feat(localization): prompts should be in selected language from PC
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@ -121,6 +121,10 @@ MonoBehaviour:
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|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 2142340732}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 2142340731}
|
||||||
|
m_TargetAssemblyTypeName: PromptsLanguage, Assembly-CSharp
|
||||||
|
m_MethodName: SwapLanguage
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
--- !u!1001 &2214187228236614840
|
--- !u!1001 &2214187228236614840
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -17,6 +17,7 @@ public class Room
|
|||||||
public int currentQuestionId;
|
public int currentQuestionId;
|
||||||
public double creationDate;
|
public double creationDate;
|
||||||
public int currentState;
|
public int currentState;
|
||||||
|
public string promptsLanguage;
|
||||||
|
|
||||||
public Room(string _code)
|
public Room(string _code)
|
||||||
{
|
{
|
||||||
@ -26,6 +27,7 @@ public Room(string _code)
|
|||||||
questions = new Dictionary<int, Question>();
|
questions = new Dictionary<int, Question>();
|
||||||
currentQuestionId = 0;
|
currentQuestionId = 0;
|
||||||
currentState = 1; //default by PC
|
currentState = 1; //default by PC
|
||||||
|
promptsLanguage = "en";
|
||||||
}
|
}
|
||||||
|
|
||||||
public Room Copy()
|
public Room Copy()
|
||||||
|
@ -18,6 +18,8 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static GameManager Instance;
|
||||||
|
|
||||||
private List<Player> players = new();
|
private List<Player> players = new();
|
||||||
public Player currentPlayer = null;
|
public Player currentPlayer = null;
|
||||||
|
|
||||||
@ -72,6 +74,7 @@ public class GameManager : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
submitNewPlayer.interactable = false;
|
submitNewPlayer.interactable = false;
|
||||||
|
Instance = this;
|
||||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
36
Assets/Scripts/PromptsLanguage.cs
Normal file
36
Assets/Scripts/PromptsLanguage.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using MPUIKIT;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PromptsLanguage : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Sprite flag_en;
|
||||||
|
[SerializeField] private Sprite flag_fr;
|
||||||
|
[SerializeField] private MPImageBasic image;
|
||||||
|
|
||||||
|
private string currentLanguage = "en";
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
RoomManager.Instance.OnRoomCreated += Initialize;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
RoomManager.Instance.OnRoomCreated -= Initialize;
|
||||||
|
currentLanguage = PlayerPrefs.GetString("promptslanguage", currentLanguage);
|
||||||
|
SetLanguageOnRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwapLanguage()
|
||||||
|
{
|
||||||
|
currentLanguage = currentLanguage == "en" ? "fr" : "en";
|
||||||
|
PlayerPrefs.SetString("promptslanguage", currentLanguage);
|
||||||
|
SetLanguageOnRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetLanguageOnRoom()
|
||||||
|
{
|
||||||
|
image.sprite = currentLanguage == "fr" ? flag_fr : flag_en;
|
||||||
|
RoomManager.Instance.SetPromptsLanguage(currentLanguage);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PromptsLanguage.cs.meta
Normal file
11
Assets/Scripts/PromptsLanguage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c71e2cd71561f7948aa3b8690f68fd0f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,9 +19,9 @@ public class PropositionHandler : MonoBehaviour
|
|||||||
public void ShowPlayersProposition(Question currentQuestion)
|
public void ShowPlayersProposition(Question currentQuestion)
|
||||||
{
|
{
|
||||||
List<Proposition> props = currentQuestion.propositions.Values.ToList();
|
List<Proposition> props = currentQuestion.propositions.Values.ToList();
|
||||||
string enPrompt = prompts.GetPromptById(currentQuestion.promptId).en;
|
string prompt = GameManager.Instance.myRoom.promptsLanguage == "en" ? prompts.GetPromptById(currentQuestion.promptId).en : prompts.GetPromptById(currentQuestion.promptId).fr;
|
||||||
promptLabel.text = enPrompt;
|
promptLabel.text = prompt;
|
||||||
Debug.Log($"Showing Question ({currentQuestion.index}) : {enPrompt}");
|
Debug.Log($"Showing Question ({currentQuestion.index}) : {prompt}");
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
int index = i; // Capture la valeur de i pour cette itération
