = TextureWrapMode.Repeat;
|
|
||||||
GUI.DrawTextureWithTexCoords(headingRect, background, backgroundTexCoords);
|
|
||||||
|
|
||||||
float height = headingRect.height;
|
|
||||||
float width = headingRect.width - height - 30;
|
|
||||||
Rect titleRect = new Rect(headingRect.width - width - 5, 20, width, height - 30);
|
|
||||||
GUI.DrawTexture(titleRect, MPEditorContents.Title, ScaleMode.ScaleToFit);
|
|
||||||
|
|
||||||
|
|
||||||
Rect textureRect = headingRect;
|
|
||||||
textureRect.x = 0;
|
|
||||||
textureRect.width = textureRect.height - 7;
|
|
||||||
textureRect.height -= 7;
|
|
||||||
GUI.DrawTexture(textureRect, MPEditorContents.Logo, ScaleMode.ScaleToFit);
|
|
||||||
GUILayout.Space(headingRect.height + 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void WelcomeGUI()
|
|
||||||
{
|
|
||||||
var style = new GUIStyle(GUI.skin.label) {alignment = TextAnchor.MiddleCenter};
|
|
||||||
EditorGUILayout.LabelField("Thank you for using", style, GUILayout.ExpandWidth(true));
|
|
||||||
EditorGUILayout.LabelField("Modern Procedural UI Kit", style, GUILayout.ExpandWidth(true));
|
|
||||||
GUILayout.Space(20);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void UtilButtonsGUI()
|
|
||||||
{
|
|
||||||
GUILayout.Space(6);
|
|
||||||
Rect buttonRect = EditorGUILayout.GetControlRect(false, 40 * 3 + 4);
|
|
||||||
buttonRect.width = (buttonRect.width / 2) - 1;
|
|
||||||
buttonRect.height = 40;
|
|
||||||
|
|
||||||
if (GUI.Button(buttonRect, "Documentation"))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://scrollbie.com/documentations/mpuikit-docs/");
|
|
||||||
}
|
|
||||||
|
|
||||||
buttonRect.x += buttonRect.width + 2;
|
|
||||||
if (GUI.Button(buttonRect, "Website"))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://scrollbie.com/mpuikit/");
|
|
||||||
}
|
|
||||||
|
|
||||||
buttonRect.y += 42;
|
|
||||||
buttonRect.x -= buttonRect.width + 2;
|
|
||||||
if (GUI.Button(buttonRect, "Email"))
|
|
||||||
{
|
|
||||||
Application.OpenURL("mailto:support@scrollbie.com");
|
|
||||||
}
|
|
||||||
|
|
||||||
buttonRect.x += buttonRect.width + 2;
|
|
||||||
if (GUI.Button(buttonRect, "Forum"))
|
|
||||||
{
|
|
||||||
Application.OpenURL(
|
|
||||||
"https://forum.unity.com/threads/an-advanced-procedural-ui-generation-tool-create-modify-animate-spriteless-ui-even-at-runtime.846772");
|
|
||||||
}
|
|
||||||
|
|
||||||
buttonRect.y += 42;
|
|
||||||
buttonRect.x -= buttonRect.width + 2;
|
|
||||||
if (GUI.Button(buttonRect, "Changelog"))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://scrollbie.com/mpuikit/changelog.html");
|
|
||||||
}
|
|
||||||
|
|
||||||
buttonRect.x += buttonRect.width + 2;
|
|
||||||
if (GUI.Button(buttonRect, "Other Assets"))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://assetstore.unity.com/publishers/29536");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("★ Rate/Review MPUIKit", GUILayout.ExpandWidth(true), GUILayout.Height(40)))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://assetstore.unity.com/packages/slug/163041");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BottomBarGUI()
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginVertical();
|
|
||||||
{
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
EditorGUILayout.BeginHorizontal();
|
|
||||||
{
|
|
||||||
EditorGUILayout.LabelField("© Copyright 2020 Scrollbie Studio", EditorStyles.miniLabel);
|
|
||||||
GUIStyle style = new GUIStyle(EditorStyles.miniLabel);
|
|
||||||
style.alignment = TextAnchor.MiddleRight;
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
EditorGUILayout.LabelField(_version, style, GUILayout.Width(120));
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9cd4e467557d59f48822fd363721ec89
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6137a2ba9e274726810f9f0b17addea6
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,51 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(Circle))]
|
|
||||||
public class CirclePropertyDrawer : PropertyDrawer{
|
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
Rect radiusRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
Rect toolBarRect = new Rect(position.x + EditorGUIUtility.labelWidth,
|
|
||||||
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
|
|
||||||
position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight);
|
|
||||||
|
|
||||||
SerializedProperty spFitCircleRadius = property.FindPropertyRelative("m_FitRadius");
|
|
||||||
bool FitCirlce = spFitCircleRadius.boolValue;
|
|
||||||
EditorGUI.BeginDisabledGroup(FitCirlce);
|
|
||||||
{
|
|
||||||
EditorGUI.PropertyField(radiusRect, property.FindPropertyRelative("m_Radius"),
|
|
||||||
new GUIContent("Radius"));
|
|
||||||
}
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUI.showMixedValue = spFitCircleRadius.hasMultipleDifferentValues;
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginHorizontal();
|
|
||||||
{
|
|
||||||
GUILayout.Space(EditorGUIUtility.labelWidth);
|
|
||||||
|
|
||||||
FitCirlce = GUI.Toolbar(toolBarRect, FitCirlce ? 1 : 0, new[] {"Free", "Fit"}) == 1;
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
spFitCircleRadius.boolValue = FitCirlce;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b2a76e1f0ab8461190ccc8f5beaa70e9
|
|
||||||
timeCreated: 1586464240
|
|
@ -1,106 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(Hexagon))]
|
|
||||||
public class HexagonPropertyDrawer : PropertyDrawer {
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
SerializedProperty rectRadius = property.FindPropertyRelative("m_CornerRadius");
|
|
||||||
SerializedProperty uniformRect = property.FindPropertyRelative("m_UniformCornerRadius");
|
|
||||||
SerializedProperty triSizes = property.FindPropertyRelative("m_TipSize");
|
|
||||||
SerializedProperty uniformTriS = property.FindPropertyRelative("m_UniformTipSize");
|
|
||||||
SerializedProperty triRadius = property.FindPropertyRelative("m_TipRadius");
|
|
||||||
SerializedProperty uniformTriR = property.FindPropertyRelative("m_UniformTipRadius");
|
|
||||||
|
|
||||||
Vector4 radiusVectorValue = rectRadius.vector4Value;
|
|
||||||
float radiusFloatValue = radiusVectorValue.x;
|
|
||||||
bool rectBoolVal = uniformRect.boolValue;
|
|
||||||
float[] zw = new[] {radiusVectorValue.w, radiusVectorValue.z};
|
|
||||||
float[] xy = new[] {radiusVectorValue.x, radiusVectorValue.y};
|
|
||||||
Vector2 triSizesVectorValue = triSizes.vector2Value;
|
|
||||||
float triSizesFloatValue = triSizesVectorValue.x;
|
|
||||||
Vector2 triRadiusVectorValue = triRadius.vector2Value;
|
|
||||||
float triRadiusFloatValue = triRadiusVectorValue.x;
|
|
||||||
|
|
||||||
Rect line = position;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
string[] toolbarLabel = new[] {"Free", "Uniform"};
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(line, ref uniformRect, toolbarLabel);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = rectRadius.hasMultipleDifferentValues;
|
|
||||||
if (rectBoolVal) {
|
|
||||||
radiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", radiusFloatValue);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
EditorGUI.MultiFloatField(line, new []{new GUIContent("W"), new GUIContent("Z")}, zw);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.MultiFloatField(line, new []{new GUIContent("X"), new GUIContent("Y")}, xy);
|
|
||||||
}
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
rectRadius.vector4Value = rectBoolVal
|
|
||||||
? new Vector4(radiusFloatValue, radiusFloatValue, radiusFloatValue, radiusFloatValue)
|
|
||||||
: new Vector4(xy[0], xy[1], zw[1], zw[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriS, toolbarLabel, "Tip Size");
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = triSizes.hasMultipleDifferentValues;
|
|
||||||
if (uniformTriS.boolValue) {
|
|
||||||
triSizesFloatValue = EditorGUI.FloatField(line, "Uniform Size", triSizesFloatValue);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
triSizesVectorValue = EditorGUI.Vector2Field(line, string.Empty, triSizesVectorValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
triSizes.vector2Value = uniformTriS.boolValue
|
|
||||||
? new Vector2(triSizesFloatValue, triSizesFloatValue)
|
|
||||||
: triSizesVectorValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriR, toolbarLabel, "Tip Radius");
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = triRadius.hasMultipleDifferentValues;
|
|
||||||
if (uniformTriR.boolValue) {
|
|
||||||
triRadiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", triRadiusFloatValue);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
triRadiusVectorValue = EditorGUI.Vector2Field(line, string.Empty, triRadiusVectorValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
triRadius.vector2Value = uniformTriR.boolValue
|
|
||||||
? new Vector2(triRadiusFloatValue, triRadiusFloatValue)
|
|
||||||
: triRadiusVectorValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 6 + EditorGUIUtility.standardVerticalSpacing * 5;
|
|
||||||
