Merge branch 'main' of https://github.com/LeGall29/GGJ2024
This commit is contained in:
commit
c9923f789a
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_faceColor:
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rgba: 4294967295
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m_fontSize: 11.43
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m_fontSizeBase: 11.43
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 256
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_enableWordWrapping: 1
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m_wordWrappingRatios: 0.4
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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checkPaddingRequired: 0
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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|
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m_verticalMapping: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_margin: {x: 0, y: 0, z: -0.000000025251643, w: 0}
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &1224049647
|
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|
CanvasRenderer:
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 1224049644}
|
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|
m_CullTransparentMesh: 1
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--- !u!1 &1266773203
|
--- !u!1 &1266773203
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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@ -4703,8 +5013,8 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -38.8}
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m_AnchoredPosition: {x: 2.8591, y: -36.5711}
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m_SizeDelta: {x: 200, y: 50}
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m_SizeDelta: {x: 194.2818, y: 45.5423}
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1770783106
|
--- !u!114 &1770783106
|
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MonoBehaviour:
|
MonoBehaviour:
|
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@ -5610,6 +5920,7 @@ RectTransform:
|
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m_ConstrainProportionsScale: 1
|
m_ConstrainProportionsScale: 1
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m_Children:
|
m_Children:
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- {fileID: 2008743696}
|
- {fileID: 2008743696}
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|
- {fileID: 991600092}
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m_Father: {fileID: 2027556832}
|
m_Father: {fileID: 2027556832}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
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@ -5768,7 +6079,7 @@ GameObject:
|
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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m_IsActive: 1
|
m_IsActive: 0
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--- !u!224 &2027556832
|
--- !u!224 &2027556832
|
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RectTransform:
|
RectTransform:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,69 +1,107 @@
|
|||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class CameraManager : MonoBehaviour
|
public class CameraManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public WebCamTexture webCamTexture;
|
public WebCamTexture wTexture;
|
||||||
|
public WebCamDevice wDevice;
|
||||||
public Button freezeButton;
|
public Button freezeButton;
|
||||||
public Button resumeButton;
|
public Button resumeButton;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
webCamTexture = new WebCamTexture();
|
wDevice = WebCamTexture.devices.First(x => x.isFrontFacing == false);
|
||||||
//gameObject.transform.rotation = transform.rotation * Quaternion.AngleAxis(webCamTexture.videoRotationAngle, Vector3.up);
|
wTexture = new WebCamTexture(wDevice.name);
|
||||||
WebcamResume();
|
WebcamResume();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var x = 0;
|
Texture2D cropped = CropTexture(wTexture);
|
||||||
var y = 0;
|
Texture2D rotated = RotateTexture(cropped, !wDevice.isFrontFacing);
|
||||||
var size = webCamTexture.height;
|
|
||||||
|
|
||||||
if (webCamTexture.height > webCamTexture.width)
|
gameObject.GetComponent<RawImage>().texture = rotated;
|
||||||
{
|
gameObject.GetComponent<RawImage>().material.mainTexture = rotated;
|
||||||
size = webCamTexture.width;
|
|
||||||
y = (webCamTexture.height - webCamTexture.width) / 2;
|
|
||||||
}
|
|
||||||
else if (webCamTexture.height < webCamTexture.width)
|
|
||||||
{
|
|
||||||
size = webCamTexture.height;
|
|
||||||
