explanation page on PC
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--- !u!114 &1374681049
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--- !u!114 &1374681049
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--- !u!114 &1854893636
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--- !u!114 &1854893636
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@ -7664,10 +8047,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 987875882}
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m_Father: {fileID: 987875882}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2065109614
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--- !u!114 &2065109614
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MonoBehaviour:
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MonoBehaviour:
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||||||
|
@ -18,6 +18,11 @@ public class RoomManager : MonoBehaviour
|
|||||||
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
||||||
public PromptList promptList;
|
public PromptList promptList;
|
||||||
|
|
||||||
|
[Header("Explanation Page")]
|
||||||
|
public GameObject explanationPage;
|
||||||
|
public TextMeshProUGUI counter;
|
||||||
|
private DateTime endOfExplanationDate = DateTime.MinValue;
|
||||||
|
|
||||||
[Header("Waiting For Proposition Page")]
|
[Header("Waiting For Proposition Page")]
|
||||||
public GameObject waitingForPropositionsPage;
|
public GameObject waitingForPropositionsPage;
|
||||||
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
|
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
|
||||||
@ -57,11 +62,26 @@ private void Start()
|
|||||||
{
|
{
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
DisableAllPlayerLabels();
|
ResetAllPlayerLabels();
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisableAllPlayerLabels()
|
private void Update()
|
||||||
|
{
|
||||||
|
if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
|
||||||
|
{
|
||||||
|
TimeSpan duration = endOfExplanationDate - DateTime.Now;
|
||||||
|
counter.text = duration.TotalSeconds.ToString("D1");
|
||||||
|
|
||||||
|
if (duration.TotalMilliseconds <= 0)
|
||||||
|
{
|
||||||
|
Debug.Log("It's time to make proposition !", this);
|
||||||
|
currentState = GameState.MakeProposition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetAllPlayerLabels()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
||||||
{
|
{
|
||||||
@ -71,9 +91,12 @@ private void DisableAllPlayerLabels()
|
|||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
|
||||||
Debug.Log($"delete room {myRoom.code}");
|
Debug.Log($"delete room {myRoom.code}");
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
Debug.Log($"room {myRoom.code} has been deleted");
|
||||||
myRoom = null;
|
myRoom = null;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
|
||||||
@ -137,7 +160,6 @@ public void CreateNewRoom()
|
|||||||
{
|
{
|
||||||
WhichCodesAreAlreadyUsed(codes =>
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
{
|
{
|
||||||
Debug.Log("coucou");
|
|
||||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
myRoom = newRoom;
|
myRoom = newRoom;
|
||||||
try
|
try
|
||||||
@ -307,6 +329,11 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
case GameState.WaitingForOtherPlayersToJoin:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
break;
|
break;
|
||||||
|
case GameState.Explanation:
|
||||||
|
waitingForPlayersPage.SetActive(false);
|
||||||
|
explanationPage.SetActive(true);
|
||||||
|
endOfExplanationDate = DateTime.Now.AddSeconds(30);
|
||||||
|
break;
|
||||||
case GameState.MakeProposition:
|
case GameState.MakeProposition:
|
||||||
HostStartGame();
|
HostStartGame();
|
||||||
break;
|
break;
|
||||||
@ -321,6 +348,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
/// <param name="_players"></param>
|
/// <param name="_players"></param>
|
||||||
private void UpdateConnectedPlayerList(List<Player> _players)
|
private void UpdateConnectedPlayerList(List<Player> _players)
|
||||||
{
|
{
|
||||||
|
ResetAllPlayerLabels();
|
||||||
|
|
||||||
Debug.Log($"players count = {_players.Count}");
|
Debug.Log($"players count = {_players.Count}");
|
||||||
for (int i = 0; i < _players.Count; i++)
|
for (int i = 0; i < _players.Count; i++)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user