}
|
|
||||||
return EditorGUIUtility.singleLineHeight * 7 + EditorGUIUtility.standardVerticalSpacing * 6;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e3e33a21b8af4566a49e820424dc26e2
|
|
||||||
timeCreated: 1586503332
|
|
@ -1,33 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(NStarPolygon))]
|
|
||||||
public class NStarPolygonPropertyDrawer : PropertyDrawer {
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
SerializedProperty sideCount = property.FindPropertyRelative("m_SideCount");
|
|
||||||
SerializedProperty inset = property.FindPropertyRelative("m_Inset");
|
|
||||||
SerializedProperty cornerRadius = property.FindPropertyRelative("m_CornerRadius");
|
|
||||||
SerializedProperty offset = property.FindPropertyRelative("m_Offset");
|
|
||||||
|
|
||||||
Rect line = position;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
|
|
||||||
EditorGUI.Slider(line, sideCount, 3f, 10f);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.Slider(line, inset, 2f, sideCount.floatValue - 0.01f);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.PropertyField(line, cornerRadius);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.PropertyField(line, offset);
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 4.5f + EditorGUIUtility.standardVerticalSpacing * 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0e141ee519724007b787256b6fdb8782
|
|
||||||
timeCreated: 1586505239
|
|
@ -1,63 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(Pentagon))]
|
|
||||||
public class PentagonPropertyDrawer : PropertyDrawer {
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
SerializedProperty RectRadius = property.FindPropertyRelative("m_CornerRadius");
|
|
||||||
SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
|
|
||||||
SerializedProperty triSize = property.FindPropertyRelative("m_TipSize");
|
|
||||||
SerializedProperty triRadius = property.FindPropertyRelative("m_TipRadius");
|
|
||||||
|
|
||||||
Vector4 radiusVectorValue = RectRadius.vector4Value;
|
|
||||||
float radiusFloatValue = radiusVectorValue.x;
|
|
||||||
bool boolVal = uniform.boolValue;
|
|
||||||
|
|
||||||
float[] zw = new[] {radiusVectorValue.w, radiusVectorValue.z};
|
|
||||||
float[] xy = new[] {radiusVectorValue.x, radiusVectorValue.y};
|
|
||||||
|
|
||||||
Rect line = position;
|
|
||||||
line.height = EditorGUIUtility.singleLineHeight;
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(line, ref uniform, new []{"Free", "Uniform"});
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = RectRadius.hasMultipleDifferentValues;
|
|
||||||
if (boolVal) {
|
|
||||||
radiusFloatValue = EditorGUI.FloatField(line," Uniform Radius", radiusFloatValue);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
line.x += 10;
|
|
||||||
line.width -= 10;
|
|
||||||
EditorGUI.MultiFloatField(line, new []{new GUIContent("W"), new GUIContent("Z"), }, zw);
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.MultiFloatField(line, new []{new GUIContent("X "), new GUIContent("Y"), }, xy);
|
|
||||||
line.x -= 10;
|
|
||||||
line.width += 10;
|
|
||||||
}
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
RectRadius.vector4Value = boolVal ? new Vector4(radiusFloatValue, radiusFloatValue, radiusFloatValue, radiusFloatValue) : new Vector4(xy[0], xy[1], zw[1], zw[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.PropertyField(line, triSize, new GUIContent("Tip size"));
|
|
||||||
line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.PropertyField(line, triRadius, new GUIContent("Tip Radius"));
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 4 + EditorGUIUtility.standardVerticalSpacing * 3;
|
|
||||||
}
|
|
||||||
return EditorGUIUtility.singleLineHeight * 5 + EditorGUIUtility.standardVerticalSpacing * 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b3117b92bdcb4b69a32f19a16ef9e482
|
|
||||||
timeCreated: 1586501835
|
|
@ -1,60 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(Rectangle))]
|
|
||||||
public class RectanglePropertyDrawer : PropertyDrawer{
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
Rect RadiusVectorRect = new Rect(position.x,
|
|
||||||
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
|
|
||||||
position.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
|
|
||||||
SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
|
|
||||||
SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
|
|
||||||
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
|
|
||||||
|
|
||||||
float floatVal = radius.vector4Value.x;
|
|
||||||
Vector4 vectorValue = radius.vector4Value;
|
|
||||||
float[] zw = new[] {vectorValue.w, vectorValue.z};
|
|
||||||
float[] xy = new[] {vectorValue.x, vectorValue.y};
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
EditorGUI.showMixedValue = radius.hasMultipleDifferentValues;
|
|
||||||
if (uniform.boolValue) {
|
|
||||||
floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
|
|
||||||
|
|
||||||
EditorGUI.MultiFloatField(RadiusVectorRect, new [] {
|
|
||||||
new GUIContent("W"), new GUIContent("Z")}, zw );
|
|
||||||
RadiusVectorRect.y +=
|
|
||||||
EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
EditorGUI.MultiFloatField(RadiusVectorRect, new [] {
|
|
||||||
new GUIContent("X "), new GUIContent("Y")}, xy );
|
|
||||||
|
|
||||||
}
|
|
||||||
EditorGUI.showMixedValue = false;
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
radius.vector4Value = uniform.boolValue
|
|
||||||
? new Vector4(floatVal, floatVal, floatVal, floatVal)
|
|
||||||
: new Vector4(xy[0], xy[1], zw[1], zw[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing;
|
|
||||||
}
|
|
||||||
return EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing * 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d7068ffa19a9492ea7028dbaa23890b3
|
|
||||||
timeCreated: 1586499570
|
|
@ -1,43 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT.Editor {
|
|
||||||
[CustomPropertyDrawer(typeof(Triangle))]
|
|
||||||
public class TrianglePropertyDrawer : PropertyDrawer{
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
|
||||||
{
|
|
||||||
Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
Rect RadiusVectorRect = new Rect(position.x,
|
|
||||||
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
|
|
||||||
position.width, EditorGUIUtility.singleLineHeight);
|
|
||||||
|
|
||||||
SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
|
|
||||||
SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
|
|
||||||
|
|
||||||
MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
|
|
||||||
|
|
||||||
float floatVal = radius.vector3Value.x;
|
|
||||||
Vector3 vectorValue = radius.vector3Value;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
{
|
|
||||||
if (uniform.boolValue) {
|
|
||||||
floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
vectorValue = EditorGUI.Vector3Field(RadiusVectorRect, string.Empty, vectorValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
|
||||||
radius.vector3Value = uniform.boolValue ? new Vector3(floatVal, floatVal, floatVal) : vectorValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
|
||||||
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ef3050eb698744e890c498947ee39173
|
|
||||||
timeCreated: 1586497240
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 71a347ea230e702488b787c090488261
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "MPUIKit"
|
|
||||||
}
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5b70f83da6937434491f26e0fd0cd099
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d7143df56a13a7343a4b063f89644fef
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ad8edb96550859f46802907d97aaaff8
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,79 +0,0 @@
|
|||||||
#ifndef SDF_2D
|
|
||||||
#define SDF_2D
|
|
||||||
|
|
||||||
float circle(float2 _samplePosition, float _radius){
|
|
||||||
return length(_samplePosition) - _radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
float rectanlge(float2 _samplePosition, float _width, float _height){
|
|
||||||
float2 d = abs(_samplePosition) - float2(_width, _height) / 2.0;
|
|
||||||
float sdf = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Credit: https://www.shadertoy.com/view/XdXcRB | MIT License
|
|
||||||
float ndot(float2 a, float2 b ) { return a.x*b.x - a.y*b.y; }
|
|
||||||
float sdRhombus(float2 p, float2 b) {
|
|
||||||
float2 q = abs(p);
|
|
||||||
float h = clamp((-2.0*ndot(q,b)+ndot(b,b))/dot(b,b),-1.0,1.0);
|
|
||||||
float d = length( q - 0.5*b*float2(1.0-h,1.0+h) );
|
|
||||||
return d * sign( q.x*b.y + q.y*b.x - b.x*b.y );
|
|
||||||
}
|
|
||||||
//EndCredit
|
|
||||||
|
|
||||||
//Credit: https://www.shadertoy.com/view/MldcD7 | MIT License
|
|
||||||
float sdTriangleIsosceles(float2 p, float2 q )
|
|
||||||
{
|
|
||||||
p.x = abs(p.x);
|
|
||||||
float2 a = p - q*clamp( dot(p,q)/dot(q,q), 0.0, 1.0 );
|
|
||||||
float2 b = p - q*float2( clamp( p.x/q.x, 0.0, 1.0 ), 1.0 );
|
|
||||||
float s = -sign( q.y );
|
|
||||||