x = (webCamTexture.width - webCamTexture.height) / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
Texture2D cropped = new(size, size);
|
|
||||||
cropped.SetPixels(webCamTexture.GetPixels(x, y, size, size));
|
|
||||||
cropped.Apply();
|
|
||||||
|
|
||||||
gameObject.GetComponent<RawImage>().texture = cropped;
|
|
||||||
gameObject.GetComponent<RawImage>().material.mainTexture = cropped;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WebcamResume()
|
public void WebcamResume()
|
||||||
{
|
{
|
||||||
webCamTexture.Play();
|
wTexture.Play();
|
||||||
freezeButton.gameObject.SetActive(true);
|
freezeButton.gameObject.SetActive(true);
|
||||||
resumeButton.gameObject.SetActive(false);
|
resumeButton.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WebcamChange()
|
public void WebcamChange()
|
||||||
{
|
{
|
||||||
foreach (WebCamDevice webCamDevice in WebCamTexture.devices)
|
foreach (WebCamDevice loopDevice in WebCamTexture.devices)
|
||||||
{
|
{
|
||||||
if (webCamTexture.deviceName != webCamDevice.name)
|
if ((wDevice.isFrontFacing && !loopDevice.isFrontFacing) || (!wDevice.isFrontFacing && loopDevice.isFrontFacing))
|
||||||
{
|
{
|
||||||
webCamTexture = new WebCamTexture(webCamDevice.name);
|
wDevice = loopDevice;
|
||||||
|
wTexture = new WebCamTexture(wDevice.name);
|
||||||
WebcamResume();
|
WebcamResume();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WebcamStop()
|
public void WebcamStop()
|
||||||
{
|
{
|
||||||
webCamTexture.Stop();
|
wTexture.Stop();
|
||||||
freezeButton.gameObject.SetActive(false);
|
freezeButton.gameObject.SetActive(false);
|
||||||
resumeButton.gameObject.SetActive(true);
|
resumeButton.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Texture2D RotateTexture(Texture2D originalTexture, bool clockwise)
|
||||||
|
{
|
||||||
|
Color32[] original = originalTexture.GetPixels32();
|
||||||
|
Color32[] rotated = new Color32[original.Length];
|
||||||
|
int w = originalTexture.width;
|
||||||
|
int h = originalTexture.height;
|
||||||
|
|
||||||
|
int iRotated, iOriginal;
|
||||||
|
|
||||||
|
for (int j = 0; j < h; ++j)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < w; ++i)
|
||||||
|
{
|
||||||
|
iRotated = (i + 1) * h - j - 1;
|
||||||
|
iOriginal = clockwise ? original.Length - 1 - (j * w + i) : j * w + i;
|
||||||
|
rotated[iRotated] = original[iOriginal];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D rotatedTexture = new(h, w);
|
||||||
|
rotatedTexture.SetPixels32(rotated);
|
||||||
|
rotatedTexture.Apply();
|
||||||
|
|
||||||
|
return rotatedTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D CropTexture(WebCamTexture originalTexture)
|
||||||
|
{
|
||||||
|
var x = 0;
|
||||||
|
var y = 0;
|
||||||
|
var size = originalTexture.height;
|
||||||
|
|
||||||
|
if (originalTexture.height > originalTexture.width)
|
||||||
|
{
|
||||||
|
size = originalTexture.width;
|
||||||
|
y = (originalTexture.height - originalTexture.width) / 2;
|
||||||
|
}
|
||||||
|
else if (originalTexture.height < originalTexture.width)
|
||||||
|
{
|
||||||
|
size = originalTexture.height;
|
||||||
|
x = (originalTexture.width - originalTexture.height) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D croppedTexture = new(size, size);
|
||||||
|
croppedTexture.SetPixels(originalTexture.GetPixels(x, y, size, size));
|
||||||
|
croppedTexture.Apply();
|
||||||
|
|
||||||
|
return croppedTexture;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Firebase.Database;
|
||||||
|
using Firebase.Extensions;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is the game state manager on the phone side
|
/// This is the game state manager on the phone side
|
||||||
@ -12,17 +16,58 @@ public class GameManager : MonoBehaviour
|
|||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
private List<Player> players = new List<Player>();
|
private List<Player> players = new List<Player>();
|
||||||
|
|
||||||
|
[Header("Temp variables")]
|
||||||
|
public bool isRoomExist = true;
|
||||||
|
public bool isPlayerExist = true;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Other component")]
|
||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
private float currentExplanationTime = 0;
|
private float currentExplanationTime = 0;
|
||||||
|
|
||||||
public InputField roomCodeField;
|
[Header("Home Component")]
|
||||||
|
public TMP_InputField roomCodeField;
|
||||||
public TextMeshProUGUI roomError;
|
public TextMeshProUGUI roomError;
|
||||||
public InputField playerNameField;
|
public TMP_InputField playerNameField;
|
||||||
public TextMeshProUGUI nameError;
|
public TextMeshProUGUI nameError;
|
||||||
|
