Merge branch 'main' of github.com:LeGall29/GGJ2024

This commit is contained in:
Michel Roux 2024-01-27 12:33:35 +01:00
commit ccd98edd53
22 changed files with 672 additions and 22 deletions

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using System.Collections.Generic;
using System.Text.RegularExpressions;
[System.Serializable]
public class Player
{
public string name;

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@ -1,9 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using Firebase.Firestore;
using UnityEngine;
[System.Serializable, FirestoreData]
public class Prompt
{
public string id;
public string text;
[field: SerializeField]
[FirestoreDocumentId]
public string id { get; set; }
[field: SerializeField]
[FirestoreProperty]
public string fr { get; set; }
[field: SerializeField]
[FirestoreProperty]
public string en { get; set; }
}

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Proposition
{
public string photoUrl;

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Question
{
public string promptId;

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@ -1,5 +1,6 @@
using System.Collections.Generic;
[System.Serializable]
public class Room
{
public string code;

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@ -1,11 +1,11 @@
using Firebase;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using System;
public class FirebaseInitializer : MonoBehaviour
{
public UnityEvent onFirebaseReady;
public Action onFirebaseReady;
public static FirebaseInitializer Instance;
void Awake()
@ -24,15 +24,13 @@ IEnumerable Start()
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your application class.
var app = FirebaseApp.DefaultInstance;
onFirebaseReady?.Invoke();
Authenticate();
// Set a flag here to indicate whether Firebase is ready to use by your app.
}
else
{
Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
Debug.LogError($"Could not resolve all Firebase dependencies: {dependencyStatus}");
}
});
@ -40,8 +38,27 @@ IEnumerable Start()
}
// Update is called once per frame
void Update()
void Authenticate()
{
Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
auth.SignInAnonymouslyAsync().ContinueWith(task =>
{
if (task.IsCanceled)
{
Debug.LogError("SignInAnonymouslyAsync was canceled.");
return;
}
if (task.IsFaulted)
{
Debug.LogError("SignInAnonymouslyAsync encountered an error: " + task.Exception);
return;
}
Firebase.Auth.AuthResult result = task.Result;
Debug.Log($"User signed in successfully: {result.User.UserId}");
onFirebaseReady?.Invoke();
});
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PromptList", menuName = "ScriptableObjects/Prompt List", order = 1)]
public class PromptList : ScriptableObject
{
public List<Prompt> prompts = new List<Prompt>();
/// <summary>
/// Create a new entry with a unique ID
/// </summary>
[ContextMenu("Create Entry")]
private void CreateEntry()
{
Prompt temp = new Prompt();
temp.id = System.Guid.NewGuid().ToString();
prompts.Add(temp);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase.Firestore;
using System;
using Firebase.Extensions;
/// <summary>
/// This class will download or upload the prompts from/to the Firestore
/// </summary>
public class PromptListLoader : MonoBehaviour
{
public PromptList promptList;
[Header("Enter a prompt here to push it to database")]
public Prompt addPrompt;
private FirebaseFirestore db;
private void Start()
{
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
}
private void Initialize()
{
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
db = FirebaseFirestore.DefaultInstance;
}
/// <summary>
/// Will erase your prompt list scriptable object and load everything from firestore
/// </summary>
[ContextMenu("Load Prompts From Firestore")]
private void LoadPromptsFromFirestore()
{
if (promptList == null)
{
Debug.LogError("You must provide a prompt list scriptable object", this);
return;
}
CollectionReference promptsRef = db.Collection("prompts");
promptsRef.GetSnapshotAsync().ContinueWithOnMainThread(task =>
{
QuerySnapshot snapshot = task.Result;
if (snapshot.Count > 0)
{
promptList.prompts.Clear();
foreach (DocumentSnapshot prompt in snapshot.Documents)
{
Prompt temp = prompt.ConvertTo<Prompt>();
if (string.IsNullOrEmpty(temp.id))
{
Debug.LogError("Found a prompt with an empty id. Stopping right here before anything bad happens.", this);
return;
}
promptList.prompts.Add(temp);
}
}
else
{
Debug.LogError("Couldn't get any prompts from Firestore", this);
}
});
}
/// <summary>
/// Will erase full online database and replace with a new list of prompts
/// </summary>
[ContextMenu("Save Prompt list to Firestore")]
private void SavePromptsToFirestore()
{
if (promptList.prompts.Count <= 0)
{
Debug.LogError("your prompt list is empty, I shouldn't save it to the database", this);
return;
}
EraseFirestore(() =>
{
foreach (Prompt p in promptList.prompts)
{
AddPromptToFirestore(p);
}
});
}
/// <summary>
/// Erase all firestore
/// </summary>
/// <param name="OnCleanComplete"></param>
[ContextMenu("DELETE ALL Firestore")]
private void EraseFirestore(Action OnCleanComplete)
{
CollectionReference promptCol = db.Collection("prompts");
promptCol.GetSnapshotAsync().ContinueWithOnMainThread(task =>
{
QuerySnapshot snapshot = task.Result;
if (snapshot.Count > 0)
{
foreach (DocumentSnapshot prompt in snapshot.Documents)
{
Debug.Log($"deleting {prompt.Id}");
prompt.Reference.DeleteAsync();
}
Debug.Log($"Database fully cleaned");
OnCleanComplete?.Invoke();
}
else
{
Debug.LogWarning("Couldn't get any prompts from Firestore (maybe it wa empty)", this);
OnCleanComplete?.Invoke();
}
});
}
/// <summary>
/// Will add a prompt to the firestore
/// </summary>
[ContextMenu("Add Prompt To Firestore")]
private void AddPromptToFirestore(Prompt _prompt = null)
{
if (_prompt == null)
_prompt = addPrompt;
DocumentReference newEntry = db.Collection("prompts").Document();
newEntry.SetAsync(_prompt).ContinueWithOnMainThread(task =>
{
if (task.IsCompletedSuccessfully)
{
Debug.Log($"prompt {newEntry.Id} has been added", this);
}
else
{
Debug.LogError($"prompt {newEntry.Id} has not been added {task.Exception.Message}", this);
}
});
}
/// <summary>
///
/// </summary>
[ContextMenu("Generate Random Id")]
private void GenerateRandomId()
{
addPrompt.id = System.Guid.NewGuid().ToString();
}
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<projectSetting name="com.google.firebaseAnalyticsEnabled" value="False" />
<projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
<projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />

