Merge branch 'main' of https://github.com/LeGall29/GGJ2024
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||||
|
@ -1,69 +1,107 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CameraManager : MonoBehaviour
|
||||
{
|
||||
public WebCamTexture webCamTexture;
|
||||
public WebCamTexture wTexture;
|
||||
public WebCamDevice wDevice;
|
||||
public Button freezeButton;
|
||||
public Button resumeButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
webCamTexture = new WebCamTexture();
|
||||
//gameObject.transform.rotation = transform.rotation * Quaternion.AngleAxis(webCamTexture.videoRotationAngle, Vector3.up);
|
||||
wDevice = WebCamTexture.devices.First(x => x.isFrontFacing == false);
|
||||
wTexture = new WebCamTexture(wDevice.name);
|
||||
WebcamResume();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var x = 0;
|
||||
var y = 0;
|
||||
var size = webCamTexture.height;
|
||||
Texture2D cropped = CropTexture(wTexture);
|
||||
Texture2D rotated = RotateTexture(cropped, !wDevice.isFrontFacing);
|
||||
|
||||
if (webCamTexture.height > webCamTexture.width)
|
||||
{
|
||||
size = webCamTexture.width;
|
||||
y = (webCamTexture.height - webCamTexture.width) / 2;
|
||||
}
|
||||
else if (webCamTexture.height < webCamTexture.width)
|
||||
{
|
||||
size = webCamTexture.height;
|
||||
x = (webCamTexture.width - webCamTexture.height) / 2;
|
||||
}
|
||||
|
||||
Texture2D cropped = new(size, size);
|
||||
cropped.SetPixels(webCamTexture.GetPixels(x, y, size, size));
|
||||
cropped.Apply();
|
||||
|
||||
gameObject.GetComponent<RawImage>().texture = cropped;
|
||||
gameObject.GetComponent<RawImage>().material.mainTexture = cropped;
|
||||
gameObject.GetComponent<RawImage>().texture = rotated;
|
||||
gameObject.GetComponent<RawImage>().material.mainTexture = rotated;
|
||||
}
|
||||
|
||||
public void WebcamResume()
|
||||
{
|
||||
webCamTexture.Play();
|
||||
wTexture.Play();
|
||||
freezeButton.gameObject.SetActive(true);
|
||||
resumeButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void WebcamChange()
|
||||
{
|
||||
foreach (WebCamDevice webCamDevice in WebCamTexture.devices)
|
||||
foreach (WebCamDevice loopDevice in WebCamTexture.devices)
|
||||
{
|
||||
if (webCamTexture.deviceName != webCamDevice.name)
|
||||
if ((wDevice.isFrontFacing && !loopDevice.isFrontFacing) || (!wDevice.isFrontFacing && loopDevice.isFrontFacing))
|
||||
{
|
||||
webCamTexture = new WebCamTexture(webCamDevice.name);
|
||||
wDevice = loopDevice;
|
||||
wTexture = new WebCamTexture(wDevice.name);
|
||||
WebcamResume();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WebcamStop()
|
||||
{
|
||||
webCamTexture.Stop();
|
||||
wTexture.Stop();
|
||||
freezeButton.gameObject.SetActive(false);
|
||||
resumeButton.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
Texture2D RotateTexture(Texture2D originalTexture, bool clockwise)
|
||||
{
|
||||
Color32[] original = originalTexture.GetPixels32();
|
||||
Color32[] rotated = new Color32[original.Length];
|
||||
int w = originalTexture.width;
|
||||
int h = originalTexture.height;
|
||||
|
||||
int iRotated, iOriginal;
|
||||
|
||||
for (int j = 0; j < h; ++j)
|
||||
{
|
||||
for (int i = 0; i < w; ++i)
|
||||
{
|
||||
iRotated = (i + 1) * h - j - 1;
|
||||
iOriginal = clockwise ? original.Length - 1 - (j * w + i) : j * w + i;
|
||||
rotated[iRotated] = original[iOriginal];
|
||||
}
|
||||
}
|
||||
|
||||
Texture2D rotatedTexture = new(h, w);
|
||||
rotatedTexture.SetPixels32(rotated);
|
||||
rotatedTexture.Apply();
|
||||
|
||||
return rotatedTexture;
|
||||
}
|
||||
|
||||
Texture2D CropTexture(WebCamTexture originalTexture)
|
||||
{
|
||||
var x = 0;
|
||||
var y = 0;
|
||||
var size = originalTexture.height;
|
||||
|
||||