float2 d = min( float2( dot(a,a), s*(p.x*q.y-p.y*q.x) ), float2( dot(b,b), s*(p.y-q.y) ));
|
|
||||||
return -sqrt(d.x)*sign(d.y);
|
|
||||||
}
|
|
||||||
//EndCredit
|
|
||||||
|
|
||||||
//Credit: https://www.shadertoy.com/view/3tSGDy | MIT License
|
|
||||||
float sdNStarPolygon(in float2 p, in float r, in float n, in float m) // m=[2,n]
|
|
||||||
{
|
|
||||||
float an = 3.141593/float(n);
|
|
||||||
float en = 3.141593/m;
|
|
||||||
float2 acs = float2(cos(an),sin(an));
|
|
||||||
float2 ecs = float2(cos(en),sin(en));
|
|
||||||
float bn = abs(atan2(p.x, p.y)) % (2.0*an) - an;
|
|
||||||
p = length(p)*float2(cos(bn),abs(sin(bn)));
|
|
||||||
p -= r*acs;
|
|
||||||
p += ecs*clamp( -dot(p,ecs), 0.0, r*acs.y/ecs.y);
|
|
||||||
return length(p)*sign(p.x);
|
|
||||||
}
|
|
||||||
//EndCredit
|
|
||||||
|
|
||||||
float sampleSdf(float _sdf, float _offset){
|
|
||||||
float sdf = saturate(-_sdf * _offset);
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
|
|
||||||
float sampleSdfStrip(float _sdf, float _stripWidth, float _offset){
|
|
||||||
|
|
||||||
float l = (_stripWidth+1.0/_offset)/2.0;
|
|
||||||
return saturate((l-distance(-_sdf,l))*_offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
float sdfUnion(float _a, float _b){
|
|
||||||
return max(_a, _b);
|
|
||||||
}
|
|
||||||
|
|
||||||
float sdfIntersection(float _a, float _b){
|
|
||||||
return min(_a, _b);
|
|
||||||
}
|
|
||||||
|
|
||||||
float sdfDifference(float _a, float _b)
|
|
||||||
{
|
|
||||||
return max(_a, -_b);
|
|
||||||
}
|
|
||||||
|
|
||||||
float map(float val, float low1, float high1, float low2, float high2){
|
|
||||||
return low2 + (val - low1) * (high2 - low2) / (high1 - low1);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ffbce863d4e97d04db0d9865e9f72902
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,686 +0,0 @@
|
|||||||
Shader "MPUI/Procedural Image"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" { }
|
|
||||||
_Color ("Tint", Color) = (1, 1, 1, 1)
|
|
||||||
_TextureSize ("Texture Size", Vector) = (1, 1, 1, 1)
|
|
||||||
|
|
||||||
_DrawShape ("Draw Shape", int) = 2
|
|
||||||
|
|
||||||
_StrokeWidth ("Stroke Width", float) = 0
|
|
||||||
_FalloffDistance ("Falloff Distance", float) = 0.5
|
|
||||||
_PixelWorldScale ("Pixel world scale", Range(0.01, 5)) = 1
|
|
||||||
_ShapeRotation ("shape Rotation", float) = 0
|
|
||||||
_ConstrainRotation("Constrained Rotation", int) = 0
|
|
||||||
_FlipHorizontal ("Flip Horizontal", int) = 0
|
|
||||||
_FlipVertical ("Flip Vertical", int) = 0
|
|
||||||
|
|
||||||
_RectangleCornerRadius ("Rectangle Corner Radius", Vector) = (0, 0, 0, 0)
|
|
||||||
_CircleRadius ("Circle Radius", float) = 0
|
|
||||||
_CircleFitRadius ("Fit Circle Radius", float) = 0
|
|
||||||
_PentagonCornerRadius ("Pentagon Corner Radius", Vector) = (0, 0, 0, 0)
|
|
||||||
_PentagonTipRadius ("Pentagon Triangle Radius", float) = 0
|
|
||||||
_PentagonTipSize ("Pentagon Triangle Size", float) = 0
|
|
||||||
_TriangleCornerRadius ("Triangle Radius", Vector) = (0, 0, 0, 0)
|
|
||||||
_HexagonTipSize ("Hexagon Tip Size", Vector) = (0, 0, 0, 0)
|
|
||||||
_HexagonTipRadius ("Hexagon Tip Radius", Vector) = (0, 0, 0, 0)
|
|
||||||
_HexagonCornerRadius ("Hexagon Corner Radius", Vector) = (0, 0, 0, 0)
|
|
||||||
_NStarPolygonSideCount ("NStar Polygon Side Count", float) = 3
|
|
||||||
_NStarPolygonInset ("Nstar Polygon Inset", float) = 2
|
|
||||||
_NStarPolygonCornerRadius ("Nstar Polygon Corner Radius", float) = 0
|
|
||||||
_NStarPolygonOffset ("Nstar Polygon Offset", Vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
_EnableGradient ("Enable GradientEffect", int) = 0
|
|
||||||
_GradientType ("GradientEffect Type", int) = 0
|
|
||||||
_GradientInterpolationType ("GradientEffect Interpolation Type", int) = 0
|
|
||||||
_GradientRotation ("_GradientRotation", float) = 0
|
|
||||||
_GradientColor0 ("GradientColor0", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor1 ("GradientColor1", Vector) = (1, 1, 1, 1)
|
|
||||||
_GradientColor2 ("GradientColor2", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor3 ("GradientColor3", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor4 ("GradientColor4", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor5 ("GradientColor5", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor6 ("GradientColor6", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColor7 ("GradientColor7", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientColorLength ("GradientColorLength", int) = 0
|
|
||||||
_GradientAlpha0 ("GradientAlpha0", Vector) = (1, 0, 0, 0)
|
|
||||||
_GradientAlpha1 ("GradientAlpha1", Vector) = (1, 1, 0, 0)
|
|
||||||
_GradientAlpha2 ("GradientAlpha2", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlpha3 ("GradientAlpha3", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlpha4 ("GradientAlpha4", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlpha5 ("GradientAlpha5", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlpha6 ("GradientAlpha6", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlpha7 ("GradientAlpha7", Vector) = (0, 0, 0, 0)
|
|
||||||
_GradientAlphaLength ("GradientAlphaLength", int) = 0
|
|
||||||
_CornerGradientColor0 ("CornerGradientColor0", Color) = (1, 0, 0, 1)
|
|
||||||
_CornerGradientColor1 ("CornerGradientColor1", Color) = (0, 1, 0, 1)
|
|
||||||
_CornerGradientColor2 ("CornerGradientColor2", Color) = (0, 0, 1, 1)
|
|
||||||
_CornerGradientColor3 ("CornerGradientColor3", Color) = (0, 0, 0, 1)
|
|
||||||
|
|
||||||
_OutlineWidth ("Outline Width", float) = 0
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0, 0, 0, 1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
[PerRendererData] _SoftMask ("Mask", 2D) = "white" {}
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" }
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Default"
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "2D_SDF.cginc"
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
#include "Assets/SoftMask/Shaders/SoftMask.cginc" //SOFTMASK_INCLUDE_HANDLE
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ CIRCLE TRIANGLE RECTANGLE PENTAGON HEXAGON NSTAR_POLYGON
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ STROKE OUTLINED OUTLINED_STROKE
|
|
||||||
#pragma multi_compile_local _ GRADIENT_LINEAR GRADIENT_RADIAL GRADIENT_CORNER
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
#pragma multi_compile _ SOFTMASK_SIMPLE
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex: POSITION;
|
|
||||||
float4 color: COLOR;
|
|
||||||
float2 texcoord: TEXCOORD0;
|
|
||||||
float2 uv1: TEXCOORD1;
|
|
||||||
float2 size: TEXCOORD2;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex: SV_POSITION;
|
|
||||||
fixed4 color: COLOR;
|
|
||||||
float2 texcoord: TEXCOORD0;
|
|
||||||
float4 shapeData: TEXCOORD1;
|
|
||||||
float2 effectsUv: TEXCOORD2;
|
|
||||||
float4 worldPosition : TEXCOORD3;
|
|
||||||
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
SOFTMASK_COORDS(4)
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex; float4 _MainTex_ST;
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSize;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
half _PixelWorldScale;
|
|
||||||
half _StrokeWidth;
|
|
||||||
half _OutlineWidth;
|
|
||||||
half4 _OutlineColor;
|
|
||||||
half _FalloffDistance;
|
|
||||||
half _ShapeRotation;
|
|
||||||
half _ConstrainRotation;
|
|
||||||
half _FlipHorizontal;
|
|
||||||
half _FlipVertical;
|
|
||||||
|
|
||||||
#if RECTANGLE
|
|
||||||
float4 _RectangleCornerRadius;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if CIRCLE
|
|
||||||
float _CircleRadius;
|
|
||||||
float _CircleFitRadius;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if PENTAGON
|
|
||||||
float4 _PentagonCornerRadius;
|
|
||||||
float _PentagonTipRadius;
|
|
||||||
float _PentagonTipSize;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if TRIANGLE
|
|
||||||
float3 _TriangleCornerRadius;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if HEXAGON
|
|
||||||
half2 _HexagonTipSize;
|
|
||||||
half2 _HexagonTipRadius;
|
|
||||||
half4 _HexagonCornerRadius;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if NSTAR_POLYGON
|
|
||||||
float _NStarPolygonSideCount;
|
|
||||||
float _NStarPolygonCornerRadius;
|
|
||||||
float _NStarPolygonInset;
|
|
||||||
float2 _NStarPolygonOffset;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GRADIENT_LINEAR || GRADIENT_RADIAL
|
|
||||||
half4 colors[8];
|
|
||||||
half4 alphas[8];
|
|
||||||
half _GradientInterpolationType;
|
|
||||||
half _GradientColorLength;
|
|
||||||
half _GradientAlphaLength;
|
|
||||||
half _GradientRotation;
|
|
||||||
|
|
||||||
half4 _GradientColor0;
|
|
||||||
half4 _GradientColor1;
|
|
||||||
half4 _GradientColor2;
|
|
||||||
half4 _GradientColor3;
|
|
||||||
half4 _GradientColor4;
|
|
||||||
half4 _GradientColor5;
|
|
||||||
half4 _GradientColor6;
|
|
||||||
half4 _GradientColor7;
|
|
||||||
|
|
||||||
half4 _GradientAlpha0;
|
|
||||||
half4 _GradientAlpha1;
