players can join room
This commit is contained in:
parent
a21f360440
commit
df6c4f08c9
@ -1325,9 +1325,18 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: de098f8fd5f884a1aa55db7874246b92, type: 3}
|
m_Script: {fileID: 11500000, guid: de098f8fd5f884a1aa55db7874246b92, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
propositionTime: 60
|
playerLabels:
|
||||||
|
- {fileID: 1794849355}
|
||||||
|
- {fileID: 1452182577}
|
||||||
|
- {fileID: 1018720202}
|
||||||
|
- {fileID: 983174567}
|
||||||
|
- {fileID: 132605380}
|
||||||
|
- {fileID: 496953434}
|
||||||
|
- {fileID: 2137991537}
|
||||||
|
- {fileID: 340074661}
|
||||||
|
propositionTime: 59.8
|
||||||
votingTime: 20
|
votingTime: 20
|
||||||
roomCodeLabel: {fileID: 0}
|
roomCodeLabel: {fileID: 1805240027}
|
||||||
--- !u!114 &375256413
|
--- !u!114 &375256413
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -6916,7 +6925,7 @@ GameObject:
|
|||||||
- component: {fileID: 1901141297}
|
- component: {fileID: 1901141297}
|
||||||
- component: {fileID: 1901141296}
|
- component: {fileID: 1901141296}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Image
|
m_Name: Logo
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Player
|
public class Player
|
||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[System.Serializable, FirestoreData]
|
[System.Serializable, FirestoreData]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Prompt
|
public class Prompt
|
||||||
{
|
{
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Proposition
|
public class Proposition
|
||||||
{
|
{
|
||||||
public string photoUrl;
|
public string photoUrl;
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Question
|
public class Question
|
||||||
{
|
{
|
||||||
public string promptId;
|
public string promptId;
|
||||||
|
@ -1,12 +1,15 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
[Newtonsoft.Json.JsonObject]
|
||||||
public class Room
|
public class Room
|
||||||
{
|
{
|
||||||
public string code;
|
public string code;
|
||||||
public List<Question> questions;
|
public Dictionary<string, Question> questions;
|
||||||
public List<Player> players;
|
public Dictionary<string, Player> players;
|
||||||
public int currentQuestion;
|
public int currentQuestion;
|
||||||
public double creationDate;
|
public double creationDate;
|
||||||
|
|
||||||
@ -15,8 +18,19 @@ public Room(string _code)
|
|||||||
{
|
{
|
||||||
this.code = _code;
|
this.code = _code;
|
||||||
this.creationDate = System.DateTime.Now.ToOADate();
|
this.creationDate = System.DateTime.Now.ToOADate();
|
||||||
this.players = new List<Player>();
|
this.players = new Dictionary<string, Player>();
|
||||||
this.questions = new List<Question>();
|
this.questions = new Dictionary<string, Question>();
|
||||||
this.currentQuestion = 0;
|
this.currentQuestion = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<Player> GetPlayerList()
|
||||||
|
{
|
||||||
|
return new List<Player>(players.Values);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Question> GetQuestionList()
|
||||||
|
{
|
||||||
|
return new List<Question>(questions.Values);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ public class GameManager : MonoBehaviour
|
|||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
private float currentExplanationTime = 0;
|
private float currentExplanationTime = 0;
|
||||||
|
|
||||||
[Header("Home Component")]
|
[Header("Home Connection Component")]
|
||||||
public TMP_InputField roomCodeField;
|
public TMP_InputField roomCodeField;
|
||||||
public TextMeshProUGUI roomError;
|
public TextMeshProUGUI roomError;
|
||||||
public TMP_InputField playerNameField;
|
public TMP_InputField playerNameField;
|
||||||
@ -70,6 +70,7 @@ private void Start()
|
|||||||
submitNewPlayer.interactable = false;
|
submitNewPlayer.interactable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public GameState GetCurrentState()
|
public GameState GetCurrentState()
|
||||||
{
|
{
|
||||||
return currentState;
|
return currentState;
|
||||||
|
@ -6,11 +6,17 @@
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public List<TextMeshProUGUI> playerLabels = new List<TextMeshProUGUI>();
|
||||||
|
|
||||||
|
|
||||||
private RoomState currentState;
|
private RoomState currentState;
|
||||||
private Room currentRoom = null;
|
private Room myRoom = null;
|
||||||
private List<Player> players;
|
private List<Player> players;
|
||||||
|
|
||||||
public float propositionTime = 60;
|
public float propositionTime = 60;
|
||||||
@ -41,6 +47,7 @@ public class RoomManager : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
|
currentState = RoomState.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -48,13 +55,23 @@ private void Start()
|
|||||||
{
|
{
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
|
DisableAllPlayerLabels();
|
