Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
c8272c0b99
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--- !u!114 &1452182577
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@ -5728,12 +5764,12 @@ GameObject:
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--- !u!114 &1794849355
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--- !u!114 &1794849355
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MonoBehaviour:
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MonoBehaviour:
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@ -6210,14 +6246,14 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Texture: {fileID: 2800000, guid: 51cab6d235722024da1a1ba85f4d2e99, type: 3}
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@ -6733,15 +6769,15 @@ RectTransform:
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m_GameObject: {fileID: 1854893634}
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m_LocalPosition: {x: 0, y: 0, z: -305.91254}
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m_LocalPosition: {x: 0, y: 0, z: -305.91254}
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m_LocalScale: {x: 0.5433541, y: 0.5433541, z: 0.5433541}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 987875882}
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m_Father: {fileID: 987875882}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -610, y: -20.49218}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1854893636
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--- !u!114 &1854893636
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MonoBehaviour:
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MonoBehaviour:
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@ -6763,17 +6799,17 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_text: Player 191234567
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m_text: 01234567890123456
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 8890805173838430465, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterial: {fileID: 0}
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m_fontColor32:
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_colorMode: 3
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m_fontColorGradient:
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m_fontColorGradient:
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@ -6790,15 +6826,15 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontWeight: 400
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_wordSpacing: 0
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@ -7623,15 +7659,15 @@ RectTransform:
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m_GameObject: {fileID: 2065109612}
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m_GameObject: {fileID: 2065109612}
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m_LocalPosition: {x: 0, y: 0, z: -305.91254}
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m_LocalPosition: {x: 0, y: 0, z: -305.91254}
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m_LocalScale: {x: 0.5433541, y: 0.5433541, z: 0.5433541}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 987875882}
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m_Father: {fileID: 987875882}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2065109614
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--- !u!114 &2065109614
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MonoBehaviour:
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MonoBehaviour:
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@ -7653,17 +7689,17 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: Player 191234567
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m_text: 01234567890123456
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 8890805173838430465, guid: 72af27804d5aa49408430b4b2500f877, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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|
m_colorMode: 3
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m_fontColorGradient:
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m_fontColorGradient:
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@ -7680,15 +7716,15 @@ MonoBehaviour:
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m_faceColor:
|
m_faceColor:
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serializedVersion: 2
|
serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSizeBase: 32
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_wordSpacing: 0
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@ -7762,10 +7798,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 6747543}
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m_Father: {fileID: 6747543}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 700, y: -300}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 300, y: 200}
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m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2137991537
|
--- !u!114 &2137991537
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
[JsonObject]
|
[JsonObject]
|
||||||
@ -8,17 +9,21 @@ public class Player
|
|||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