|
|
||||||
half4 _GradientAlpha2;
|
|
||||||
half4 _GradientAlpha3;
|
|
||||||
half4 _GradientAlpha4;
|
|
||||||
half4 _GradientAlpha5;
|
|
||||||
half4 _GradientAlpha6;
|
|
||||||
half4 _GradientAlpha7;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GRADIENT_CORNER
|
|
||||||
half4 _CornerGradientColor0;
|
|
||||||
half4 _CornerGradientColor1;
|
|
||||||
half4 _CornerGradientColor2;
|
|
||||||
half4 _CornerGradientColor3;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if GRADIENT_LINEAR || GRADIENT_RADIAL
|
|
||||||
float4 SampleGradient(float Time)
|
|
||||||
{
|
|
||||||
float3 color = colors[0].rgb;
|
|
||||||
[unroll]
|
|
||||||
for (int c = 1; c < 8; c ++)
|
|
||||||
{
|
|
||||||
float colorPos = saturate((Time - colors[c - 1].w) / (colors[c].w - colors[c - 1].w)) * step(c, _GradientColorLength - 1);
|
|
||||||
color = lerp(color, colors[c].rgb, lerp(colorPos, step(0.01, colorPos), _GradientInterpolationType));
|
|
||||||
}
|
|
||||||
|
|
||||||
float alpha = alphas[0].x;
|
|
||||||
[unroll]
|
|
||||||
for (int a = 1; a < 8; a ++)
|
|
||||||
{
|
|
||||||
float alphaPos = saturate((Time - alphas[a - 1].y) / (alphas[a].y - alphas[a - 1].y)) * step(a, _GradientAlphaLength - 1);
|
|
||||||
alpha = lerp(alpha, alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), _GradientInterpolationType));
|
|
||||||
}
|
|
||||||
return float4(color, alpha);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if RECTANGLE
|
|
||||||
half rectangleScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float4 radius = _RectangleCornerRadius;
|
|
||||||
half4 c = half4(_texcoord, _size - _texcoord);
|
|
||||||
half rect = min(min(min(c.x, c.y), c.z), c.w);
|
|
||||||
|
|
||||||
bool4 cornerRects;
|
|
||||||
cornerRects.x = _texcoord.x < radius.x && _texcoord.y < radius.x;
|
|
||||||
cornerRects.y = _texcoord.x > _size.x - radius.y && _texcoord.y < radius.y;
|
|
||||||
cornerRects.z = _texcoord.x > _size.x - radius.z && _texcoord.y > _size.y - radius.z;
|
|
||||||
cornerRects.w = _texcoord.x < radius.w && _texcoord.y > _size.y - radius.w;
|
|
||||||
|
|
||||||
half cornerMask = any(cornerRects);
|
|
||||||
|
|
||||||
half4 cornerCircles;
|
|
||||||
cornerCircles.x = radius.x - length(_texcoord - radius.xx);
|
|
||||||
cornerCircles.y = radius.y - length(_texcoord - half2(_size.x - radius.y, radius.y));
|
|
||||||
cornerCircles.z = radius.z - length(_texcoord - (half2(_size.x, _size.y) - radius.zz));
|
|
||||||
cornerCircles.w = radius.w - length(_texcoord - half2(radius.w, _size.y - radius.w));
|
|
||||||
|
|
||||||
cornerCircles = min(max(cornerCircles, 0) * cornerRects, rect);
|
|
||||||
half corners = max(max(max(cornerCircles.x, cornerCircles.y), cornerCircles.z), cornerCircles.w);
|
|
||||||
corners = max(corners, 0.0) * cornerMask;
|
|
||||||
|
|
||||||
return rect*(cornerMask-1) - corners;
|
|
||||||
/*
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float4 radius = _RectangleCornerRadius;
|
|
||||||
|
|
||||||
|
|
||||||
half rect = rectanlge(_texcoord - half2(_size.x / 2.0, _size.y / 2.0), _size.x, _size.y);
|
|
||||||
half cornerCircle = circle(_texcoord - radius.xx, radius.x);
|
|
||||||
rect = _texcoord.x < radius.x && _texcoord.y < radius.x ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - half2(_size.x - radius.y, radius.y), radius.y);
|
|
||||||
rect = _texcoord.x > _size.x - radius.y && _texcoord.y < radius.y ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - (half2(_size.x, _size.y) - radius.zz), radius.z);
|
|
||||||
rect = _texcoord.x > _size.x - radius.z && _texcoord.y > _size.y - radius.z ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - half2(radius.w, _size.y - radius.w), radius.w);
|
|
||||||
rect = _texcoord.x < radius.w && _texcoord.y > _size.y - radius.w ? cornerCircle: rect;
|
|
||||||
|
|
||||||
return rect;
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if CIRCLE
|
|
||||||
float circleScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float width = _size.x;
|
|
||||||
float height = _size.y;
|
|
||||||
float radius = lerp(_CircleRadius, min(width, height) / 2.0, _CircleFitRadius);
|
|
||||||
half sdf = circle(_texcoord - float2(width / 2.0, height / 2.0), radius);
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if TRIANGLE
|
|
||||||
half triangleScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float width = _size.x;//_additionalData.z;
|
|
||||||
float height = _size.y;//_additionalData.w;
|
|
||||||
|
|
||||||
half sdf = sdTriangleIsosceles(_texcoord - half2(width / 2.0, height), half2(width / 2.0, -height));
|
|
||||||
|
|
||||||
//return sdf;
|
|
||||||
|
|
||||||
_TriangleCornerRadius = max(_TriangleCornerRadius, half3(0.001, 0.001, 0.001));
|
|
||||||
// Left Corner
|
|
||||||
half halfWidth = width / 2.0;
|
|
||||||
half m = height / halfWidth;
|
|
||||||
half d = sqrt(1.0 + m * m);
|
|
||||||
half c = 0.0;
|
|
||||||
half k = -_TriangleCornerRadius.x * d + c;
|
|
||||||
half x = (_TriangleCornerRadius.x - k) / m;
|
|
||||||
half2 circlePivot = half2(x, _TriangleCornerRadius.x);
|
|
||||||
half cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.x);
|
|
||||||
//sdf = sdfDifference(sdf, cornerCircle);
|
|
||||||
//return sdf;
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m);
|
|
||||||
half y = m * x + c;
|
|
||||||
half fy = map(_texcoord.x, x, circlePivot.x, y, circlePivot.y);
|
|
||||||
sdf = _texcoord.y < fy && _texcoord.x < circlePivot.x ? cornerCircle: sdf;
|
|
||||||
//return sdf;
|
|
||||||
// Right Corner
|
|
||||||
m = -m; c = 2.0 * height;
|
|
||||||
k = -_TriangleCornerRadius.y * d + c;
|
|
||||||
x = (_TriangleCornerRadius.y - k) / m;
|
|
||||||
circlePivot = half2(x, _TriangleCornerRadius.y);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.y);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, y);
|
|
||||||
sdf = _texcoord.x > circlePivot.x && _texcoord.y < fy ? cornerCircle: sdf;
|
|
||||||
|
|
||||||
//Top Corner
|
|
||||||
k = -_TriangleCornerRadius.z * sqrt(1.0 + m * m) + c;
|
|
||||||
y = m * (width / 2.0) + k;
|
|
||||||
circlePivot = half2(halfWidth, y);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.z);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, width - x, x, -1.0, 1.0);
|
|
||||||
fy = lerp(circlePivot.y, y, abs(fy));
|
|
||||||
sdf = _texcoord.y > fy ? cornerCircle: sdf;
|
|
||||||
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if PENTAGON
|
|
||||||
half pentagonScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float width = _size.x;
|
|
||||||
float height = _size.y;
|
|
||||||
|
|
||||||
// solid pentagon
|
|
||||||
half baseRect = rectanlge(_texcoord - half2(width / 2.0, height / 2.0), width, height);
|
|
||||||
half scale = height / _PentagonTipSize;
|
|
||||||
half rhombus = sdRhombus(_texcoord - float2(width / 2, _PentagonTipSize * scale), float2(width / 2, _PentagonTipSize) * scale);
|
|
||||||
half sdfPentagon = sdfDifference(baseRect, sdfDifference(baseRect, rhombus));
|
|
||||||
|
|
||||||
// Bottom rounded corner
|
|
||||||
_PentagonTipRadius = max(_PentagonTipRadius, 0.001);
|
|
||||||
float halfWidth = width / 2;
|
|
||||||
float m = -_PentagonTipSize / halfWidth;
|
|
||||||
float d = sqrt(1 + m * m);
|
|
||||||
float c = _PentagonTipSize;
|
|
||||||
float k = _PentagonTipRadius * d + _PentagonTipSize;
|
|
||||||
|
|
||||||
half2 circlePivot = half2(halfWidth, m * halfWidth + k);
|
|
||||||
half cornerCircle = circle(_texcoord - circlePivot, _PentagonTipRadius);
|
|
||||||
half x = (circlePivot.y + circlePivot.x / m - c) / (m + 1 / m);
|
|
||||||
half y = m * x + c;
|
|
||||||
half fy = map(_texcoord.x, x, width - x, -1, 1);
|
|
||||||
fy = lerp(_PentagonTipRadius, y, abs(fy));
|
|
||||||
sdfPentagon = _texcoord.y < fy ? cornerCircle: sdfPentagon;
|
|
||||||
|
|
||||||
// Mid Left rounded corner
|
|
||||||
k = _PentagonCornerRadius.w * d + _PentagonTipSize;
|
|
||||||
circlePivot = half2(_PentagonCornerRadius.w, m * _PentagonCornerRadius.w + k);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _PentagonCornerRadius.w);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, x, circlePivot.x, y, circlePivot.y);
|
|
||||||
sdfPentagon = _texcoord.y > fy && _texcoord.y < circlePivot.y ? cornerCircle: sdfPentagon;
|
|
||||||
|
|
||||||
// Mid Right rounded corner
|
|
||||||
m = -m; k = _PentagonCornerRadius.z * d - _PentagonTipSize;
|
|
||||||
circlePivot = half2(width - _PentagonCornerRadius.z, m * (width - _PentagonCornerRadius.z) + k);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _PentagonCornerRadius.z);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, y);
|
|
||||||
sdfPentagon = _texcoord.y > fy && _texcoord.y < circlePivot.y ? cornerCircle: sdfPentagon;
|
|
||||||
|
|
||||||
// Top rounded corners
|
|
||||||
cornerCircle = circle(_texcoord - half2(_PentagonCornerRadius.x, height - _PentagonCornerRadius.x), _PentagonCornerRadius.x);
|
|
||||||
bool mask = _texcoord.x < _PentagonCornerRadius.x && _texcoord.y > height - _PentagonCornerRadius.x;
