Merge branch 'main' of https://github.com/LeGall29/GGJ2024
This commit is contained in:
commit
d7eb0c52d9
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Firebase.Database;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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@ -11,9 +12,7 @@
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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private GameState currentState;
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private List<Player> players = new();
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private bool isFirst = false;
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public Player currentPlayer = null;
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[Header("Other component")]
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@ -57,15 +56,13 @@ private void Start()
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}
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private void OnApplicationQuit()
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
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Debug.Log($"delete player {currentPlayer.name}");
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myRoom = null;
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log($"delete player {currentPlayer.name}");
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myOnlineRoom.ValueChanged -= OnRoomUpdate;
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});
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}
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public GameState GetCurrentState()
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{
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return currentState;
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}
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private void Initialize()
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{
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@ -124,7 +121,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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//then subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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currentState = GameState.WaitingForOtherPlayersToJoin;
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myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
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players.Add(currentPlayer);
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WaitingRoom.SetActive(true);
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@ -202,19 +199,13 @@ public void StartGame()
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Debug.Log(JSON);
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try
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{
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myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
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sendCurrentState(GameState.Explanation, () =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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Debug.Log($"start the game", this);
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currentState = GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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}
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Debug.Log($"start the game", this);
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myRoom.currentState = (int)GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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});
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}
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catch (Exception ex)
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@ -232,7 +223,7 @@ public void StartGame()
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/// <param name="_prompt">The prompt to display</param>
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public void MakeAProposition(Prompt _prompt)
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{
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currentState = GameState.MakeProposition;
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//currentState = GameState.MakeProposition;
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}
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/// <summary>
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@ -282,13 +273,30 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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Debug.LogException(ex);
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}
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switch (currentState)
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if(myRoom == null) {
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return;
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}
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switch (myRoom.currentState)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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}
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case (int)GameState.Explanation:
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{
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break;
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}
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case (int)GameState.MakeProposition:
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{
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if (BeforeStart.activeInHierarchy)
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{
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BeforeStart.SetActive(false);
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TakePicture.SetActive(true);
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}
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break;
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}
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}
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@ -306,16 +314,38 @@ private void UpdateDisplayedListUser(List<Player> players)
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private void CheckIfIAmTheFirst(List<Player> players)
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{
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bool isFirst = false;
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if (players.Count > 1)
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{
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}
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else
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{
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IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate);
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if(sortedList.Last().id == currentPlayer.id)
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{
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isFirst = true;
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}
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}
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if (isFirst)
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{
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submitStartGame.SetActive(true);
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}
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}
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public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent)
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{
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myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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callback_oncCurrentStateSent?.Invoke();
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}
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}); ;
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}
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public void OnClickSubmitSignIn()
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{
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@ -30,9 +30,7 @@ public class RoomManager : MonoBehaviour
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private float propositionCurrentTime = 0;
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public TextMeshProUGUI timerGUI;
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private GameState currentState;
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private Room myRoom = null;
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public float votingTime = 20;
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private float votingCurrentTime = 0;
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@ -54,7 +52,6 @@ public class RoomManager : MonoBehaviour
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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currentState = GameState.EnteringName;
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}
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@ -63,12 +60,14 @@ private void Start()
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propositionCurrentTime = propositionTime;
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votingCurrentTime = votingTime;
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ResetAllPlayerLabels();
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currentState = GameState.WaitingForOtherPlayersToJoin;
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}
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private void Update()
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{
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if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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if (myRoom == null)
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return;
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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counter.text = duration.TotalSeconds.ToString("D1");
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@ -76,11 +75,16 @@ private void Update()
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to make proposition !", this);
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currentState = GameState.MakeProposition;
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SendRoomState(GameState.MakeProposition);
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}
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}
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}
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private void SendRoomState(GameState _newState)
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{
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realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState);
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}
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private void ResetAllPlayerLabels()
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{
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
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@ -207,7 +211,6 @@ public void PlayerSendProposition(Proposition _proposition)
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/// </summary>
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public void HostStartGame()
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{
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currentState = GameState.MakeProposition;
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waitingForPropositionsPage.SetActive(true);
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waitingForPlayersPage.SetActive(false);
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propositionCurrentTime = propositionTime;
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@ -313,7 +316,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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return;
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}
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string JSON = value.Snapshot.GetRawJsonValue();
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Debug.Log(JSON);
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Debug.Log($"your room has been updated :\n{JSON}");
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try
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{
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myRoom = JsonConvert.DeserializeObject<Room>(JSON);
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@ -324,17 +327,17 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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}
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switch (currentState)
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switch (myRoom.currentState)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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UpdateConnectedPlayerList(myRoom.GetPlayerList());
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break;
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case GameState.Explanation:
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case (int)GameState.Explanation:
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(30);
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break;
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case GameState.MakeProposition:
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case (int)GameState.MakeProposition:
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HostStartGame();
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break;
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default:
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@ -8,18 +8,20 @@ public class StorageManager : MonoBehaviour
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{
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public GameObject PicturePlayer;
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public GameObject Canvas;
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private FirebaseStorage storage;
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private StorageReference storage;
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private DatabaseReference realtimeDB;
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void Awake()
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{
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Debug.Log("non");
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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void Initialize()
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{
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Debug.Log("oui");
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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storage = FirebaseStorage.DefaultInstance;
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storage = FirebaseStorage.DefaultInstance.RootReference;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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}
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@ -43,8 +45,7 @@ public void UploadPhoto()
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GameManager game = Canvas.GetComponent<GameManager>();
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string imageUuid = Guid.NewGuid().ToString();
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StorageReference storageRef = storage.GetReferenceFromUrl("gs://ggj2024-5cb41.appspot.com");
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StorageReference imageRef = storageRef.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg");
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StorageReference imageRef = storage.Child(game.myRoom.code).Child(game.currentPlayer.id).Child($"{imageUuid}.jpg");
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imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
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{
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