if (originalTexture.height > originalTexture.width)
|
||||
{
|
||||
size = originalTexture.width;
|
||||
y = (originalTexture.height - originalTexture.width) / 2;
|
||||
}
|
||||
else if (originalTexture.height < originalTexture.width)
|
||||
{
|
||||
size = originalTexture.height;
|
||||
x = (originalTexture.width - originalTexture.height) / 2;
|
||||
}
|
||||
|
||||
Texture2D croppedTexture = new(size, size);
|
||||
croppedTexture.SetPixels(originalTexture.GetPixels(x, y, size, size));
|
||||
croppedTexture.Apply();
|
||||
|
||||
return croppedTexture;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Firebase.Database;
|
||||
using Firebase.Extensions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
/// <summary>
|
||||
/// This is the game state manager on the phone side
|
||||
@ -12,17 +16,58 @@ public class GameManager : MonoBehaviour
|
||||
private GameState currentState;
|
||||
private List<Player> players = new List<Player>();
|
||||
|
||||
[Header("Temp variables")]
|
||||
public bool isRoomExist = true;
|
||||
public bool isPlayerExist = true;
|
||||
|
||||
|
||||
[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
||||
private float currentExplanationTime = 0;
|
||||
|
||||
public InputField roomCodeField;
|
||||
[Header("Home Component")]
|
||||
public TMP_InputField roomCodeField;
|
||||
public TextMeshProUGUI roomError;
|
||||
public InputField playerNameField;
|
||||
public TMP_InputField playerNameField;
|
||||
public TextMeshProUGUI nameError;
|
||||
public UnityEngine.UI.Button submitNewPlayer;
|
||||
|
||||
|
||||
[Header("WaitingRoom Component")]
|
||||
public TextMeshProUGUI listPlayersUI;
|
||||
public GameObject submitStartGame;
|
||||
|
||||
|
||||
[Header("Pages")]
|
||||
[SerializeField]
|
||||
public GameObject HomeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
|
||||
|
||||
private DatabaseReference realtimeDB;
|
||||
private Room myRoom;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
currentExplanationTime = explanationTime;
|
||||
HomeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
public GameState GetCurrentState()
|
||||
@ -30,17 +75,100 @@ public GameState GetCurrentState()
|
||||
return currentState;
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||
Debug.Log("Realtime DB initialized");
|
||||
|
||||
//TODO MARINE : enable the submit button here. Disabled it at start
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send your name and game room to the server
|
||||
/// </summary>
|
||||
public void PlayerValidateNameAndServerRoom()
|
||||
public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
{
|
||||
//check if the room exists, if not display an error message
|
||||
realtimeDB.Child("rooms").Child(_code).GetValueAsync().ContinueWithOnMainThread(task =>
|
||||
{
|
||||
if (task.IsFaulted)
|
||||
{
|
||||
Debug.LogException(task.Exception);
|
||||
}
|
||||
else if (task.IsCompleted)
|
||||
{
|
||||
DataSnapshot snapshot = task.Result;
|
||||
if (snapshot == null)
|
||||
{
|
||||
Debug.LogError("The room doesn't exists");
|
||||
roomError.text = "Error: the room doesn't exists";
|
||||
roomError.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
myRoom = JsonUtility.FromJson<Room>(snapshot.GetRawJsonValue());
|
||||
realtimeDB.Child("rooms").Child(_code).ChildChanged += OnRoomUpdate;
|
||||
}
|
||||
}
|
||||
});
|
||||
string playerName = playerNameField.text;
|
||||
string roomCode = roomCodeField.text;
|
||||
|
||||
// send to the server the room code and the player name
|
||||
|
||||
// MORGANE ENVOIE AU SERV
|
||||
|
||||
// answer isPlayerExist and isRoomExist
|
||||
|
||||
//if succeed, then the player to the server
|
||||
if (isPlayerExist && isRoomExist)
|
||||
{
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