public UnityEngine.UI.Button submitNewPlayer;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("WaitingRoom Component")]
|
||||||
|
public TextMeshProUGUI listPlayersUI;
|
||||||
|
public GameObject submitStartGame;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Pages")]
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject HomeConnection;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingRoom;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject BeforeStart;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject TakePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject VotePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingOtherPlayers;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject EndGame;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private DatabaseReference realtimeDB;
|
||||||
|
private Room myRoom;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
currentExplanationTime = explanationTime;
|
currentExplanationTime = explanationTime;
|
||||||
|
HomeConnection.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameState GetCurrentState()
|
public GameState GetCurrentState()
|
||||||
@ -30,17 +75,100 @@ public GameState GetCurrentState()
|
|||||||
return currentState;
|
return currentState;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||||
|
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||||
|
Debug.Log("Realtime DB initialized");
|
||||||
|
|
||||||
|
//TODO MARINE : enable the submit button here. Disabled it at start
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send your name and game room to the server
|
/// Send your name and game room to the server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PlayerValidateNameAndServerRoom()
|
public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||||
{
|
{
|
||||||
//check if the room exists, if not display an error message
|
//check if the room exists, if not display an error message
|
||||||
|
realtimeDB.Child("rooms").Child(_code).GetValueAsync().ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
if (task.IsFaulted)
|
||||||
|
{
|
||||||
|
Debug.LogException(task.Exception);
|
||||||
|
}
|
||||||
|
else if (task.IsCompleted)
|
||||||
|
{
|
||||||
|
DataSnapshot snapshot = task.Result;
|
||||||
|
if (snapshot == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("The room doesn't exists");
|
||||||
|
roomError.text = "Error: the room doesn't exists";
|
||||||
|
roomError.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
myRoom = JsonUtility.FromJson<Room>(snapshot.GetRawJsonValue());
|
||||||
|
realtimeDB.Child("rooms").Child(_code).ChildChanged += OnRoomUpdate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
string playerName = playerNameField.text;
|
||||||
|
string roomCode = roomCodeField.text;
|
||||||
|
|
||||||
|
// send to the server the room code and the player name
|
||||||
|
|
||||||
|
// MORGANE ENVOIE AU SERV
|
||||||
|
|
||||||
|
// answer isPlayerExist and isRoomExist
|
||||||
|
|
||||||
//if succeed, then the player to the server
|
//if succeed, then the player to the server
|
||||||
|
if (isPlayerExist && isRoomExist)
|
||||||
|
{
|
||||||
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
HomeConnection.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
|
//TEMP
|
||||||
|
Player player = new Player();
|
||||||
|
player.SetName(playerName);
|
||||||
|
player.id = "1";
|
||||||
|
|
||||||
|
players.Add(player);
|
||||||
|
if (players.Count == 1)
|
||||||
|
{
|
||||||
|
submitStartGame.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
Player player2 = new Player();
|
||||||
|
player2.SetName("3J");
|
||||||
|
player2.id = "2";
|
||||||
|
Player player3 = new Player();
|
||||||
|
player3.SetName("3J");
|
||||||
|
player3.id = "3";
|
||||||
|
Player player4 = new Player();
|
||||||
|
player4.SetName("3J");
|
||||||
|
player4.id = "4";
|
||||||
|
Player player5 = new Player();
|
||||||
|
player5.SetName("3J");
|
||||||
|
player5.id = "5";
|
||||||
|
Player player6 = new Player();
|
||||||
|
player6.SetName("3J");
|
||||||
|
player6.id = "6";
|
||||||
|
|
||||||
|
|
||||||
|
players.Add(player2);
|
||||||
|
players.Add(player3);
|
||||||
|
players.Add(player4);
|
||||||
|
players.Add(player5);
|
||||||
|
players.Add(player6);
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
}
|
||||||
|
// else we show the errors
|
||||||
|
roomError.gameObject.SetActive(!isRoomExist);
|
||||||
|
nameError.gameObject.SetActive(!isPlayerExist);
|
||||||
|
|
||||||
|
|
||||||
//if succeed, change the state and change page
|
