Merge branch 'main' of github.com:LeGall29/GGJ2024

This commit is contained in:
Marine 2024-01-27 22:26:35 +01:00
commit f6ab405393
4 changed files with 235 additions and 204 deletions

View File

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View File

@ -13,7 +13,6 @@ public class Room
public double creationDate; public double creationDate;
public int currentState; public int currentState;
public Room(string _code) public Room(string _code)
{ {
code = _code; code = _code;

View File

@ -328,14 +328,14 @@ public void OnClickSubmitSignIn()
public enum GameState public enum GameState
{ {
EnteringName, EnteringName = 0,
WaitingForOtherPlayersToJoin, WaitingForOtherPlayersToJoin = 1,
Explanation, Explanation = 2,
MakeProposition, MakeProposition = 3,
PropositionsSent, PropositionsSent = 4,
WaitingForOtherPlayers, WaitingForOtherPlayers = 5,
VotingTime, VotingTime = 6,
Ending Ending = 7
} }

View File

@ -10,16 +10,27 @@
public class RoomManager : MonoBehaviour public class RoomManager : MonoBehaviour
{ {
public List<TextMeshProUGUI> playerLabels = new List<TextMeshProUGUI>(); [Header("Waiting For Players Page")]
public GameObject waitingForPlayersPage;
/// <summary>
/// TextMeshPro that show the value of the current rooom code
/// </summary>
public TextMeshProUGUI roomCodeLabel;
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
private RoomState currentState;
private Room myRoom = null;
private List<Player> players;
[Header("Waiting For Proposition Page")]
public GameObject waitingForPropositionsPage;
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
public float propositionTime = 60; public float propositionTime = 60;
private float propositionCurrentTime = 0;
public TextMeshProUGUI timerGUI;
private GameState currentState;
private Room myRoom = null;
public float votingTime = 20; public float votingTime = 20;
private float propositionCurrentTime = 0;
private float votingCurrentTime = 0; private float votingCurrentTime = 0;
/// <summary> /// <summary>
@ -36,15 +47,10 @@ public class RoomManager : MonoBehaviour
DatabaseReference realtimeDB; DatabaseReference realtimeDB;
/// <summary>
/// TextMeshPro that show the value of the current rooom code
/// </summary>
public TextMeshProUGUI roomCodeLabel;
private void Awake() private void Awake()
{ {
FirebaseInitializer.Instance.onFirebaseReady += Initialize; FirebaseInitializer.Instance.onFirebaseReady += Initialize;
currentState = RoomState.None; currentState = GameState.EnteringName;
} }
@ -53,14 +59,14 @@ private void Start()
propositionCurrentTime = propositionTime; propositionCurrentTime = propositionTime;
votingCurrentTime = votingTime; votingCurrentTime = votingTime;
DisableAllPlayerLabels(); DisableAllPlayerLabels();
currentState = RoomState.WaitingForPlayers; currentState = GameState.WaitingForOtherPlayersToJoin;
} }
private void DisableAllPlayerLabels() private void DisableAllPlayerLabels()
{ {
for (int i = 0; i < playerLabels.Count; i++) for (int i = 0; i < waitingForPlayersLabels.Count; i++)
{ {
playerLabels[i].text = $"Waiting for P{i + 1}"; waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
} }
} }
@ -98,7 +104,6 @@ private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
else if (task.IsCompleted) else if (task.IsCompleted)
{ {
DataSnapshot snapshot = task.Result; DataSnapshot snapshot = task.Result;
Debug.Log(snapshot.Value);
if (snapshot.Value != null) if (snapshot.Value != null)
{ {
string JSON = snapshot.GetRawJsonValue(); string JSON = snapshot.GetRawJsonValue();
@ -171,11 +176,6 @@ private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
return random; return random;
} }
private void DisplayRoomCode()
{
}
public void PlayerSendProposition(Proposition _proposition) public void PlayerSendProposition(Proposition _proposition)
{ {
@ -186,7 +186,10 @@ public void PlayerSendProposition(Proposition _proposition)
/// </summary> /// </summary>
public void HostStartGame() public void HostStartGame()
{ {
currentState = GameState.MakeProposition;
waitingForPropositionsPage.SetActive(true);
waitingForPlayersPage.SetActive(false);
propositionCurrentTime = propositionTime;
} }
/// <summary> /// <summary>
@ -273,9 +276,12 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
switch (currentState) switch (currentState)
{ {
case RoomState.WaitingForPlayers: case GameState.WaitingForOtherPlayersToJoin:
UpdateConnectedPlayerList(myRoom.GetPlayerList()); UpdateConnectedPlayerList(myRoom.GetPlayerList());
break; break;
case GameState.MakeProposition:
HostStartGame();
break;
default: default:
break; break;
} }
@ -291,7 +297,7 @@ private void UpdateConnectedPlayerList(List<Player> _players)
for (int i = 0; i < _players.Count; i++) for (int i = 0; i < _players.Count; i++)
{ {
Debug.Log($"player {i} = {_players[i].name}"); Debug.Log($"player {i} = {_players[i].name}");
playerLabels[i].text = _players[i].name; waitingForPlayersLabels[i].text = _players[i].name;
} }
} }
@ -304,13 +310,3 @@ private void FakePlayerConnection()
} }
} }
public enum RoomState
{
None,
WaitingForPlayers,
WaitingForPropositions,
ShowPropositions,
ShowVoters,
Score
}