WaitingRoom.SetActive(true);
|
||||
HomeConnection.SetActive(false);
|
||||
|
||||
|
||||
//TEMP
|
||||
Player player = new Player();
|
||||
player.SetName(playerName);
|
||||
player.id = "1";
|
||||
|
||||
players.Add(player);
|
||||
if (players.Count == 1)
|
||||
{
|
||||
submitStartGame.SetActive(true);
|
||||
}
|
||||
|
||||
Player player2 = new Player();
|
||||
player2.SetName("3J");
|
||||
player2.id = "2";
|
||||
Player player3 = new Player();
|
||||
player3.SetName("3J");
|
||||
player3.id = "3";
|
||||
Player player4 = new Player();
|
||||
player4.SetName("3J");
|
||||
player4.id = "4";
|
||||
Player player5 = new Player();
|
||||
player5.SetName("3J");
|
||||
player5.id = "5";
|
||||
Player player6 = new Player();
|
||||
player6.SetName("3J");
|
||||
player6.id = "6";
|
||||
|
||||
|
||||
players.Add(player2);
|
||||
players.Add(player3);
|
||||
players.Add(player4);
|
||||
players.Add(player5);
|
||||
players.Add(player6);
|
||||
UpdateDisplayedListUser();
|
||||
}
|
||||
// else we show the errors
|
||||
roomError.gameObject.SetActive(!isRoomExist);
|
||||
nameError.gameObject.SetActive(!isPlayerExist);
|
||||
|
||||
|
||||
//if succeed, change the state and change page
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -48,6 +176,12 @@ public void PlayerValidateNameAndServerRoom()
|
||||
/// </summary>
|
||||
public void StartGame()
|
||||
{
|
||||
// send Start Game
|
||||
|
||||
currentState = GameState.Explanation;
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -58,6 +192,8 @@ public void StartGame()
|
||||
/// <param name="_prompt">The prompt to display</param>
|
||||
public void MakeAProposition(Prompt _prompt)
|
||||
{
|
||||
currentState = GameState.MakeProposition;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -99,9 +235,28 @@ public void DisplayEndScreen()
|
||||
/// <summary>
|
||||
/// Automatically called when something change in your room
|
||||
/// </summary>
|
||||
private void OnRoomUpdate()
|
||||
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
||||
{
|
||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||
switch (currentState)
|
||||
{
|
||||
case GameState.WaitingForOtherPlayersToJoin:
|
||||
{
|
||||
// players = new list en fonction de ce qu'envoie fangh
|
||||
UpdateDisplayedListUser();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UpdateDisplayedListUser()
|
||||
{
|
||||
listPlayersUI.text = string.Empty;
|
||||
for (int i = 0; i < players.Count; i++)
|
||||
{
|
||||
listPlayersUI.text += "\n" + players[i].name;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,13 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class PhoneLoop : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
[SerializeField]
|
||||
public GameObject homeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
homeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -15,4 +33,69 @@ void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ShowWaititngRoom()
|
||||
{
|
||||
homeConnection.SetActive(false);
|
||||
WaitingRoom.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowBeforeStart()
|
||||
{
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowTakePicture()
|
||||
{
|
||||
BeforeStart.SetActive(false);
|
||||
TakePicture.SetActive(true);
|
||||
}
|
||||
|
||||
void showWaitingOtherPlayers()
|
||||
{
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (VotePicture.activeInHierarchy)
|
||||
{
|
||||
VotePicture.SetActive(false);
|
||||
}
|
||||
WaitingOtherPlayers.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowVotePicture()
|
||||
{
|
||||
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (WaitingOtherPlayers.activeInHierarchy)
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
}
|
||||
VotePicture.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
