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No commits in common. "91d0710ce9373ce2440bd62a0e81fbaac3ee4d8c" and "f585b53f4f474798cf325ba5fb0d7e7c31dba288" have entirely different histories.
91d0710ce9
...
f585b53f4f
@ -307,7 +307,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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{
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OnNewGameState();
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OnNewGameState();
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}
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}
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else
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{
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//call this every time we are on this state
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//call this every time we are on this state
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switch (myRoom.currentState)
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switch (myRoom.currentState)
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{
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{
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@ -321,6 +322,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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break;
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break;
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Call this when Game state change
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/// Call this when Game state change
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@ -31,7 +31,7 @@ void OnDisable()
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void Redraw(int currentQuestion)
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void Redraw(int currentQuestion)
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{
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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//Debug.Log(JsonUtility.ToJson(prompt));
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Debug.Log(JsonUtility.ToJson(prompt));
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explainText.SetText(prompt.en);
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explainText.SetText(prompt.en);
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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@ -52,8 +52,7 @@ public void OnSubmitButton()
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gameManager.myRoom.code,
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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gameManager.currentPlayer.id,
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currentQuestion,
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currentQuestion,
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GetPropRef(gameManager.currentPlayer),
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GetPropRef(gameManager.currentPlayer), succeed =>
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succeed =>
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{
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{
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if(!succeed)
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if(!succeed)
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{
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{
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@ -49,7 +49,7 @@ public void UploadPhoto(string roomCode, string playerId, int question, int prop
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string path = $"{roomCode}/{playerId}/{imageUuid}.png";
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string path = $"{roomCode}/{playerId}/{imageUuid}.png";
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StorageReference imageRef = storage.Child(path);
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StorageReference imageRef = storage.Child(path);
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imageRef.PutBytesAsync(photoBytes).ContinueWithOnMainThread(task =>
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imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
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{
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{
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if (task.IsFaulted || task.IsCanceled)
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if (task.IsFaulted || task.IsCanceled)
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{
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{
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