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No commits in common. "8c825b0d0c49946edab3e6c5b68b25d5edd4ce98" and "937006e07c6f2f1b7886e9927021b3c08667204b" have entirely different histories.
8c825b0d0c
...
937006e07c
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m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 0.854902, g: 0.75294125, b: 0.76470596, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 21300000, guid: 2976887ec0d7c0449a05a497c5e28353, type: 3}
|
m_Sprite: {fileID: 0}
|
||||||
m_Type: 1
|
m_Type: 1
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
@ -218,9 +218,9 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 943229596838791819}
|
- component: {fileID: 943229596838791819}
|
||||||
- component: {fileID: 9117562908589005100}
|
- component: {fileID: -3919290783414862184}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: PlayerSticker
|
m_Name: VoterSticker
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -247,7 +247,7 @@ RectTransform:
|
|||||||
m_AnchoredPosition: {x: -427, y: 38}
|
m_AnchoredPosition: {x: -427, y: 38}
|
||||||
m_SizeDelta: {x: 200, y: 100}
|
m_SizeDelta: {x: 200, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &9117562908589005100
|
--- !u!114 &-3919290783414862184
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -260,13 +260,3 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
playerNameLabel: {fileID: 2430977146559507814}
|
playerNameLabel: {fileID: 2430977146559507814}
|
||||||
background: {fileID: 5096287721252539344}
|
|
||||||
colors:
|
|
||||||
- {fileID: 21300000, guid: fd34549f885408249a297cc6a21c81c9, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 0ee0312f568806b478a366909c99109e, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 9f910186744147d4fa07dac46709683b, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 1d168eaa4018b5f4f9fe8fed55f26673, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 1db45b8963eb22947b0eff6942e33aaa, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 023e2f1ca34256849b141980d26cfc38, type: 3}
|
|
||||||
- {fileID: 21300000, guid: eaa71830df5ab274b8be23a296887907, type: 3}
|
|
||||||
- {fileID: 21300000, guid: 2976887ec0d7c0449a05a497c5e28353, type: 3}
|
|
File diff suppressed because it is too large
Load Diff
@ -2613,7 +2613,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 1, y: 0}
|
m_AnchorMin: {x: 1, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 0}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: -62.99997, y: 73}
|
m_AnchoredPosition: {x: -62.99997, y: 73}
|
||||||
m_SizeDelta: {x: 213.5, y: 50}
|
m_SizeDelta: {x: 160, y: 50}
|
||||||
m_Pivot: {x: 1, y: 0}
|
m_Pivot: {x: 1, y: 0}
|
||||||
--- !u!114 &885941123
|
--- !u!114 &885941123
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -2669,7 +2669,7 @@ MonoBehaviour:
|
|||||||
m_fontSizeMin: 18
|
m_fontSizeMin: 18
|
||||||
m_fontSizeMax: 72
|
m_fontSizeMax: 72
|
||||||
m_fontStyle: 0
|
m_fontStyle: 0
|
||||||
m_HorizontalAlignment: 4
|
m_HorizontalAlignment: 2
|
||||||
m_VerticalAlignment: 512
|
m_VerticalAlignment: 512
|
||||||
m_textAlignment: 65535
|
m_textAlignment: 65535
|
||||||
m_characterSpacing: 0
|
m_characterSpacing: 0
|
||||||
|
@ -76,12 +76,7 @@ public void SetPlayersAreReady(int _state)
|
|||||||
currentState = _state;
|
currentState = _state;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public List<Proposition> GetPropositionsByPlayer(Player player)
|
||||||
/// Return all the propositions linked to a specific player.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="player"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public List<Proposition> GetPropositionsForPlayer(Player player)
|
|
||||||
{
|
{
|
||||||
List<Proposition> playerPropositions = new();
|
List<Proposition> playerPropositions = new();
|
||||||
|
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PlayerSticker : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("References")]
|
|
||||||
[SerializeField] private TextMeshProUGUI playerNameLabel;
|
|
||||||
[SerializeField] private Image background;
|
|
||||||
[SerializeField] private List<Sprite> colors;
|
|
||||||
|
|
||||||
public void Initialize(string _playerName, int _index)
|
|
||||||
{
|
|
||||||
playerNameLabel.text = _playerName;
|
|
||||||
background.sprite = colors[_index];
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using Firebase.Extensions;
|
using Firebase.Extensions;
|
||||||
using Firebase.Storage;
|
using Firebase.Storage;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@ -16,23 +15,17 @@ public class PropositionFrame : MonoBehaviour
|
|||||||
public TextMeshProUGUI playerName;
|
public TextMeshProUGUI playerName;
|
||||||
public Transform playerGrid;
|
public Transform playerGrid;
|
||||||
|
|
||||||
private Dictionary<Player, GameObject> currentVoters = new Dictionary<Player, GameObject>();
|
private List<Player> currentVoters = new List<Player>();
|
||||||
private Proposition proposition;
|
private Proposition proposition;
|
||||||
|
|
||||||
public void Initialize(Proposition _proposition)