|
|
||||||
sdfPentagon = mask ? cornerCircle: sdfPentagon;
|
|
||||||
cornerCircle = circle(_texcoord - half2(width - _PentagonCornerRadius.y, height - _PentagonCornerRadius.y), _PentagonCornerRadius.y);
|
|
||||||
mask = _texcoord.x > width - _PentagonCornerRadius.y && _texcoord.y > height - _PentagonCornerRadius.y;
|
|
||||||
sdfPentagon = mask ? cornerCircle: sdfPentagon;
|
|
||||||
|
|
||||||
return sdfPentagon;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if HEXAGON
|
|
||||||
half hexagonScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float2 _size = float2(_additionalData.z, _additionalData.w);
|
|
||||||
float width = _size.x;//_additionalData.z;
|
|
||||||
float height = _size.y;//_additionalData.w;
|
|
||||||
|
|
||||||
half baseRect = rectanlge(_texcoord - half2(width / 2.0, height / 2.0), width, height);
|
|
||||||
half scale = width / _HexagonTipSize.x;
|
|
||||||
half rhombus1 = sdRhombus(_texcoord - float2(_HexagonTipSize.x * scale, height / 2.0), float2(_HexagonTipSize.x, height / 2.0) * scale);
|
|
||||||
scale = width / _HexagonTipSize.y;
|
|
||||||
half rhombus2 = sdRhombus(_texcoord - float2(width - _HexagonTipSize.y * scale, height / 2.0), float2(_HexagonTipSize.y, height / 2.0) * scale);
|
|
||||||
half sdfHexagon = sdfDifference(sdfDifference(baseRect, -rhombus1), -rhombus2);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Left Rounded Corners
|
|
||||||
float halfHeight = height / 2.0;
|
|
||||||
float m = -halfHeight / _HexagonTipSize.x;
|
|
||||||
float c = halfHeight;
|
|
||||||
float d = sqrt(1.0 + m * m);
|
|
||||||
float k = _HexagonTipRadius.x * d + c;
|
|
||||||
//middle
|
|
||||||
half2 circlePivot = half2((halfHeight - k) / m, halfHeight);
|
|
||||||
half cornerCircle = circle(_texcoord - circlePivot, _HexagonTipRadius.x);
|
|
||||||
half x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m);
|
|
||||||
half y = m * x + c;
|
|
||||||
half fy = map(_texcoord.x, x, circlePivot.x, y, circlePivot.y);
|
|
||||||
sdfHexagon = _texcoord.y > fy && _texcoord.y < height - fy ? cornerCircle: sdfHexagon;
|
|
||||||
|
|
||||||
//return sdfHexagon;
|
|
||||||
|
|
||||||
//bottom
|
|
||||||
k = _HexagonCornerRadius.x * d + c;
|
|
||||||
circlePivot = half2((_HexagonCornerRadius.x - k) / m, _HexagonCornerRadius.x);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _HexagonCornerRadius.x);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, x, circlePivot.x, y, circlePivot.y);
|
|
||||||
sdfHexagon = _texcoord.y < fy && _texcoord.x < circlePivot.x ? cornerCircle: sdfHexagon;
|
|
||||||
|
|
||||||
//return sdfHexagon;
|
|
||||||
//top
|
|
||||||
k = _HexagonCornerRadius.w * d + c;
|
|
||||||
circlePivot = half2((_HexagonCornerRadius.w - k) / m, height - _HexagonCornerRadius.w);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _HexagonCornerRadius.w);
|
|
||||||
x = (_HexagonCornerRadius.w + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, x, circlePivot.x, height - y, circlePivot.y);
|
|
||||||
sdfHexagon = _texcoord.y > fy && _texcoord.x < circlePivot.x ? cornerCircle: sdfHexagon;
|
|
||||||
//return sdfHexagon;
|
|
||||||
//Right Rounded Corners
|
|
||||||
m = halfHeight / _HexagonTipSize.y;
|
|
||||||
d = sqrt(1.0 + m * m);
|
|
||||||
c = halfHeight - m * width;
|
|
||||||
k = _HexagonTipRadius.y * d + c;
|
|
||||||
|
|
||||||
//middle
|
|
||||||
circlePivot = half2((halfHeight - k) / m, halfHeight);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _HexagonTipRadius.y);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, y);
|
|
||||||
sdfHexagon = _texcoord.y > fy && _texcoord.y < height - fy ? cornerCircle: sdfHexagon;
|
|
||||||
//return sdfHexagon;
|
|
||||||
//bottom
|
|
||||||
k = _HexagonCornerRadius.y * d + c;
|
|
||||||
circlePivot = half2((_HexagonCornerRadius.y - k) / m, _HexagonCornerRadius.y);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _HexagonCornerRadius.y);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, y);
|
|
||||||
sdfHexagon = _texcoord.y < fy && _texcoord.x > circlePivot.x ? cornerCircle: sdfHexagon;
|
|
||||||
//return sdfHexagon;
|
|
||||||
//top
|
|
||||||
k = _HexagonCornerRadius.z * d + c;
|
|
||||||
circlePivot = half2((_HexagonCornerRadius.z - k) / m, height - _HexagonCornerRadius.z);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _HexagonCornerRadius.z);
|
|
||||||
x = (_HexagonCornerRadius.z + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, height - y);
|
|
||||||
sdfHexagon = _texcoord.y > fy && _texcoord.x > circlePivot.x ? cornerCircle: sdfHexagon;
|
|
||||||
|
|
||||||
return sdfHexagon;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#if NSTAR_POLYGON
|
|
||||||
half nStarPolygonScene(float4 _additionalData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _additionalData.xy;
|
|
||||||
float width = _additionalData.z;
|
|
||||||
float height = _additionalData.w;
|
|
||||||
float size = height / 2 - _NStarPolygonCornerRadius;
|
|
||||||
half str = sdNStarPolygon(_texcoord - half2(width / 2, height / 2) - _NStarPolygonOffset, size, _NStarPolygonSideCount, _NStarPolygonInset) - _NStarPolygonCornerRadius;
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float2 rotateUV(float2 uv, float rotation, float2 mid)
|
|
||||||
{
|
|
||||||
return float2(
|
|
||||||
cos(rotation) * (uv.x - mid.x) + sin(rotation) * (uv.y - mid.y) + mid.x,
|
|
||||||
cos(rotation) * (uv.y - mid.y) - sin(rotation) * (uv.x - mid.x) + mid.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
v2f vert(appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
||||||
OUT.worldPosition = v.vertex;
|
|
||||||
OUT.vertex = UnityObjectToClipPos(v.vertex);
|
|
||||||
OUT.texcoord = v.texcoord;
|
|
||||||
OUT.effectsUv = v.uv1;
|
|
||||||
|
|
||||||
float2 size = float2(v.size.x + _FalloffDistance, v.size.y + _FalloffDistance);
|
|
||||||
float shapeRotation = radians(_ShapeRotation);
|
|
||||||
size = _ConstrainRotation > 0.0 && frac(abs(shapeRotation) / 3.14159) > 0.1? float2(size.y, size.x) : size;
|
|
||||||
|
|
||||||
float2 shapeUv = _ConstrainRotation > 0 ? v.uv1 : v.uv1 * size;
|
|
||||||
shapeUv = rotateUV(shapeUv, shapeRotation, _ConstrainRotation > 0? float2(0.5, 0.5) : size * 0.5);
|
|
||||||
shapeUv*= _ConstrainRotation > 0.0? size : 1.0;
|
|
||||||
|
|
||||||
shapeUv.x = lerp(shapeUv.x, abs(size.x - shapeUv.x), _FlipHorizontal);
|
|
||||||
shapeUv.y = lerp(shapeUv.y, abs(size.y - shapeUv.y), _FlipVertical);
|
|
||||||
|
|
||||||
OUT.shapeData = float4(shapeUv.x, shapeUv.y, size.x, size.y);
|
|
||||||
|
|
||||||
#ifdef UNITY_HALF_TEXEL_OFFSET
|
|
||||||
OUT.vertex.xy += (_ScreenParams.zw - 1.0) * float2(-1.0, 1.0);
|
|
||||||
#endif
|
|
||||||
OUT.color = v.color * _Color;
|
|
||||||
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
SOFTMASK_CALCULATE_COORDS(OUT, v.vertex);
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN): SV_Target
|
|
||||||
{
|
|
||||||
half4 color = IN.color;
|
|
||||||
half2 texcoord = IN.texcoord;
|
|
||||||
color = (tex2D(_MainTex, texcoord) + _TextureSampleAdd) * color;
|
|
||||||
|
|
||||||
|
|
||||||
#if GRADIENT_LINEAR || GRADIENT_RADIAL
|
|
||||||
colors[0] = _GradientColor0;
|
|
||||||
colors[1] = _GradientColor1;
|
|
||||||
colors[2] = _GradientColor2;
|
|
||||||
colors[3] = _GradientColor3;
|
|
||||||
colors[4] = _GradientColor4;
|
|
||||||
colors[5] = _GradientColor5;
|
|
||||||
colors[6] = _GradientColor6;
|
|
||||||
colors[7] = _GradientColor7;
|
|
||||||
|
|
||||||
alphas[0] = _GradientAlpha0;
|
|
||||||
alphas[1] = _GradientAlpha1;
|
|
||||||
alphas[2] = _GradientAlpha2;
|
|
||||||
alphas[3] = _GradientAlpha3;
|
|
||||||
alphas[4] = _GradientAlpha4;
|
|
||||||
alphas[5] = _GradientAlpha5;
|
|
||||||
alphas[6] = _GradientAlpha6;
|
|
||||||
alphas[7] = _GradientAlpha7;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GRADIENT_LINEAR
|
|
||||||
half gradientRotation = radians(_GradientRotation);
|
|
||||||
half t = cos(gradientRotation) * (IN.effectsUv.x - 0.5) +
|
|
||||||
sin(gradientRotation) * (IN.effectsUv.y - 0.5) + 0.5;
|
|
||||||
half4 grad = SampleGradient(t);
|
|
||||||
color *= grad;
|
|
||||||
#endif
|
|
||||||
#if GRADIENT_RADIAL
|
|
||||||
half fac = saturate(length(IN.effectsUv - float2(.5, .5)) * 2);
|
|
||||||
half4 grad = SampleGradient(clamp(fac, 0, 1));
|
|
||||||
color *= grad;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GRADIENT_CORNER
|
|
||||||
half4 topCol = lerp(_CornerGradientColor2, _CornerGradientColor3, IN.effectsUv.x);
|
|
||||||
half4 bottomCol = lerp(_CornerGradientColor0, _CornerGradientColor1, IN.effectsUv.x);
|
|
||||||
half4 finalCol = lerp(topCol, bottomCol, IN.effectsUv.y);
|
|
||||||
|
|
||||||
color *= finalCol;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if RECTANGLE || CIRCLE || PENTAGON || TRIANGLE || HEXAGON || NSTAR_POLYGON
|
|
||||||
float sdfData = 0;
|
|
||||||
float pixelScale = clamp(1.0/_FalloffDistance, 1.0/2048.0, 2048.0);
|
|
||||||
#if RECTANGLE
|
|
||||||
sdfData = rectangleScene(IN.shapeData);
|
|
||||||
