explanation page on PC

This commit is contained in:
Morgan - 6 Freedom 2024-01-27 23:07:41 +01:00
parent 927e0dfbb9
commit e13f094914
2 changed files with 452 additions and 40 deletions

View File

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m_Father: {fileID: 987875882} m_Father: {fileID: 987875882}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 800, y: -600}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 400, y: 400}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2065109614 --- !u!114 &2065109614
MonoBehaviour: MonoBehaviour:

View File

@ -18,6 +18,11 @@ public class RoomManager : MonoBehaviour
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>(); public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
public PromptList promptList; public PromptList promptList;
[Header("Explanation Page")]
public GameObject explanationPage;
public TextMeshProUGUI counter;
private DateTime endOfExplanationDate = DateTime.MinValue;
[Header("Waiting For Proposition Page")] [Header("Waiting For Proposition Page")]
public GameObject waitingForPropositionsPage; public GameObject waitingForPropositionsPage;
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>(); public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
@ -57,11 +62,26 @@ private void Start()
{ {
propositionCurrentTime = propositionTime; propositionCurrentTime = propositionTime;
votingCurrentTime = votingTime; votingCurrentTime = votingTime;
DisableAllPlayerLabels(); ResetAllPlayerLabels();
currentState = GameState.WaitingForOtherPlayersToJoin; currentState = GameState.WaitingForOtherPlayersToJoin;
} }
private void DisableAllPlayerLabels() private void Update()
{
if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
{
TimeSpan duration = endOfExplanationDate - DateTime.Now;
counter.text = duration.TotalSeconds.ToString("D1");
if (duration.TotalMilliseconds <= 0)
{
Debug.Log("It's time to make proposition !", this);
currentState = GameState.MakeProposition;
}
}
}
private void ResetAllPlayerLabels()
{ {
for (int i = 0; i < waitingForPlayersLabels.Count; i++) for (int i = 0; i < waitingForPlayersLabels.Count; i++)
{ {
@ -71,9 +91,12 @@ private void DisableAllPlayerLabels()
private void OnApplicationQuit() private void OnApplicationQuit()
{ {
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
Debug.Log($"delete room {myRoom.code}"); Debug.Log($"delete room {myRoom.code}");
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
{
Debug.Log($"room {myRoom.code} has been deleted");
myRoom = null; myRoom = null;
});
} }
private void Initialize() private void Initialize()
@ -137,7 +160,6 @@ public void CreateNewRoom()
{ {
WhichCodesAreAlreadyUsed(codes => WhichCodesAreAlreadyUsed(codes =>
{ {
Debug.Log("coucou");
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4")); Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
myRoom = newRoom; myRoom = newRoom;
try try
@ -307,6 +329,11 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
case GameState.WaitingForOtherPlayersToJoin: case GameState.WaitingForOtherPlayersToJoin:
UpdateConnectedPlayerList(myRoom.GetPlayerList()); UpdateConnectedPlayerList(myRoom.GetPlayerList());
break; break;
case GameState.Explanation:
waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(30);
break;
case GameState.MakeProposition: case GameState.MakeProposition:
HostStartGame(); HostStartGame();
break; break;
@ -321,6 +348,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
/// <param name="_players"></param> /// <param name="_players"></param>
private void UpdateConnectedPlayerList(List<Player> _players) private void UpdateConnectedPlayerList(List<Player> _players)
{ {
ResetAllPlayerLabels();
Debug.Log($"players count = {_players.Count}"); Debug.Log($"players count = {_players.Count}");
for (int i = 0; i < _players.Count; i++) for (int i = 0; i < _players.Count; i++)
{ {