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No commits in common. "a1dd3f01519383c1003b4b7b06119e6204467d05" and "a64ce8c7ac7539a090276343bd002c01b2edbd05" have entirely different histories.

3 changed files with 53 additions and 1 deletions

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@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ShowPlayerVote : MonoBehaviour
{
public List<GameObject> playersPrefab = new List<GameObject>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ShowBlockWithPlayerName(List<Player> _votedPlayers)
{
if (playersPrefab.Count < _votedPlayers.Count) return;
for(int i =0; i < _votedPlayers.Count; i++)
{
Player player = _votedPlayers[i];
if(player != null)
{
playersPrefab[i].SetActive(true);
playersPrefab[i].GetComponentInChildren<TextMeshProUGUI>().text = player.name;
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 05b4874bb9b57a54b970657c1f84d653
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -73,7 +73,7 @@ private void RunDeleteTasks(List<Task> deleteTasks, Action callback_OnFinish)
int taskCount = deleteTasks.Count; int taskCount = deleteTasks.Count;
Debug.Log($"There are {taskCount} files to delete", this); Debug.Log($"There are {taskCount} files to delete", this);
Task.WhenAll(deleteTasks).ContinueWithOnMainThread(_ => Task.WhenAll(deleteTasks).ContinueWith(_ =>
{ {
Debug.Log($"all delete tasks are done", this); Debug.Log($"all delete tasks are done", this);
callback_OnFinish?.Invoke(); callback_OnFinish?.Invoke();