#elif CIRCLE
|
|
||||||
sdfData = circleScene(IN.shapeData);
|
|
||||||
#elif PENTAGON
|
|
||||||
sdfData = pentagonScene(IN.shapeData);
|
|
||||||
#elif TRIANGLE
|
|
||||||
sdfData = triangleScene(IN.shapeData);
|
|
||||||
#elif HEXAGON
|
|
||||||
sdfData = hexagonScene(IN.shapeData);
|
|
||||||
#elif NSTAR_POLYGON
|
|
||||||
sdfData = nStarPolygonScene(IN.shapeData);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !OUTLINED && !STROKE && !OUTLINED_STROKE
|
|
||||||
float sdf = sampleSdf(sdfData, pixelScale);
|
|
||||||
color.a *= sdf;
|
|
||||||
#endif
|
|
||||||
#if STROKE
|
|
||||||
float sdf = sampleSdfStrip(sdfData, _StrokeWidth + _OutlineWidth, pixelScale);
|
|
||||||
color.a *= sdf;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if OUTLINED
|
|
||||||
float alpha = sampleSdf(sdfData, pixelScale);
|
|
||||||
float lerpFac = sampleSdf(sdfData + _OutlineWidth, pixelScale);
|
|
||||||
color = half4(lerp(_OutlineColor.rgb, color.rgb, lerpFac), lerp(_OutlineColor.a * color.a, color.a, lerpFac));
|
|
||||||
color.a *= alpha;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if OUTLINED_STROKE
|
|
||||||
float alpha = sampleSdfStrip(sdfData, _OutlineWidth + _StrokeWidth, pixelScale);
|
|
||||||
float lerpFac = sampleSdfStrip(sdfData + _OutlineWidth, _StrokeWidth + _FalloffDistance, pixelScale);
|
|
||||||
lerpFac = clamp(lerpFac, 0, 1);
|
|
||||||
color = half4(lerp(_OutlineColor.rgb, color.rgb, lerpFac), lerp(_OutlineColor.a * color.a, color.a, lerpFac));
|
|
||||||
color.a *= alpha;
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
color.a *= SOFTMASK_GET_MASK(IN);
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return fixed4(color);
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "MPUIKIT.Editor.MPImageShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0162a17359546d3479ae73858a9226ab
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,410 +0,0 @@
|
|||||||
Shader "MPUI/Basic Procedural Image"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" { }
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
[PerRendererData] _SoftMask ("Mask", 2D) = "white" {}
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" }
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Default"
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "2D_SDF.cginc"
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
#include "Assets/SoftMask/Shaders/SoftMask.cginc" //SOFTMASK_INCLUDE_HANDLE
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ CIRCLE TRIANGLE RECTANGLE NSTAR_POLYGON
|
|
||||||
#pragma multi_compile_local _ STROKE OUTLINED OUTLINED_STROKE
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
#pragma multi_compile _ SOFTMASK_SIMPLE
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex: POSITION;
|
|
||||||
float4 color: COLOR;
|
|
||||||
float2 uv0: TEXCOORD0;
|
|
||||||
float2 uv1: TEXCOORD1;
|
|
||||||
float2 uv2: TEXCOORD2;
|
|
||||||
float2 uv3: TEXCOORD3;
|
|
||||||
float3 normal: NORMAL;
|
|
||||||
float4 tangent: TANGENT;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex: SV_POSITION;
|
|
||||||
fixed4 color: COLOR;
|
|
||||||
float2 uv0: TEXCOORD0;
|
|
||||||
float4 sizeData: TEXCOORD1;
|
|
||||||
float4 strokeOutlineCornerData: TEXCOORD2;
|
|
||||||
fixed4 outlineColor: COLOR1;
|
|
||||||
float4 shapeData: TEXCOORD3;
|
|
||||||
float4 worldPosition: TEXCOORD4;
|
|
||||||
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
SOFTMASK_COORDS(5)
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
float4 _MainTex_ST;
|
|
||||||
|
|
||||||
#if RECTANGLE
|
|
||||||
half rectangleScene(float4 _sizeData, float4 _shapeData, float _cornerStyle)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _sizeData.xy;
|
|
||||||
float2 _size = float2(_sizeData.z, _sizeData.w);
|
|
||||||
float4 radius = _shapeData;
|
|
||||||
half4 c = half4(_texcoord, _size - _texcoord);
|
|
||||||
half rect = min(min(min(c.x, c.y), c.z), c.w);
|
|
||||||
|
|
||||||
bool4 cornerRects;
|
|
||||||
cornerRects.x = _texcoord.x < radius.x && _texcoord.y < radius.x;
|
|
||||||
cornerRects.y = _texcoord.x > _size.x - radius.y && _texcoord.y < radius.y;
|
|
||||||
cornerRects.z = _texcoord.x > _size.x - radius.z && _texcoord.y > _size.y - radius.z;
|
|
||||||
cornerRects.w = _texcoord.x < radius.w && _texcoord.y > _size.y - radius.w;
|
|
||||||
|
|
||||||
half cornerMask = any(cornerRects);
|
|
||||||
|
|
||||||
half4 cornerCircles;
|
|
||||||
cornerCircles.x = radius.x - length(_texcoord - radius.xx);//circle(_texcoord - radius.xx, radius.x);
|
|
||||||
cornerCircles.y = radius.y - length(_texcoord - half2(_size.x - radius.y, radius.y));//circle(_texcoord - half2(_size.x - radius.y, radius.y), radius.y);
|
|
||||||
cornerCircles.z = radius.z - length(_texcoord - (half2(_size.x, _size.y) - radius.zz));//circle(_texcoord - (half2(_size.x, _size.y) - radius.zz), radius.z);
|
|
||||||
cornerCircles.w = radius.w - length(_texcoord - half2(radius.w, _size.y - radius.w)); //circle(_texcoord - half2(radius.w, _size.y - radius.w), radius.w);
|
|
||||||
|
|
||||||
cornerCircles = min(max(cornerCircles, 0) * cornerRects, rect);
|
|
||||||
//cornerCircles = max(cornerCircles, 0) * cornerRects;
|
|
||||||
half corners = max(max(max(cornerCircles.x, cornerCircles.y), cornerCircles.z), cornerCircles.w);
|
|
||||||
corners = max(corners, 0.0) * cornerMask;
|
|
||||||
|
|
||||||
//return rect;
|
|
||||||
return rect*(cornerMask-1) - corners;
|
|
||||||
|
|
||||||
/*
|
|
||||||
half rect = rectanlge(_texcoord - half2(_size.x / 2.0, _size.y / 2.0), _size.x, _size.y);
|
|
||||||
half cornerCircle = circle(_texcoord - radius.xx, radius.x);
|
|
||||||
rect = _texcoord.x < radius.x && _texcoord.y < radius.x ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - half2(_size.x - radius.y, radius.y), radius.y);
|
|
||||||
rect = _texcoord.x > _size.x - radius.y && _texcoord.y < radius.y ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - (half2(_size.x, _size.y) - radius.zz), radius.z);
|
|
||||||
rect = _texcoord.x > _size.x - radius.z && _texcoord.y > _size.y - radius.z ? cornerCircle: rect;
|
|
||||||
cornerCircle = circle(_texcoord - half2(radius.w, _size.y - radius.w), radius.w);
|
|
||||||
rect = _texcoord.x < radius.w && _texcoord.y > _size.y - radius.w ? cornerCircle: rect;
|
|
||||||
*/
|
|
||||||
|
|
||||||
//max(max(max(cornerCircles.x, cornerCircles.y), cornerCircles.z), cornerCircles.w);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if CIRCLE
|
|
||||||
float circleScene(float4 _sizeData, float4 _shapeData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _sizeData.xy;
|
|
||||||
float2 _size = _sizeData.zw;
|
|
||||||
float width = _size.x;
|
|
||||||
float height = _size.y;
|
|
||||||
float radius = lerp(_shapeData.x, min(width, height) / 2.0, _shapeData.y);
|
|
||||||
float sdf = circle(_texcoord - float2(width / 2.0, height / 2.0), radius);
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if TRIANGLE
|
|
||||||
half triangleScene(float4 _sizeData, float4 _shapeData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _sizeData.xy;
|
|
||||||
float2 _size = _sizeData.zw;
|
|
||||||
float width = _size.x;//_additionalData.z;
|
|
||||||
float height = _size.y;//_additionalData.w;
|
|
||||||
|
|
||||||
half sdf = sdTriangleIsosceles(_texcoord - half2(width / 2.0, height), half2(width / 2.0, -height));
|
|
||||||
|
|
||||||
//return sdf;
|
|
||||||
|
|
||||||
float3 _TriangleCornerRadius = max(_shapeData.xyz, float3(0.001, 0.001, 0.001));
|
|
||||||
// Left Corner
|
|
||||||
half halfWidth = width / 2.0;
|
|
||||||
half m = height / halfWidth;
|
|
||||||
half d = sqrt(1.0 + m * m);
|
|
||||||
half c = 0.0;
|
|
||||||
half k = -_TriangleCornerRadius.x * d + c;
|
|
||||||
half x = (_TriangleCornerRadius.x - k) / m;
|
|
||||||
half2 circlePivot = half2(x, _TriangleCornerRadius.x);
|
|
||||||
half cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.x);
|
|
||||||
//sdf = sdfDifference(sdf, cornerCircle);
|
|
||||||
//return sdf;
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m);
|
|
||||||
half y = m * x + c;
|
|
||||||
half fy = map(_texcoord.x, x, circlePivot.x, y, circlePivot.y);
|
|
||||||
sdf = _texcoord.y < fy && _texcoord.x < circlePivot.x ? cornerCircle: sdf;
|
|
||||||
//return sdf;
|
|
||||||
// Right Corner
|
|
||||||
m = -m; c = 2.0 * height;
|
|
||||||
k = -_TriangleCornerRadius.y * d + c;
|
|
||||||
x = (_TriangleCornerRadius.y - k) / m;
|
|
||||||
circlePivot = half2(x, _TriangleCornerRadius.y);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.y);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, circlePivot.x, x, circlePivot.y, y);
|
|
||||||
sdf = _texcoord.x > circlePivot.x && _texcoord.y < fy ? cornerCircle: sdf;
|
|
||||||
|
|
||||||
//Top Corner
|
|
||||||
k = -_TriangleCornerRadius.z * sqrt(1.0 + m * m) + c;
|
|
||||||
y = m * (width / 2.0) + k;
|
|
||||||
circlePivot = half2(halfWidth, y);
|
|
||||||
cornerCircle = circle(_texcoord - circlePivot, _TriangleCornerRadius.z);
|
|
||||||
