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211aa89485
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a99f7dca5c
Author | SHA1 | Date | |
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a99f7dca5c | ||
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764a39d053 |
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m_GameObject: {fileID: 1803918109}
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m_CullTransparentMesh: 1
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--- !u!1 &1805240025
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GameObject:
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@ -8666,7 +8402,7 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1813019850}
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GameObject:
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@ -8674,9 +8410,9 @@ GameObject:
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--- !u!114 &1836364713
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--- !u!222 &1836364714
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1850877721}
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m_GameObject: {fileID: 1836364711}
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m_CullTransparentMesh: 1
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--- !u!1 &1854893634
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GameObject:
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@ -9214,6 +8953,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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value: PlayerSticker (2)
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@ -340,56 +340,70 @@ private void OnNewGameState()
|
||||
{
|
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case (int)GameState.EnteringName:
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false);
|
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BeforeStart.SetActive(false);
|
||||
TakePicture.SetActive(false);
|
||||
VotePicture.SetActive(false);
|
||||
EndGame.SetActive(false);
|
||||
|
||||
HomeConnection.SetActive(true);
|
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break;
|
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}
|
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case (int)GameState.Explanation:
|
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{
|
||||
Debug.Log("Explanation time.", this);
|
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EndGame.SetActive(false);
|
||||
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
TakePicture.SetActive(false);
|
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WaitingRoom.SetActive(false);
|
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VotePicture.SetActive(false);
|
||||
EndGame.SetActive(false);
|
||||
|
||||
BeforeStart.SetActive(true);
|
||||
endOfViewDate = DateTime.Now.AddSeconds(4);
|
||||
break;
|
||||
}
|
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case (int)GameState.MakeProposition:
|
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{
|
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if (BeforeStart.activeInHierarchy)
|
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{
|
||||
Debug.Log("It's photo time !", this);
|
||||
BeforeStart.SetActive(false);
|
||||
TakePicture.SetActive(true);
|
||||
endOfViewDate = DateTime.Now.AddSeconds(60);
|
||||
}
|
||||
Debug.Log("It's photo time !", this);
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
BeforeStart.SetActive(false);
|
||||
WaitingRoom.SetActive(false);
|
||||
VotePicture.SetActive(false);
|
||||
EndGame.SetActive(false);
|
||||
|
||||
TakePicture.SetActive(true);
|
||||
endOfViewDate = DateTime.Now.AddSeconds(60);
|
||||
break;
|
||||
}
|
||||
case (int)GameState.MakeVote:
|
||||
{
|
||||
if (TakePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
|
||||
{
|
||||
Debug.Log("It's voting time !", this);
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
TakePicture.SetActive(false);
|
||||
VotePicture.SetActive(true);
|
||||
myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
|
||||
}
|
||||
Debug.Log("It's voting time !", this);
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
BeforeStart.SetActive(false);
|
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WaitingRoom.SetActive(false);
|
||||
TakePicture.SetActive(false);
|
||||
EndGame.SetActive(false);
|
||||
|
||||
VotePicture.SetActive(true);
|
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myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
|
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break;
|
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}
|
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case (int)GameState.Score:
|
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{
|
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if (VotePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
|
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{
|
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Debug.Log("it's scoring time !", this);
|
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myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
|
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Debug.Log("it's scoring time !", this);
|
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myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
|
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|
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VotePicture.SetActive(false);
|
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WaitingOtherPlayers.SetActive(false);
|
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endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
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endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
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EndGame.SetActive(true);
|
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}
|
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WaitingOtherPlayers.SetActive(false);
|
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BeforeStart.SetActive(false);
|
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WaitingRoom.SetActive(false);
|
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TakePicture.SetActive(false);
|
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VotePicture.SetActive(false);
|
||||
|
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EndGame.SetActive(true);
|
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|
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endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
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endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
|
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break;
|
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}
|
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|
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@ -514,7 +528,7 @@ private void OnCurrentQuestionChanged(object sender, ValueChangedEventArgs onlin
|
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Question q = myRoom.questions[questionId];
|
||||
|
||||
//do not vote for your question
|
||||
if(myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
|
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if (myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(true);
|
||||
VotePicture.SetActive(false);
|
||||
|
Loading…
Reference in New Issue
Block a user