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -48,6 +176,12 @@ public void PlayerValidateNameAndServerRoom()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
{
|
{
|
||||||
|
// send Start Game
|
||||||
|
|
||||||
|
currentState = GameState.Explanation;
|
||||||
|
WaitingRoom.SetActive(false);
|
||||||
|
BeforeStart.SetActive(true);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,7 +192,9 @@ public void StartGame()
|
|||||||
/// <param name="_prompt">The prompt to display</param>
|
/// <param name="_prompt">The prompt to display</param>
|
||||||
public void MakeAProposition(Prompt _prompt)
|
public void MakeAProposition(Prompt _prompt)
|
||||||
{
|
{
|
||||||
|
currentState = GameState.MakeProposition;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -99,9 +235,28 @@ public void DisplayEndScreen()
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Automatically called when something change in your room
|
/// Automatically called when something change in your room
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnRoomUpdate()
|
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
||||||
{
|
{
|
||||||
|
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||||
|
switch (currentState)
|
||||||
|
{
|
||||||
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
|
{
|
||||||
|
// players = new list en fonction de ce qu'envoie fangh
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdateDisplayedListUser()
|
||||||
|
{
|
||||||
|
listPlayersUI.text = string.Empty;
|
||||||
|
for (int i = 0; i < players.Count; i++)
|
||||||
|
{
|
||||||
|
listPlayersUI.text += "\n" + players[i].name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,31 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PhoneLoop : MonoBehaviour
|
public class PhoneLoop : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject homeConnection;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingRoom;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject BeforeStart;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject TakePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject VotePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingOtherPlayers;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject EndGame;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
homeConnection.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -15,4 +33,69 @@ void Update()
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShowWaititngRoom()
|
||||||
|
{
|
||||||
|
homeConnection.SetActive(false);
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowBeforeStart()
|
||||||
|
{
|
||||||
|
WaitingRoom.SetActive(false);
|
||||||
|
BeforeStart.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowTakePicture()
|
||||||
|
{
|
||||||
|
BeforeStart.SetActive(false);
|
||||||
|
TakePicture.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void showWaitingOtherPlayers()
|
||||||
|
{
|
||||||
|
if (TakePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
TakePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
if (VotePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
VotePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
WaitingOtherPlayers.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowVotePicture()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (TakePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
TakePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
if (WaitingOtherPlayers.activeInHierarchy)
|
||||||
|
{
|
||||||
|
WaitingOtherPlayers.SetActive(false);
|
||||||
|
}
|
||||||
|
VotePicture.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowEndGame()
|
||||||
|
{
|
||||||
|
WaitingOtherPlayers.SetActive(false) ;
|
||||||
|
EndGame.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[ContextMenu("Fake Player Connection")]
|
||||||
|
private void FakePlayerConnection()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -46,7 +46,6 @@ private void Awake()
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
}
|
}
|
||||||
@ -106,6 +105,7 @@ public void CreateNewRoom()
|
|||||||
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
Debug.Log($"room {currentRoom.code} has been created on the server");
|
Debug.Log($"room {currentRoom.code} has been created on the server");
|
||||||
|
realtimeDB.Child("rooms").Child(newRoom.code).Child("players").ChildAdded += PlayerConnect;
|
||||||
//TODO MARINE : uncomment and reference the correct game object
|
//TODO MARINE : uncomment and reference the correct game object
|
||||||
//roomCodeLabel.text = currentRoom.code;
|
//roomCodeLabel.text = currentRoom.code;
|
||||||
});
|
});
|
||||||
@ -210,9 +210,18 @@ public void GenerateCouples()
|
|||||||