|
public void Initialize(Proposition _proposition)
|
||||||
{
|
{
|
||||||
Debug.Log($"Initializing {_proposition.owner.name}'s proposition", this);
|
//Debug.Log($"Initializing {_proposition.owner.name}'s proposition", this);
|
||||||
proposition = _proposition;
|
proposition = _proposition;
|
||||||
playerName.text = proposition.owner.name;
|
playerName.text = proposition.owner.name;
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(proposition.photoUrl))
|
if (!string.IsNullOrEmpty(proposition.photoUrl))
|
||||||
DisplayPicture(proposition.photoUrl);
|
DisplayPicture(proposition.photoUrl);
|
||||||
|
|
||||||
foreach(var voters in currentVoters)
|
|
||||||
{
|
|
||||||
Destroy(voters.Value);
|
|
||||||
}
|
|
||||||
currentVoters.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -55,15 +48,13 @@ private void DisplayPicture(string _gsUrl)
|
|||||||
public void UpdateVoters(List<Player> _newVoters)
|
public void UpdateVoters(List<Player> _newVoters)
|
||||||
{
|
{
|
||||||
//Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this);
|
//Debug.Log($"There are some new voters for {proposition.owner}'s proposition", this);
|
||||||
int index = 0;
|
|
||||||
foreach (Player p in _newVoters)
|
foreach (Player p in _newVoters)
|
||||||
{
|
{
|
||||||
index++;
|
if (!currentVoters.Contains(p))
|
||||||
if (!currentVoters.Keys.Contains(p))
|
|
||||||
{
|
{
|
||||||
PlayerSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent<PlayerSticker>();
|
currentVoters.Add(p);
|
||||||
sticker.Initialize(p.name, index);
|
VoterSticker sticker = Instantiate(voterStickerPrefab, playerGrid).GetComponent<VoterSticker>();
|
||||||
currentVoters.Add(p, sticker.gameObject);
|
sticker.playerNameLabel.text = p.name;
|
||||||
Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition.");
|
Debug.Log($"{p.name} has just voted for {proposition.owner.name}'s proposition.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,94 +12,69 @@ public class QuestionHandler : MonoBehaviour
|
|||||||
public PromptList promptList;
|
public PromptList promptList;
|
||||||
|
|
||||||
private GameManager gameManager;
|
private GameManager gameManager;
|
||||||
private List<Question> questionsToAnswer;
|
private List<Question> player2questions;
|
||||||
private int activeAnsweredQuestionIndex = 0;
|
private int currentQuestion = 0;
|
||||||
|
|
||||||
private const int FirstQuestionIndex = 0;
|
|
||||||
private const int SecondQuestionIndex = 1;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called when the script is enabled.
|
|
||||||
/// Initializes the GameManager and questionsToAnswer list, and updates the UI.
|
|
||||||
/// </summary>
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
gameManager = managers.GetComponent<GameManager>();
|
gameManager = managers.GetComponent<GameManager>();
|
||||||
questionsToAnswer = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
|
player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
|
||||||
Redraw(activeAnsweredQuestionIndex);
|
Redraw(currentQuestion);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called when the script is disabled.
|
|
||||||
/// Cleans up resources and resets the activeAnsweredQuestionIndex.
|
|
||||||
/// </summary>
|
|
||||||
void OnDisable()
|
void OnDisable()
|
||||||
{
|
{
|
||||||
questionsToAnswer = null;
|
player2questions = null;
|
||||||
activeAnsweredQuestionIndex = FirstQuestionIndex;
|
currentQuestion = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Redraws the UI with the information from the current question.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="currentQuestion">The index of the current question to display.</param>
|
|
||||||
void Redraw(int currentQuestion)
|
void Redraw(int currentQuestion)
|
||||||
{
|
{
|
||||||
Prompt prompt = promptList.prompts.Find(x => x.id == questionsToAnswer[currentQuestion].promptId);
|
Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
|
||||||
|
//Debug.Log(JsonUtility.ToJson(prompt));
|
||||||
explainText.SetText(prompt.en);
|
explainText.SetText(prompt.en);
|
||||||
|
|
||||||
CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
|
CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
|
||||||
cameraManager.WebcamResume();
|
cameraManager.WebcamResume();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
int GetPropRef(Player player)
|
||||||
/// Gets the index of the proposition owned by a player for the current question.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="_playerId">The player's ID for whom the proposition index is retrieved.</param>
|
|
||||||
/// <returns>The index of the proposition for the player.</returns>
|
|
||||||
int GetPropositionIndex(string _playerId)
|
|
||||||
{
|
{
|
||||||
return questionsToAnswer[activeAnsweredQuestionIndex].propositions.First(x => x.Value.owner.id == _playerId).Key;
|
return gameManager.myRoom.questions[currentQuestion].propositions.First(x => x.Value.owner.id == player.id).Key;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handles the click event of the submit button.
