explanation page on PC
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--- !u!1 &1803918109
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--- !u!114 &1854893636
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--- !u!114 &2065109614
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MonoBehaviour:
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@ -18,6 +18,11 @@ public class RoomManager : MonoBehaviour
|
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public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
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public PromptList promptList;
|
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|
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[Header("Explanation Page")]
|
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public GameObject explanationPage;
|
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public TextMeshProUGUI counter;
|
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private DateTime endOfExplanationDate = DateTime.MinValue;
|
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|
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[Header("Waiting For Proposition Page")]
|
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public GameObject waitingForPropositionsPage;
|
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public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
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@ -57,11 +62,26 @@ private void Start()
|
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{
|
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propositionCurrentTime = propositionTime;
|
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votingCurrentTime = votingTime;
|
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DisableAllPlayerLabels();
|
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ResetAllPlayerLabels();
|
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currentState = GameState.WaitingForOtherPlayersToJoin;
|
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}
|
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|
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private void DisableAllPlayerLabels()
|
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private void Update()
|
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{
|
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if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
|
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{
|
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
|
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counter.text = duration.TotalSeconds.ToString("D1");
|
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|
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if (duration.TotalMilliseconds <= 0)
|
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{
|
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Debug.Log("It's time to make proposition !", this);
|
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currentState = GameState.MakeProposition;
|
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}
|
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}
|
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}
|
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private void ResetAllPlayerLabels()
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{
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
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{
|
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@ -71,9 +91,12 @@ private void DisableAllPlayerLabels()
|
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|
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private void OnApplicationQuit()
|
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{
|
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realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
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Debug.Log($"delete room {myRoom.code}");
|
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realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
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{
|
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Debug.Log($"room {myRoom.code} has been deleted");
|
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myRoom = null;
|
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});
|
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}
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private void Initialize()
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@ -137,7 +160,6 @@ public void CreateNewRoom()
|
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{
|
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WhichCodesAreAlreadyUsed(codes =>
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{
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Debug.Log("coucou");
|
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Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
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myRoom = newRoom;
|
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try
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@ -307,6 +329,11 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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case GameState.WaitingForOtherPlayersToJoin:
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UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
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break;
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case GameState.Explanation:
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(30);
|
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break;
|
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case GameState.MakeProposition:
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HostStartGame();
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break;
|
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@ -321,6 +348,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
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/// <param name="_players"></param>
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private void UpdateConnectedPlayerList(List<Player> _players)
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{
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ResetAllPlayerLabels();
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Debug.Log($"players count = {_players.Count}");
|
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for (int i = 0; i < _players.Count; i++)
|
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{
|
||||
|
Loading…
Reference in New Issue
Block a user