void ShowEndGame()
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false) ;
|
||||
EndGame.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Fake Player Connection")]
|
||||
private void FakePlayerConnection()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -46,7 +46,6 @@ private void Awake()
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
propositionCurrentTime = propositionTime;
|
||||
votingCurrentTime = votingTime;
|
||||
}
|
||||
@ -106,6 +105,7 @@ public void CreateNewRoom()
|
||||
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||
{
|
||||
Debug.Log($"room {currentRoom.code} has been created on the server");
|
||||
realtimeDB.Child("rooms").Child(newRoom.code).Child("players").ChildAdded += PlayerConnect;
|
||||
//TODO MARINE : uncomment and reference the correct game object
|
||||
//roomCodeLabel.text = currentRoom.code;
|
||||
});
|
||||
@ -210,9 +210,18 @@ public void GenerateCouples()
|
||||
/// is automatically called when a player connect to the room
|
||||
/// </summary>
|
||||
/// <param name="_player"></param>
|
||||
public void PlayerConnect(Player _player)
|
||||
public void PlayerConnect(object sender, ChildChangedEventArgs args)
|
||||
{
|
||||
if (args.DatabaseError != null)
|
||||
{
|
||||
Debug.LogError(args.DatabaseError.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
string JSON = args.Snapshot.GetRawJsonValue();
|
||||
Player joinedPlayer = JsonUtility.FromJson<Player>(JSON);
|
||||
Debug.Log($"{joinedPlayer.name} has joined the room");
|
||||
//TODO Marine : do somtethjing with the newly joinde player
|
||||
}
|
||||
|
||||
[ContextMenu("Fake Player Connection")]
|
||||
|
@ -48,6 +48,7 @@ PlayerSettings:
|
||||
defaultScreenHeightWeb: 600
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 1
|
||||
unsupportedMSAAFallback: 0
|
||||
m_SpriteBatchVertexThreshold: 300
|
||||
m_MTRendering: 1
|
||||
mipStripping: 0
|
||||
@ -75,6 +76,7 @@ PlayerSettings:
|
||||
androidMinimumWindowWidth: 400
|
||||
androidMinimumWindowHeight: 300
|
||||
androidFullscreenMode: 1
|
||||
androidAutoRotationBehavior: 1
|
||||
defaultIsNativeResolution: 1
|
||||
macRetinaSupport: 1
|
||||
runInBackground: 1
|
||||
@ -86,6 +88,7 @@ PlayerSettings:
|
||||
hideHomeButton: 0
|
||||
submitAnalytics: 1
|
||||
usePlayerLog: 1
|
||||
dedicatedServerOptimizations: 0
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
@ -125,6 +128,7 @@ PlayerSettings:
|
||||
switchNVNMaxPublicTextureIDCount: 0
|
||||
switchNVNMaxPublicSamplerIDCount: 0
|
||||
switchNVNGraphicsFirmwareMemory: 32
|
||||
switchMaxWorkerMultiple: 8
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
@ -133,6 +137,8 @@ PlayerSettings:
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 0.1
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
@ -145,6 +151,7 @@ PlayerSettings:
|
||||
isWsaHolographicRemotingEnabled: 0
|
||||
enableFrameTimingStats: 0
|
||||
enableOpenGLProfilerGPURecorders: 1
|
||||
allowHDRDisplaySupport: 0
|
||||
useHDRDisplay: 0
|
||||
hdrBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
@ -590,7 +597,7 @@ PlayerSettings:
|
||||
switchSocketConcurrencyLimit: 14
|
||||
switchScreenResolutionBehavior: 2
|
||||
switchUseCPUProfiler: 0
|
||||
switchUseGOLDLinker: 0
|
||||
switchEnableFileSystemTrace: 0
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x01004b9000490000
|
||||
switchNSODependencies:
|
||||
@ -720,7 +727,6 @@ PlayerSettings:
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 1
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
@ -834,7 +840,7 @@ PlayerSettings:
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
Android: 0
|
||||
Standalone: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
|
Loading…
Reference in New Issue
Block a user