|
|
||||||
/// Uploads a photo and manages the UI accordingly.
|
|
||||||
/// </summary>
|
|
||||||
public void OnSubmitButton()
|
public void OnSubmitButton()
|
||||||
{
|
{
|
||||||
submitButton.interactable = false;
|
submitButton.interactable = false;
|
||||||
submitButton.GetComponent<TextMeshProUGUI>().text = "Uploading...";
|
submitButton.GetComponent<TextMeshProUGUI>().text = "Uploading...";
|
||||||
|
|
||||||
StorageManager storageManager = managers.GetComponent<StorageManager>();
|
managers.GetComponent<StorageManager>().UploadPhoto(
|
||||||
if (storageManager != null)
|
gameManager.myRoom.code,
|
||||||
{
|
gameManager.currentPlayer.id,
|
||||||
storageManager.UploadPhoto(
|
currentQuestion,
|
||||||
gameManager.myRoom.code,
|
GetPropRef(gameManager.currentPlayer),
|
||||||
gameManager.currentPlayer.id,
|
succeed =>
|
||||||
questionsToAnswer[activeAnsweredQuestionIndex].index,
|
{
|
||||||
GetPropositionIndex(gameManager.currentPlayer.id),
|
if(!succeed)
|
||||||
succeed =>
|
|
||||||
{
|
{
|
||||||
if (!succeed)
|
Debug.LogError("Photo upload failed. please do something", this);
|
||||||
{
|
return;
|
||||||
Debug.LogError("Photo upload failed. Please do something.", this);
|
}
|
||||||
return;
|
|
||||||
}
|
if (currentQuestion == 1)
|
||||||
|
{
|
||||||
|
gameManager.WaitForPlayers();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
submitButton.interactable = true;
|
||||||
|
submitButton.GetComponent<TextMeshProUGUI>().text = "Submit";
|
||||||
|
currentQuestion++;
|
||||||
|
Redraw(currentQuestion);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if (activeAnsweredQuestionIndex == SecondQuestionIndex)
|
|
||||||
{
|
|
||||||
gameManager.WaitForPlayers();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
submitButton.interactable = true;
|
|
||||||
submitButton.GetComponent<TextMeshProUGUI>().text = "Submit";
|
|
||||||
activeAnsweredQuestionIndex = SecondQuestionIndex;
|
|
||||||
Redraw(activeAnsweredQuestionIndex);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ public class RoomManager : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public TextMeshProUGUI roomCodeLabel;
|
public TextMeshProUGUI roomCodeLabel;
|
||||||
public AudioClip playerJoinSFX;
|
public AudioClip playerJoinSFX;
|
||||||
public List<PlayerSticker> playerStickers = new List<PlayerSticker>();
|
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
||||||
|
|
||||||
[Header("Explanation Page")]
|
[Header("Explanation Page")]
|
||||||
public GameObject explanationPage;
|
public GameObject explanationPage;
|
||||||
@ -86,9 +86,9 @@ private void SendRoomState(GameState _newState)
|
|||||||
|
|
||||||
private void ResetAllPlayerLabels()
|
private void ResetAllPlayerLabels()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < playerStickers.Count; i++)
|
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
||||||
{
|
{
|
||||||
playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
|
waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -315,7 +315,7 @@ private void UpdateConnectedPlayerList(List<Player> _players)
|
|||||||
for (int i = 0; i < orderedPlayers.Count; i++)
|
for (int i = 0; i < orderedPlayers.Count; i++)
|
||||||
{
|
{
|
||||||
Debug.Log($"player {i} = {orderedPlayers[i].name}");
|
Debug.Log($"player {i} = {orderedPlayers[i].name}");
|
||||||
playerStickers[i].Initialize(orderedPlayers[i].name, i);
|
waitingForPlayersLabels[i].text = orderedPlayers[i].name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
9
Assets/Scripts/VoterSticker.cs
Normal file
9
Assets/Scripts/VoterSticker.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class VoterSticker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TextMeshProUGUI playerNameLabel;
|
||||||
|
}
|
@ -81,7 +81,7 @@ private void CheckPlayersWhoHaveProposed()
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
bool playerHasAnsweredBothProposition = true;
|
bool playerHasAnsweredBothProposition = true;
|
||||||
Proposition[] propositions = myRoom.GetPropositionsForPlayer(player).ToArray();
|
Proposition[] propositions = myRoom.GetPropositionsByPlayer(player).ToArray();
|
||||||
//Debug.Log($"I found {propositions.Length} propositions for {player.name}", this);
|
//Debug.Log($"I found {propositions.Length} propositions for {player.name}", this);
|
||||||
|
|
||||||
if (propositions.Length < 2)
|
if (propositions.Length < 2)
|
||||||
|
Loading…
Reference in New Issue
Block a user