|
int index = i; // Capture la valeur de i pour cette itération
|
||||||
|
@ -40,7 +40,7 @@ void OnEnable()
|
|||||||
void Redraw(int currentQuestion)
|
void Redraw(int currentQuestion)
|
||||||
{
|
{
|
||||||
Prompt prompt = promptList.prompts.Find(x => x.id == questionsToAnswer[currentQuestion].promptId);
|
Prompt prompt = promptList.prompts.Find(x => x.id == questionsToAnswer[currentQuestion].promptId);
|
||||||
explainText.SetText(prompt.en);
|
explainText.SetText(gameManager.myRoom.promptsLanguage == "en" ? prompt.en : prompt.fr);
|
||||||
|
|
||||||
CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
|
CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
|
||||||
cameraManager.WebcamResume();
|
cameraManager.WebcamResume();
|
||||||
|
@ -11,7 +11,11 @@
|
|||||||
using UnityEngine.Localization.Settings;
|
using UnityEngine.Localization.Settings;
|
||||||
using UnityEngine.Localization;
|
using UnityEngine.Localization;
|
||||||
using UnityEngine.Localization.Tables;
|
using UnityEngine.Localization.Tables;
|
||||||
|
using Google.MiniJSON;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is the game state manager on the PC side
|
||||||
|
/// </summary>
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static RoomManager Instance;
|
public static RoomManager Instance;
|
||||||
@ -52,8 +56,12 @@ public class RoomManager : MonoBehaviour
|
|||||||
|
|
||||||
public Room myRoom { get; private set; } = null;
|
public Room myRoom { get; private set; } = null;
|
||||||
|
|
||||||
|
public event Action OnRoomCreated;
|
||||||
|
|
||||||
DatabaseReference realtimeDB;
|
DatabaseReference realtimeDB;
|
||||||
|
|
||||||
|
#region Unity Methods
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
@ -66,17 +74,6 @@ private void Start()
|
|||||||
InitializeFirstPage();
|
InitializeFirstPage();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeFirstPage()
|
|
||||||
{
|
|
||||||
explanationPage.SetActive(false);
|
|
||||||
waitForPropositionsPage.gameObject.SetActive(false);
|
|
||||||
votingPage.gameObject.SetActive(false);
|
|
||||||
scoringPage.gameObject.SetActive(false);
|
|
||||||
|
|
||||||
waitingForPlayersPage.SetActive(true);
|
|
||||||
ResetAllPlayerLabels();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (myRoom == null)
|
if (myRoom == null)
|
||||||
@ -97,6 +94,117 @@ private void Update()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool deleteRoomFilesCompleted = false;
|
||||||
|
private bool deleteRealtimeDBCompleted = false;
|
||||||
|
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
StartCoroutine(Coroutine_ClearCurrentRoom(() =>
|
||||||
|
{
|
||||||
|
Debug.Log("You can go. Bye bye...");
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Public Methods
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Automatically called at start of game
|
||||||
|
/// </summary>
|
||||||
|
[ContextMenu("Create New Room")]
|
||||||
|
public void CreateNewRoom()
|
||||||
|
{
|
||||||
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
|
{
|
||||||
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
|
myRoom = newRoom;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string JSON = JsonConvert.SerializeObject(newRoom);
|
||||||
|
|
||||||
|
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
//then subscribe to it
|
||||||
|
realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
|
||||||
|
roomCodeLabel.text = myRoom.code;
|
||||||
|
OnRoomCreated?.Invoke();
|
||||||
|
Debug.Log($"room {myRoom.code} has been created on the server");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GeneratePrompts()
|
||||||
|
{
|
||||||
|
System.Random rnd = new();
|
||||||
|
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
|
||||||
|
List<Player> players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
|
||||||
|
Dictionary<int, Question> questions = new();
|
||||||
|
|
||||||
|
for (int i = 0; i < players.Count(); i++)
|
||||||
|
{
|
||||||
|
Dictionary<int, Proposition> propositions = new();
|
||||||
|
|
||||||
|
for (int j = 0; j < 2; j++)
|
||||||
|
{
|
||||||
|
propositions.Add(j, new Proposition(players[i + j < players.Count() ? i + j : 0]));
|
||||||
|
}
|
||||||
|
|
||||||
|
questions.Add(i, new Question()
|
||||||
|
{
|
||||||
|
index = i,
|
||||||
|
promptId = prompts[i].id,
|
||||||
|
propositions = propositions,
|
||||||
|
creationDate = DateTime.Now.ToOADate(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
