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2 Commits

Author SHA1 Message Date
Fangh
e105360132 Merge branch 'main' of https://git.crystalyx.net/GameJams/Snaparazzi 2024-01-28 15:42:58 +01:00
Fangh
28e03f2395 add audiomanager 2024-01-28 15:42:54 +01:00
29 changed files with 254 additions and 306 deletions

138
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m_fontAsset: {fileID: 11400000, guid: 72af27804d5aa49408430b4b2500f877, type: 2} m_fontAsset: {fileID: 11400000, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: fa964d4661e244562b12b69df5792611, type: 2} m_sharedMaterial: {fileID: 8890805173838430465, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
@ -9537,7 +9268,7 @@ AudioSource:
m_GameObject: {fileID: 1937957481} m_GameObject: {fileID: 1937957481}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 4 serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0} OutputAudioMixerGroup: {fileID: 5041602002061892305, guid: 23695c8b913f2468f8e11226c7661601, type: 2}
m_audioClip: {fileID: 0} m_audioClip: {fileID: 0}
m_PlayOnAwake: 1 m_PlayOnAwake: 1
m_Volume: 1 m_Volume: 1
@ -10380,7 +10111,7 @@ MonoBehaviour:
m_text: 1234567890123456 m_text: 1234567890123456
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 72af27804d5aa49408430b4b2500f877, type: 2} m_fontAsset: {fileID: 11400000, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: fa964d4661e244562b12b69df5792611, type: 2} m_sharedMaterial: {fileID: 8890805173838430465, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []

View File

@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public AudioSource musicSource;
public AudioSource sfxSource;
public List<MusicByTitle> musics = new List<MusicByTitle>();
public static AudioManager Instance;
private void Awake()
{
Instance = this;
}
public void ChangeMusic(MusicTitle _title)
{
musicSource.clip = musics.Find(x => x.title == _title).clip;
musicSource.Play();
}
public void StopMusic()
{
musicSource.Stop();
}
public void PlaySFX(AudioClip _clip)
{
sfxSource.PlayOneShot(_clip);
}
}
[System.Serializable]
public class MusicByTitle
{
public MusicTitle title;
public AudioClip clip;
}
public enum MusicTitle
{
Menu,
TakingPicture,
VotingSession,
Ending
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ccc6142918f2946509e0c02fbe0df427
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -383,17 +383,20 @@ private void OnNewGameStateStarted()
waitingForPlayersPage.SetActive(false); waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true); explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime); endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero); AudioManager.Instance.PlaySFX(counterSFX);
AudioManager.Instance.StopMusic();
//generate all the questions during the explanation //generate all the questions during the explanation
GeneratePrompts(); GeneratePrompts();
break; break;
case (int)GameState.MakeProposition: case (int)GameState.MakeProposition:
Debug.Log("New State : MakeProposition"); Debug.Log("New State : MakeProposition");
AudioManager.Instance.ChangeMusic(MusicTitle.TakingPicture);
HostHasStartedGame(); HostHasStartedGame();
break; break;
case (int)GameState.MakeVote: case (int)GameState.MakeVote:
AudioManager.Instance.ChangeMusic(MusicTitle.VotingSession);
votingPage.ShowVotingPage( votingPage.ShowVotingPage(
realtimeDB.Child("rooms").Child(myRoom.code) realtimeDB.Child("rooms").Child(myRoom.code)
, myRoom.players , myRoom.players
@ -438,7 +441,7 @@ private void CheckPlayersPropositions()
/// <param name="_players"></param> /// <param name="_players"></param>
private void UpdateConnectedPlayerList(List<Player> _players) private void UpdateConnectedPlayerList(List<Player> _players)
{ {
AudioSource.PlayClipAtPoint(playerJoinSFX, Vector3.zero); AudioManager.Instance.PlaySFX(playerJoinSFX);
ResetAllPlayerLabels(); ResetAllPlayerLabels();
Debug.Log($"players count = {_players.Count}"); Debug.Log($"players count = {_players.Count}");