/// is automatically called when a player connect to the room
|
/// is automatically called when a player connect to the room
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_player"></param>
|
/// <param name="_player"></param>
|
||||||
public void PlayerConnect(Player _player)
|
public void PlayerConnect(object sender, ChildChangedEventArgs args)
|
||||||
{
|
{
|
||||||
|
if (args.DatabaseError != null)
|
||||||
|
{
|
||||||
|
Debug.LogError(args.DatabaseError.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string JSON = args.Snapshot.GetRawJsonValue();
|
||||||
|
Player joinedPlayer = JsonUtility.FromJson<Player>(JSON);
|
||||||
|
Debug.Log($"{joinedPlayer.name} has joined the room");
|
||||||
|
//TODO Marine : do somtethjing with the newly joinde player
|
||||||
}
|
}
|
||||||
|
|
||||||
[ContextMenu("Fake Player Connection")]
|
[ContextMenu("Fake Player Connection")]
|
||||||
|
@ -48,6 +48,7 @@ PlayerSettings:
|
|||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
m_ActiveColorSpace: 1
|
m_ActiveColorSpace: 1
|
||||||
|
unsupportedMSAAFallback: 0
|
||||||
m_SpriteBatchVertexThreshold: 300
|
m_SpriteBatchVertexThreshold: 300
|
||||||
m_MTRendering: 1
|
m_MTRendering: 1
|
||||||
mipStripping: 0
|
mipStripping: 0
|
||||||
@ -75,6 +76,7 @@ PlayerSettings:
|
|||||||
androidMinimumWindowWidth: 400
|
androidMinimumWindowWidth: 400
|
||||||
androidMinimumWindowHeight: 300
|
androidMinimumWindowHeight: 300
|
||||||
androidFullscreenMode: 1
|
androidFullscreenMode: 1
|
||||||
|
androidAutoRotationBehavior: 1
|
||||||
defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
|
||||||
macRetinaSupport: 1
|
macRetinaSupport: 1
|
||||||
runInBackground: 1
|
runInBackground: 1
|
||||||
@ -86,6 +88,7 @@ PlayerSettings:
|
|||||||
hideHomeButton: 0
|
hideHomeButton: 0
|
||||||
submitAnalytics: 1
|
submitAnalytics: 1
|
||||||
usePlayerLog: 1
|
usePlayerLog: 1
|
||||||
|
dedicatedServerOptimizations: 0
|
||||||
bakeCollisionMeshes: 0
|
bakeCollisionMeshes: 0
|
||||||
forceSingleInstance: 0
|
forceSingleInstance: 0
|
||||||
useFlipModelSwapchain: 1
|
useFlipModelSwapchain: 1
|
||||||
@ -125,6 +128,7 @@ PlayerSettings:
|
|||||||
switchNVNMaxPublicTextureIDCount: 0
|
switchNVNMaxPublicTextureIDCount: 0
|
||||||
switchNVNMaxPublicSamplerIDCount: 0
|
switchNVNMaxPublicSamplerIDCount: 0
|
||||||
switchNVNGraphicsFirmwareMemory: 32
|
switchNVNGraphicsFirmwareMemory: 32
|
||||||
|
switchMaxWorkerMultiple: 8
|
||||||
stadiaPresentMode: 0
|
stadiaPresentMode: 0
|
||||||
stadiaTargetFramerate: 0
|
stadiaTargetFramerate: 0
|
||||||
vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
|
||||||
@ -133,6 +137,8 @@ PlayerSettings:
|
|||||||
vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
|
visionOSBundleVersion: 1.0
|
||||||
|
tvOSBundleVersion: 1.0
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
@ -145,6 +151,7 @@ PlayerSettings:
|
|||||||
isWsaHolographicRemotingEnabled: 0
|
isWsaHolographicRemotingEnabled: 0
|
||||||
enableFrameTimingStats: 0
|
enableFrameTimingStats: 0
|
||||||
enableOpenGLProfilerGPURecorders: 1
|
enableOpenGLProfilerGPURecorders: 1
|
||||||
|
allowHDRDisplaySupport: 0
|
||||||
useHDRDisplay: 0
|
useHDRDisplay: 0
|
||||||
hdrBitDepth: 0
|
hdrBitDepth: 0
|
||||||
m_ColorGamuts: 00000000
|
m_ColorGamuts: 00000000
|
||||||
@ -590,7 +597,7 @@ PlayerSettings:
|
|||||||
switchSocketConcurrencyLimit: 14
|
switchSocketConcurrencyLimit: 14
|
||||||
switchScreenResolutionBehavior: 2
|
switchScreenResolutionBehavior: 2
|
||||||
switchUseCPUProfiler: 0
|
switchUseCPUProfiler: 0
|
||||||
switchUseGOLDLinker: 0
|
switchEnableFileSystemTrace: 0
|
||||||
switchLTOSetting: 0
|
switchLTOSetting: 0
|
||||||
switchApplicationID: 0x01004b9000490000
|
switchApplicationID: 0x01004b9000490000
|
||||||
switchNSODependencies:
|
switchNSODependencies:
|
||||||
@ -720,7 +727,6 @@ PlayerSettings:
|
|||||||
switchSocketBufferEfficiency: 4
|
switchSocketBufferEfficiency: 4
|
||||||
switchSocketInitializeEnabled: 1
|
switchSocketInitializeEnabled: 1
|
||||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
switchPlayerConnectionEnabled: 1
|
|
||||||
switchUseNewStyleFilepaths: 1
|
switchUseNewStyleFilepaths: 1
|
||||||
switchUseLegacyFmodPriorities: 0
|
switchUseLegacyFmodPriorities: 0
|
||||||
switchUseMicroSleepForYield: 1
|
switchUseMicroSleepForYield: 1
|
||||||
@ -834,7 +840,7 @@ PlayerSettings:
|
|||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Android: 1
|
Android: 0
|
||||||
Standalone: 1
|
Standalone: 1
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
il2cppCodeGeneration: {}
|
il2cppCodeGeneration: {}
|
||||||
|
Loading…
Reference in New Issue
Block a user