string JSON = JsonConvert.SerializeObject(questions);
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_language">can be "en" or "fr"</param>
|
||||||
|
public void SetPromptsLanguage(string _language)
|
||||||
|
{
|
||||||
|
if (myRoom == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(_language == "en" ||_language == "fr")
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).Child("promptsLanguage").SetValueAsync(_language);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Private Methods
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||||
|
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||||
|
Debug.Log("Realtime DB initialized");
|
||||||
|
ClearOldAndCreateNewRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void InitializeFirstPage()
|
||||||
|
{
|
||||||
|
explanationPage.SetActive(false);
|
||||||
|
waitForPropositionsPage.gameObject.SetActive(false);
|
||||||
|
votingPage.gameObject.SetActive(false);
|
||||||
|
scoringPage.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
waitingForPlayersPage.SetActive(true);
|
||||||
|
ResetAllPlayerLabels();
|
||||||
|
}
|
||||||
|
|
||||||
private void SendRoomState(GameState _newState)
|
private void SendRoomState(GameState _newState)
|
||||||
{
|
{
|
||||||
//Debug.Log($"sending to RTDB that we are now in the {_newState} state", this);
|
//Debug.Log($"sending to RTDB that we are now in the {_newState} state", this);
|
||||||
@ -112,25 +220,6 @@ private void ResetAllPlayerLabels()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool deleteRoomFilesCompleted = false;
|
|
||||||
private bool deleteRealtimeDBCompleted = false;
|
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
|
||||||
{
|
|
||||||
StartCoroutine(Coroutine_ClearCurrentRoom(() =>
|
|
||||||
{
|
|
||||||
Debug.Log("You can go. Bye bye...");
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Initialize()
|
|
||||||
{
|
|
||||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
|
||||||
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
|
||||||
Debug.Log("Realtime DB initialized");
|
|
||||||
ClearOldAndCreateNewRoom();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ClearOldAndCreateNewRoom()
|
private void ClearOldAndCreateNewRoom()
|
||||||
{
|
{
|
||||||
CleanOldRooms();
|
CleanOldRooms();
|
||||||
@ -142,7 +231,7 @@ private void ClearOldAndCreateNewRoom()
|
|||||||
|
|
||||||
private IEnumerator Coroutine_ClearCurrentRoom(Action callback_OnRoomClear = null)
|
private IEnumerator Coroutine_ClearCurrentRoom(Action callback_OnRoomClear = null)
|
||||||
{
|
{
|
||||||
if(myRoom == null || string.IsNullOrEmpty(myRoom.code))
|
if (myRoom == null || string.IsNullOrEmpty(myRoom.code))
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
Debug.Log("There is no last room to clean", this);
|
Debug.Log("There is no last room to clean", this);
|
||||||
@ -177,92 +266,6 @@ private IEnumerator Coroutine_ClearCurrentRoom(Action callback_OnRoomClear = nul
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Check all the rooms in the server and give back the number already taken
|
|
||||||
/// </summary>
|
|
||||||
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
|
||||||
{
|
|
||||||
QueryRoomsInDatabase(onlineRooms =>
|
|
||||||
{
|
|
||||||
List<int> alreadyUsedCodes = onlineRooms.Select(room => int.Parse(room.code)).ToList();
|
|
||||||
Debug.Log($"Codes {string.Join(", ", alreadyUsedCodes)} are already used by other parties", this);
|
|
||||||
callback_OnCodesChecked?.Invoke(alreadyUsedCodes);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Automatically called at start of game
|
|
||||||
/// </summary>
|
|
||||||
[ContextMenu("Create New Room")]
|
|
||||||
public void CreateNewRoom()
|
|
||||||
{
|
|
||||||
WhichCodesAreAlreadyUsed(codes =>
|
|
||||||
{
|
|
||||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
|
||||||
myRoom = newRoom;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
string JSON = JsonConvert.SerializeObject(newRoom);
|
|
||||||
|
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
|
||||||
{
|
|
||||||
//then subscribe to it
|
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
|
|
||||||
roomCodeLabel.text = myRoom.code;
|
|
||||||
Debug.Log($"room {myRoom.code} has been created on the server");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogException(e);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Generate a code between 0 and 1000 that is not in the list