View File

@ -48,7 +48,6 @@ PlayerSettings:
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0
m_SpriteBatchVertexThreshold: 300
m_MTRendering: 1
mipStripping: 0
@ -76,7 +75,6 @@ PlayerSettings:
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
androidAutoRotationBehavior: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
@ -88,7 +86,6 @@ PlayerSettings:
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
dedicatedServerOptimizations: 0
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
@ -128,7 +125,6 @@ PlayerSettings:
switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
switchNVNGraphicsFirmwareMemory: 32
switchMaxWorkerMultiple: 8
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
@ -137,8 +133,6 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.1
preloadedAssets: []
metroInputSource: 0
@ -151,7 +145,6 @@ PlayerSettings:
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
enableOpenGLProfilerGPURecorders: 1
allowHDRDisplaySupport: 0
useHDRDisplay: 0
hdrBitDepth: 0
m_ColorGamuts: 00000000
@ -161,7 +154,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: fr.snaparazzy
Android: fr.snaparazzi
Standalone: fr.spnaparazzi
buildNumber:
Standalone: 0
@ -596,7 +589,7 @@ PlayerSettings:
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchEnableFileSystemTrace: 0
switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
@ -726,6 +719,7 @@ PlayerSettings:
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 1
switchUseLegacyFmodPriorities: 0
switchUseMicroSleepForYield: 1