||||||
|
currentState = RoomState.WaitingForPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisableAllPlayerLabels()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < playerLabels.Count; i++)
|
||||||
|
{
|
||||||
|
playerLabels[i].text = $"Waiting for P{i + 1}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
realtimeDB.Child("rooms").Child(currentRoom.code).RemoveValueAsync();
|
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
||||||
Debug.Log($"delete room {currentRoom.code}");
|
Debug.Log($"delete room {myRoom.code}");
|
||||||
currentRoom = null;
|
myRoom = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
|
||||||
@ -100,20 +117,21 @@ public void CreateNewRoom()
|
|||||||
WhichCodesAreAlreadyUsed(codes =>
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
{
|
{
|
||||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
currentRoom = newRoom;
|
myRoom = newRoom;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string JSON = JsonUtility.ToJson(newRoom);
|
string JSON = JsonUtility.ToJson(newRoom);
|
||||||
|
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
Debug.Log($"room {currentRoom.code} has been created on the server");
|
|
||||||
realtimeDB.Child("rooms").Child(newRoom.code).Child("players").ChildAdded += PlayerConnect;
|
//then subscribe to it
|
||||||
//TODO MARINE : uncomment and reference the correct game object
|
realtimeDB.Child("rooms").Child(newRoom.code).ValueChanged += OnRoomUpdate;
|
||||||
//roomCodeLabel.text = currentRoom.code;
|
roomCodeLabel.text = myRoom.code;
|
||||||
|
Debug.Log($"room {myRoom.code} has been created on the server");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogException(e);
|
Debug.LogException(e);
|
||||||
@ -216,28 +234,59 @@ public void GenerateCouples()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// is automatically called when a player connect to the room
|
/// Automatically called when something change in your room
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_player"></param>
|
private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
||||||
public void PlayerConnect(object sender, ChildChangedEventArgs args)
|
|
||||||
{
|
{
|
||||||
if (args.DatabaseError != null)
|
Debug.Log("coucou");
|
||||||
|
if (value.DatabaseError != null)
|
||||||
{
|
{
|
||||||
Debug.LogError(args.DatabaseError.Message);
|
Debug.LogError(value.DatabaseError.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
string JSON = value.Snapshot.GetRawJsonValue();
|
||||||
|
Debug.Log(JSON);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogException(ex);
|
||||||
|
}
|
||||||
|
|
||||||
string JSON = args.Snapshot.GetRawJsonValue();
|
Debug.Log("caca");
|
||||||
Player joinedPlayer = JsonUtility.FromJson<Player>(JSON);
|
|
||||||
Debug.Log($"{joinedPlayer.name} has joined the room");
|
switch (currentState)
|
||||||
//TODO Marine : do somtethjing with the newly joinde player
|
{
|
||||||
|
case RoomState.WaitingForPlayers:
|
||||||
|
Debug.Log("prout");
|
||||||
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the player labels on the WaitingForPlayer page
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_players"></param>
|
||||||
|
private void UpdateConnectedPlayerList(List<Player> _players)
|
||||||
|
{
|
||||||
|
Debug.Log($"players count = {_players.Count}");
|
||||||
|
for (int i = 0; i < _players.Count; i++)
|
||||||
|
{
|
||||||
|
Debug.Log($"player {i} = {_players[i].name}");
|
||||||
|
playerLabels[i].text = _players[i].name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[ContextMenu("Fake Player Connection")]
|
[ContextMenu("Fake Player Connection")]
|
||||||
private void FakePlayerConnection()
|
private void FakePlayerConnection()
|
||||||
{
|
{
|
||||||
Player temp = new Player("Momo");
|
Player temp = new Player("Momo");
|
||||||
temp.id = System.Guid.NewGuid().ToString();
|
temp.id = Guid.NewGuid().ToString();
|
||||||
temp.SetName("Momo");
|
temp.SetName("Momo");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -245,7 +294,8 @@ private void FakePlayerConnection()
|
|||||||
|
|
||||||
public enum RoomState
|
public enum RoomState
|
||||||
{
|
{
|
||||||
WaitingForPlayer,
|
None,
|
||||||
|
WaitingForPlayers,
|
||||||
WaitingForPropositions,
|
WaitingForPropositions,
|
||||||
ShowPropositions,
|
ShowPropositions,
|
||||||
ShowVoters,
|
ShowVoters,
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
"com.unity.collab-proxy": "2.2.0",
|
"com.unity.collab-proxy": "2.2.0",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.memoryprofiler": "1.1.0",
|
"com.unity.memoryprofiler": "1.1.0",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.timeline": "1.7.6",
|
||||||
"com.unity.toolchain.linux-x86_64": "2.0.6",
|
"com.unity.toolchain.linux-x86_64": "2.0.6",
|
||||||
|
Loading…
Reference in New Issue
Block a user