x = (circlePivot.y + circlePivot.x / m - c) / (m + 1.0 / m); y = m * x + c;
|
|
||||||
fy = map(_texcoord.x, width - x, x, -1.0, 1.0);
|
|
||||||
fy = lerp(circlePivot.y, y, abs(fy));
|
|
||||||
sdf = _texcoord.y > fy ? cornerCircle: sdf;
|
|
||||||
|
|
||||||
return sdf;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if NSTAR_POLYGON
|
|
||||||
half nStarPolygonScene(float4 _sizeData, float4 _shapeData)
|
|
||||||
{
|
|
||||||
float2 _texcoord = _sizeData.xy;
|
|
||||||
float width = _sizeData.z;
|
|
||||||
float height = _sizeData.w;
|
|
||||||
float size = height / 2 - _shapeData.y;
|
|
||||||
half str = sdNStarPolygon(_texcoord - half2(width / 2, height / 2), size, _shapeData.x, _shapeData.z) - _shapeData.y;
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float2 rotateUV(float2 uv, float rotation, float2 mid)
|
|
||||||
{
|
|
||||||
return float2(
|
|
||||||
cos(rotation) * (uv.x - mid.x) + sin(rotation) * (uv.y - mid.y) + mid.x,
|
|
||||||
cos(rotation) * (uv.y - mid.y) - sin(rotation) * (uv.x - mid.x) + mid.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float4 decode_0_1_16(float2 input){
|
|
||||||
float m = 65535.0;
|
|
||||||
float e = 256.0 / 255.0;
|
|
||||||
float n = 1.0 / m;
|
|
||||||
|
|
||||||
float4 c = float4(input.x, input.x, input.y, input.y);
|
|
||||||
c.yw *= m;
|
|
||||||
c = frac(c);
|
|
||||||
c -= float4(c.y, 0.0, c.w, 0.0) * n;
|
|
||||||
return clamp(c * e, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
v2f vert(appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
||||||
|
|
||||||
OUT.vertex = UnityObjectToClipPos(v.vertex);
|
|
||||||
OUT.worldPosition = v.vertex;
|
|
||||||
OUT.color = v.color * _Color;
|
|
||||||
OUT.uv0 = v.uv0;
|
|
||||||
|
|
||||||
|
|
||||||
float2 size = v.uv1;
|
|
||||||
half strokeWidth = v.normal.y;
|
|
||||||
half falloff = v.normal.z;
|
|
||||||
|
|
||||||
float rotationData = v.uv3.x;
|
|
||||||
half cornerStyle = v.uv3.y;
|
|
||||||
|
|
||||||
half outlineWidth = v.normal.x;
|
|
||||||
half4 outlineColor = v.tangent;
|
|
||||||
|
|
||||||
float4 shapeData;
|
|
||||||
#if CIRCLE
|
|
||||||
shapeData.xy = v.uv2.xy;
|
|
||||||
#else
|
|
||||||
shapeData = decode_0_1_16(v.uv2) * min(size.x, size.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
OUT.strokeOutlineCornerData = float4(strokeWidth, falloff, outlineWidth, cornerStyle);
|
|
||||||
OUT.outlineColor = outlineColor;
|
|
||||||
OUT.shapeData = shapeData;
|
|
||||||
|
|
||||||
// Rotation Values
|
|
||||||
half sign = rotationData > 0.0 ? 1 : -1;
|
|
||||||
float f = abs(rotationData);
|
|
||||||
float shapeRotation = frac(f) * 360.0 * sign;
|
|
||||||
|
|
||||||
// r.xyz -> constrainRotation, flipHorizontal, flipVertical
|
|
||||||
|
|
||||||
f = floor(f);
|
|
||||||
float p = f / 100.0;
|
|
||||||
float z = round(p);
|
|
||||||
p = frac(p) * 10.0;
|
|
||||||
float y = round(p);
|
|
||||||
p = frac(p) * 10.0;
|
|
||||||
float x = round(p);
|
|
||||||
|
|
||||||
half constrainRotation = x;
|
|
||||||
half flipHorizontal = y;
|
|
||||||
half flipVertical = z;
|
|
||||||
|
|
||||||
|
|
||||||
shapeRotation = radians(shapeRotation);
|
|
||||||
size = constrainRotation > 0.0 && frac(abs(shapeRotation) / 3.14159) > 0.1? float2(size.y, size.x) : size;
|
|
||||||
|
|
||||||
float2 shapeUv = constrainRotation > 0 ? v.uv0 : v.uv0 * size;
|
|
||||||
shapeUv = rotateUV(shapeUv, shapeRotation, constrainRotation > 0? float2(0.5, 0.5) : size * 0.5);
|
|
||||||
shapeUv*= constrainRotation > 0.0? size : 1.0;
|
|
||||||
|
|
||||||
shapeUv.x = lerp(shapeUv.x, abs(size.x - shapeUv.x), flipHorizontal);
|
|
||||||
shapeUv.y = lerp(shapeUv.y, abs(size.y - shapeUv.y), flipVertical);
|
|
||||||
|
|
||||||
OUT.sizeData = float4(shapeUv.x, shapeUv.y, size.x, size.y);
|
|
||||||
|
|
||||||
#ifdef UNITY_HALF_TEXEL_OFFSET
|
|
||||||
OUT.vertex.xy += (_ScreenParams.zw - 1.0) * float2(-1.0, 1.0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
SOFTMASK_CALCULATE_COORDS(OUT, v.vertex);
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN): SV_Target
|
|
||||||
{
|
|
||||||
half4 color = IN.color;
|
|
||||||
half2 texcoord = IN.uv0;
|
|
||||||
color = (tex2D(_MainTex, texcoord) + _TextureSampleAdd) * color;
|
|
||||||
|
|
||||||
float4 sizeData = IN.sizeData;
|
|
||||||
float strokeWidth = IN.strokeOutlineCornerData.x;
|
|
||||||
float falloff = IN.strokeOutlineCornerData.y;
|
|
||||||
float outlineWidth = IN.strokeOutlineCornerData.z;
|
|
||||||
half4 outlineColor = IN.outlineColor;
|
|
||||||
float cornerStyle = IN.strokeOutlineCornerData.w;
|
|
||||||
|
|
||||||
float4 shapeData = IN.shapeData;
|
|
||||||
half pixelScale = clamp(1.0/falloff, 1.0/2048.0, 2048.0);
|
|
||||||
|
|
||||||
float sdfData = 0;
|
|
||||||
#if RECTANGLE
|
|
||||||
sdfData = rectangleScene(sizeData, shapeData, cornerStyle);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if CIRCLE
|
|
||||||
sdfData = circleScene(sizeData, shapeData);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if TRIANGLE
|
|
||||||
sdfData = triangleScene(sizeData, shapeData);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if NSTAR_POLYGON
|
|
||||||
sdfData = nStarPolygonScene(sizeData, shapeData);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#if !OUTLINED && !STROKE && !OUTLINED_STROKE
|
|
||||||
half shape = sampleSdf(sdfData, pixelScale);
|
|
||||||
color.a *= shape;
|
|
||||||
//color.a = sdfData;
|
|
||||||
#endif
|
|
||||||
#if STROKE
|
|
||||||
half shape = sampleSdfStrip(sdfData, strokeWidth, pixelScale);
|
|
||||||
color.a *= shape;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if OUTLINED
|
|
||||||
float alpha = sampleSdf(sdfData, pixelScale);
|
|
||||||
float lerpFac = sampleSdf(sdfData + outlineWidth, pixelScale);
|
|
||||||
color = half4(lerp(outlineColor.rgb, color.rgb, lerpFac), lerp(outlineColor.a * color.a, color.a, lerpFac));
|
|
||||||
color.a *= alpha;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if OUTLINED_STROKE
|
|
||||||
float alpha = sampleSdfStrip(sdfData, outlineWidth + strokeWidth, pixelScale);
|
|
||||||
float lerpFac = sampleSdfStrip(sdfData + outlineWidth, strokeWidth + falloff, pixelScale);
|
|
||||||
lerpFac = clamp(lerpFac, 0, 1);
|
|
||||||
color = half4(lerp(outlineColor.rgb, color.rgb, lerpFac), lerp(outlineColor.a * color.a, color.a, lerpFac));
|
|
||||||
color.a *= alpha;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* //SOFTMASK_HANDLE_START
|
|
||||||
color.a *= SOFTMASK_GET_MASK(IN);
|
|
||||||
*/ //SOFTMASK_HANDLE_END
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return fixed4(color);
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "MPUIKIT.Editor.MPImageShaderGUI"
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5309a3f903204db8982ae4b1954c6db2
|
|
||||||
timeCreated: 1606546667
|
|
BIN
Assets/MPUIKit/Runtime/Resources/mpui_default_empty_sprite.png
(Stored with Git LFS)
BIN
Assets/MPUIKit/Runtime/Resources/mpui_default_empty_sprite.png
(Stored with Git LFS)
Binary file not shown.
@ -1,92 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6b96d6950a9c30743a2e826ee8684ac4
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: -1
|
|
||||||
aniso: -1
|
|
||||||
mipBias: -100
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
applyGammaDecoding: 1
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 2578ed92ef82c514e8bbd96fb1c68462
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d777f9201a672da4289932e37ec6ac34
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7fa9108346022b448941984d96434457
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,264 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace MPUIKIT {
|
|
||||||
/// <summary>
|
|
||||||
/// Gradient overlay of the image.
|
|
||||||
/// </summary>
|
|
||||||
[Serializable]
|
|
||||||
public struct GradientEffect : IMPUIComponent {
|
|
||||||
|
|
||||||
[SerializeField] private bool m_Enabled;
|
|
||||||
[SerializeField] private GradientType m_GradientType;
|
|
||||||
[SerializeField] private Gradient m_Gradient;
|
|
||||||
[SerializeField] private Color[] m_CornerGradientColors;
|
|
||||||
[SerializeField] private float m_Rotation;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Enable/Disable Gradient overlay
|
|
||||||
/// </summary>
|
|
||||||
public bool Enabled {
|
|
||||||
get => m_Enabled;
|
|
||||||
set {
|
|
||||||
m_Enabled = value;
|
|
||||||
if (ShouldModifySharedMat) {
|
|
||||||
SharedMat.SetInt(SpEnableGradient, m_Enabled?1:0);
|
|
||||||
}
|
|
||||||
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Type of the Gradient. There are three types: Linear, Radial, Corner
|
|
||||||
/// </summary>
|
|
||||||
public GradientType GradientType {
|
|
||||||
get => m_GradientType;
|
|
||||||
set {
|
|
||||||
m_GradientType = value;
|
|
||||||
if (ShouldModifySharedMat) {
|
|
||||||
SharedMat.SetInt(SpGradientType, (int)m_GradientType);
|
|
||||||
}
|
|
||||||
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Rotation of the gradient. Only applies for Linear Gradient.