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="_impossibleCodes">the list of code you don"t want to get</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
|
|
||||||
{
|
|
||||||
int random = UnityEngine.Random.Range(0, 1000);
|
|
||||||
while (_impossibleCodes.Contains(random))
|
|
||||||
{
|
|
||||||
Debug.Log($"{random} is already taken, choosing another room code", this);
|
|
||||||
random = UnityEngine.Random.Range(0, 1000);
|
|
||||||
}
|
|
||||||
return random;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GeneratePrompts()
|
|
||||||
{
|
|
||||||
System.Random rnd = new();
|
|
||||||
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count()).ToList();
|
|
||||||
List<Player> players = myRoom.players.Values.ToList().OrderBy(x => rnd.Next()).ToList();
|
|
||||||
Dictionary<int, Question> questions = new();
|
|
||||||
|
|
||||||
for (int i = 0; i < players.Count(); i++)
|
|
||||||
{
|
|
||||||
Dictionary<int, Proposition> propositions = new();
|
|
||||||
|
|
||||||
for (int j = 0; j < 2; j++)
|
|
||||||
{
|
|
||||||
propositions.Add(j, new Proposition(players[i + j < players.Count() ? i + j : 0]));
|
|
||||||
}
|
|
||||||
|
|
||||||
questions.Add(i, new Question()
|
|
||||||
{
|
|
||||||
index = i,
|
|
||||||
promptId = prompts[i].id,
|
|
||||||
propositions = propositions,
|
|
||||||
creationDate = DateTime.Now.ToOADate(),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
string JSON = JsonConvert.SerializeObject(questions);
|
|
||||||
realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Automatically called when something change in your room
|
/// Automatically called when something change in your room
|
||||||
@ -314,6 +317,38 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check all the rooms in the server and give back the number already taken
|
||||||
|
/// </summary>
|
||||||
|
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
||||||
|
{
|
||||||
|
QueryRoomsInDatabase(onlineRooms =>
|
||||||
|
{
|
||||||
|
List<int> alreadyUsedCodes = onlineRooms.Select(room => int.Parse(room.code)).ToList();
|
||||||
|
Debug.Log($"Codes {string.Join(", ", alreadyUsedCodes)} are already used by other parties", this);
|
||||||
|
callback_OnCodesChecked?.Invoke(alreadyUsedCodes);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generate a code between 0 and 1000 that is not in the list
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_impossibleCodes">the list of code you don"t want to get</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
|
||||||
|
{
|
||||||
|
int random = UnityEngine.Random.Range(0, 1000);
|
||||||
|
while (_impossibleCodes.Contains(random))
|
||||||
|
{
|
||||||
|
Debug.Log($"{random} is already taken, choosing another room code", this);
|
||||||
|
random = UnityEngine.Random.Range(0, 1000);
|
||||||
|
}
|
||||||
|
return random;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when we enter in a new game state
|
/// Called when we enter in a new game state
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -463,4 +498,6 @@ private void DeleteRoom(string _roomCode)
|
|||||||
Debug.Log($"Room {_roomCode} has been deleted");
|
Debug.Log($"Room {_roomCode} has been deleted");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
@ -127,7 +127,7 @@ private void ShowNextQuestion()
|
|||||||
// Update the prompt text based on the current question's prompt ID.
|
// Update the prompt text based on the current question's prompt ID.
|
||||||
Debug.Log($"Show Question {currentQuestion.promptId}", this);
|
Debug.Log($"Show Question {currentQuestion.promptId}", this);
|
||||||
Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId);
|
Prompt currentPrompt = promptList.GetPromptById(currentQuestion.promptId);
|
||||||
currentPromptLabel.text = currentPrompt.en;
|
currentPromptLabel.text = RoomManager.Instance.myRoom.promptsLanguage == "en" ? currentPrompt.en : currentPrompt.fr;
|
||||||
|
|
||||||
Debug.Log($"Prompt is {currentPromptLabel.text}", this);
|
Debug.Log($"Prompt is {currentPromptLabel.text}", this);
|
||||||
|
|
||||||
|
@ -18,4 +18,4 @@ MonoBehaviour:
|
|||||||
m_AssetTable:
|
m_AssetTable:
|
||||||
m_TableReference:
|
m_TableReference:
|
||||||
m_TableCollectionName:
|
m_TableCollectionName:
|
||||||
m_TrackingChanges: 1
|
m_TrackingChanges: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user