|
|
||||||
/// </summary>
|
|
||||||
public float Rotation {
|
|
||||||
get => m_Rotation;
|
|
||||||
set {
|
|
||||||
m_Rotation = value;
|
|
||||||
if (ShouldModifySharedMat) {
|
|
||||||
SharedMat.SetFloat(SpGradientRotation, m_Rotation);
|
|
||||||
}
|
|
||||||
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gradient that will be overlaid onto the image.
|
|
||||||
/// </summary>
|
|
||||||
public Gradient Gradient {
|
|
||||||
get => m_Gradient;
|
|
||||||
set {
|
|
||||||
m_Gradient = value;
|
|
||||||
if (ShouldModifySharedMat) {
|
|
||||||
List<Color> Colors = new List<Color>(8);
|
|
||||||
List<Color> Alphas = new List<Color>(8);
|
|
||||||
for (int i = 0; i < 8; i++) {
|
|
||||||
if (i < m_Gradient.colorKeys.Length) {
|
|
||||||
Color col = m_Gradient.colorKeys[i].color;
|
|
||||||
Vector4 data = new Vector4(col.r, col.g, col.b,
|
|
||||||
m_Gradient.colorKeys[i].time);
|
|
||||||
Colors.Add(data);
|
|
||||||
SharedMat.SetColor("_GradientColor"+i, data);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SharedMat.SetColor("_GradientColor"+i, Vector4.zero);
|
|
||||||
}
|
|
||||||
if (i < m_Gradient.alphaKeys.Length) {
|
|
||||||
Vector4 data = new Vector4(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time);
|
|
||||||
Alphas.Add(data);
|
|
||||||
SharedMat.SetColor("_GradientAlpha"+i, data);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SharedMat.SetColor("_GradientAlpha"+i, Vector4.zero);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SharedMat.SetInt(SpGradientColorsLength, m_Gradient.colorKeys.Length);
|
|
||||||
SharedMat.SetInt(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
|
|
||||||
|
|
||||||
for (int i = Colors.Count; i < 8; i++)
|
|
||||||
{
|
|
||||||
Colors.Add(Vector4.zero);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = Alphas.Count; i < 8; i++)
|
|
||||||
{
|
|
||||||
Alphas.Add(Vector4.zero);
|
|
||||||
}
|
|
||||||
|
|
||||||
SharedMat.SetColorArray(SpGradientColors, Colors);
|
|
||||||
SharedMat.GetColorArray(SpGradientAlphas, Alphas);
|
|
||||||
SharedMat.SetInt(SpGradientInterpolationType, (int) m_Gradient.mode);
|
|
||||||
}
|
|
||||||
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 4 Colors for Corner Gradient overlay.
|
|
||||||
/// <para>[0] => top-left, [1] => top-right</para>
|
|
||||||
/// <para>[2] => bottom-left, [3] => bottom-right</para>
|
|
||||||
/// </summary>
|
|
||||||
public Color[] CornerGradientColors {
|
|
||||||
get => m_CornerGradientColors;
|
|
||||||
set {
|
|
||||||
|
|
||||||
if (m_CornerGradientColors.Length != 4) {
|
|
||||||
m_CornerGradientColors = new Color[4];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < value.Length && i < 4; i++) {
|
|
||||||
m_CornerGradientColors[i] = value[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ShouldModifySharedMat) {
|
|
||||||
for (int i = 0; i < m_CornerGradientColors.Length; i++) {
|
|
||||||
SharedMat.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static readonly int SpGradientType = Shader.PropertyToID("_GradientType");
|
|
||||||
private static readonly int SpGradientColors = Shader.PropertyToID("colors");
|
|
||||||
private static readonly int SpGradientAlphas = Shader.PropertyToID("alphas");
|
|
||||||
private static readonly int SpGradientColorsLength = Shader.PropertyToID("_GradientColorLength");
|
|
||||||
private static readonly int SpGradientAlphasLength = Shader.PropertyToID("_GradientAlphaLength");
|
|
||||||
private static readonly int SpGradientInterpolationType = Shader.PropertyToID("_GradientInterpolationType");
|
|
||||||
private static readonly int SpEnableGradient = Shader.PropertyToID("_EnableGradient");
|
|
||||||
private static readonly int SpGradientRotation = Shader.PropertyToID("_GradientRotation");
|
|
||||||
|
|
||||||
public Material SharedMat { get; set; }
|
|
||||||
public bool ShouldModifySharedMat { get; set; }
|
|
||||||
public RectTransform RectTransform { get; set; }
|
|
||||||
|
|
||||||
|
|
||||||
public void Init(Material SharedMat, Material renderMat, RectTransform rectTransform) {
|
|
||||||
this.SharedMat = SharedMat;
|
|
||||||
this.ShouldModifySharedMat = SharedMat == renderMat;
|
|
||||||
this.RectTransform = rectTransform;
|
|
||||||
|
|
||||||
if (m_CornerGradientColors == null || m_CornerGradientColors.Length != 4) {
|
|
||||||
m_CornerGradientColors = new Color[4];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public event EventHandler OnComponentSettingsChanged;
|
|
||||||
|
|
||||||
public void OnValidate() {
|
|
||||||
Enabled = m_Enabled;
|
|
||||||
GradientType = m_GradientType;
|
|
||||||
Gradient = m_Gradient;
|
|
||||||
CornerGradientColors = m_CornerGradientColors;
|
|
||||||
Rotation = m_Rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void InitValuesFromMaterial(ref Material material) {
|
|
||||||
m_Enabled = material.GetInt(SpEnableGradient) == 1;
|
|
||||||
m_GradientType = (GradientType) material.GetInt(SpGradientType);
|
|
||||||
m_Rotation = material.GetFloat(SpGradientRotation);
|
|
||||||
int colorLength = material.GetInt(SpGradientColorsLength);
|
|
||||||
int alphaLength = material.GetInt(SpGradientAlphasLength);
|
|
||||||
Gradient gradient = new Gradient();
|
|
||||||
GradientColorKey[] colorKeys = new GradientColorKey[colorLength];
|
|
||||||
GradientAlphaKey[] alphaKeys = new GradientAlphaKey[alphaLength];
|
|
||||||
for (int i = 0; i < colorLength; i++) {
|
|
||||||
Color colorValue = material.GetColor("_GradientColor" + i);
|
|
||||||
colorKeys[i].color = new Color(colorValue.r, colorValue.g, colorValue.b);
|
|
||||||
colorKeys[i].time = colorValue.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
gradient.colorKeys = colorKeys;
|
|
||||||
for (int i = 0; i < alphaLength; i++) {
|
|
||||||
Color alphaValue = material.GetColor("_GradientAlpha" + i);
|
|
||||||
alphaKeys[i].alpha = alphaValue.r;
|
|
||||||
alphaKeys[i].time = alphaValue.g;
|
|
||||||
}
|
|
||||||
|
|
||||||
gradient.alphaKeys = alphaKeys;
|
|
||||||
gradient.mode = (GradientMode) material.GetInt(SpGradientInterpolationType);
|
|
||||||
m_Gradient = gradient;
|
|
||||||
|
|
||||||
m_CornerGradientColors = new Color[4];
|
|
||||||
for (int i = 0; i < CornerGradientColors.Length; i++) {
|
|
||||||
CornerGradientColors[i] = material.GetColor("_CornerGradientColor" + i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ModifyMaterial(ref Material material, params object[] otherProperties) {
|
|
||||||
material.DisableKeyword("GRADIENT_LINEAR");
|
|
||||||
material.DisableKeyword("GRADIENT_RADIAL");
|
|
||||||
material.DisableKeyword("GRADIENT_CORNER");
|
|
||||||
|
|
||||||
|
|
||||||
if (!m_Enabled) return;
|
|
||||||
material.SetInt(SpEnableGradient, m_Enabled?1:0);
|
|
||||||
material.SetInt(SpGradientType, (int)m_GradientType);
|
|
||||||
switch (m_GradientType) {
|
|
||||||
case GradientType.Linear:
|
|
||||||
material.EnableKeyword("GRADIENT_LINEAR");
|
|
||||||
break;
|
|
||||||
case GradientType.Radial:
|
|
||||||
material.EnableKeyword("GRADIENT_RADIAL");
|
|
||||||
break;
|
|
||||||
case GradientType.Corner:
|
|
||||||
material.EnableKeyword("GRADIENT_CORNER");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (m_GradientType == GradientType.Corner) {
|
|
||||||
for (int i = 0; i < m_CornerGradientColors.Length; i++) {
|
|
||||||
material.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Color[] colors = new Color[8];
|
|
||||||
Color[] alphas = new Color[8];
|
|
||||||
for (int i = 0; i < m_Gradient.colorKeys.Length; i++) {
|
|
||||||
Color col = m_Gradient.colorKeys[i].color;
|
|
||||||
colors[i] = new Color(col.r, col.g, col.b, m_Gradient.colorKeys[i].time);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < m_Gradient.alphaKeys.Length; i++) {
|
|
||||||
alphas[i] = new Color(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time, 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
material.SetFloat(SpGradientColorsLength, m_Gradient.colorKeys.Length);
|
|
||||||
material.SetFloat(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
|
|
||||||
material.SetFloat(SpGradientInterpolationType, (int)m_Gradient.mode);
|
|
||||||
material.SetFloat(SpGradientRotation, m_Rotation);
|
|
||||||
|
|
||||||
for (int i = 0; i < colors.Length; i++) {
|
|
||||||
material.SetColor("_GradientColor"+i, colors[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < alphas.Length; i++) {
|
|
||||||
material.SetColor("_GradientAlpha"+i, alphas[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: dc339dba02e2a204bb8fbf6bf949b948
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,27 +0,0 @@
|
|||||||
namespace MPUIKIT
|
|
||||||
{
|
|
||||||
public enum DrawShape {
|
|
||||||
None = 0,
|
|
||||||
Circle,
|
|
||||||
Triangle,
|
|
||||||
Rectangle,
|
|
||||||
Pentagon,
|
|
||||||
Hexagon,
|
|
||||||
NStarPolygon
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum GradientType {
|
|
||||||
Linear,
|
|
||||||
Corner,
|
|
||||||
Radial
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum MaterialMode {
|
|
||||||
Dynamic,
|
|
||||||
Shared
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum CornerStyleType {
|
|
||||||
Sharp, Rounded, Cropped, BoxCut, CircleCut
|
|
||||||
}
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user