public string id;
|
public string id;
|
||||||
|
public float creationDate;
|
||||||
|
|
||||||
[JsonConstructor]
|
[JsonConstructor]
|
||||||
public Player(string _name, string _id)
|
public Player(string _name, string _id, float _creationDate)
|
||||||
{
|
{
|
||||||
name = _name;
|
name = _name;
|
||||||
id = _id;
|
id = _id;
|
||||||
|
creationDate = _creationDate;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player(string _name)
|
public Player(string _name)
|
||||||
{
|
{
|
||||||
id = Guid.NewGuid().ToString();
|
id = Guid.NewGuid().ToString();
|
||||||
|
creationDate = Time.time;
|
||||||
SetName(_name);
|
SetName(_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ public class Room
|
|||||||
public Dictionary<string, Player> players;
|
public Dictionary<string, Player> players;
|
||||||
public int currentQuestion;
|
public int currentQuestion;
|
||||||
public double creationDate;
|
public double creationDate;
|
||||||
|
public int currentState;
|
||||||
|
|
||||||
public Room(string _code)
|
public Room(string _code)
|
||||||
{
|
{
|
||||||
@ -20,6 +20,7 @@ public Room(string _code)
|
|||||||
players = new Dictionary<string, Player>();
|
players = new Dictionary<string, Player>();
|
||||||
questions = new Dictionary<string, Question>();
|
questions = new Dictionary<string, Question>();
|
||||||
currentQuestion = 0;
|
currentQuestion = 0;
|
||||||
|
currentState = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Player> GetPlayerList()
|
public List<Player> GetPlayerList()
|
||||||
@ -31,5 +32,10 @@ public List<Question> GetQuestionList()
|
|||||||
{
|
{
|
||||||
return new List<Question>(questions.Values);
|
return new List<Question>(questions.Values);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setPlayersAreReady(int _state)
|
||||||
|
{
|
||||||
|
currentState = _state;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Firebase.Database;
|
using Firebase.Database;
|
||||||
using Firebase.Extensions;
|
using Firebase.Extensions;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -12,6 +13,7 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
private List<Player> players = new();
|
private List<Player> players = new();
|
||||||
|
private bool isFirst = false;
|
||||||
public Player currentPlayer = null;
|
public Player currentPlayer = null;
|
||||||
|
|
||||||
[Header("Other component")]
|
[Header("Other component")]
|
||||||
@ -53,6 +55,12 @@ private void Start()
|
|||||||
HomeConnection.SetActive(true);
|
HomeConnection.SetActive(true);
|
||||||
submitNewPlayer.interactable = false;
|
submitNewPlayer.interactable = false;
|
||||||
}
|
}
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
|
||||||
|
Debug.Log($"delete player {currentPlayer.name}");
|
||||||
|
myRoom = null;
|
||||||
|
}
|
||||||
|
|
||||||
public GameState GetCurrentState()
|
public GameState GetCurrentState()
|
||||||
{
|
{
|
||||||
@ -122,7 +130,10 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
|||||||
WaitingRoom.SetActive(true);
|
WaitingRoom.SetActive(true);
|
||||||
HomeConnection.SetActive(false);
|
HomeConnection.SetActive(false);
|
||||||
|
|
||||||
UpdateDisplayedListUser();
|
List<Player> list = new List<Player>();
|
||||||
|
list.Add(currentPlayer);
|
||||||
|
|
||||||
|
UpdateDisplayedListUser(list) ;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -186,9 +197,32 @@ private void JoinRoom(Action callback_OnRoomJoined)
|
|||||||
public void StartGame()
|
public void StartGame()
|
||||||
{
|
{
|
||||||
// send Start Game
|
// send Start Game
|
||||||
currentState = GameState.Explanation;
|
myRoom.setPlayersAreReady(1);
|
||||||
WaitingRoom.SetActive(false);
|
string JSON = JsonUtility.ToJson(myRoom);
|
||||||
BeforeStart.SetActive(true);
|
Debug.Log(JSON);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
if (task.IsFaulted)
|
||||||
|
{
|
||||||
|
Debug.LogException(task.Exception);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"start the game", this);
|
||||||
|
currentState = GameState.Explanation;
|
||||||
|
WaitingRoom.SetActive(false);
|
||||||
|
BeforeStart.SetActive(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogException(ex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -242,7 +276,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@ -253,16 +287,15 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
|||||||
{
|
{
|
||||||
case GameState.WaitingForOtherPlayersToJoin:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
{
|
{
|
||||||
|
CheckIfIAmTheFirst(myRoom.GetPlayerList());
|
||||||
// players = new list en fonction de ce qu'envoie fangh
|
UpdateDisplayedListUser(myRoom.GetPlayerList());
|
||||||
UpdateDisplayedListUser();
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void UpdateDisplayedListUser()
|
private void UpdateDisplayedListUser(List<Player> players)
|
||||||
{
|
{
|
||||||
listPlayersUI.text = string.Empty;
|
listPlayersUI.text = string.Empty;
|
||||||
for (int i = 0; i < players.Count; i++)
|
for (int i = 0; i < players.Count; i++)
|
||||||
@ -271,6 +304,18 @@ private void UpdateDisplayedListUser()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CheckIfIAmTheFirst(List<Player> players)
|
||||||
|
{
|
||||||
|
if (players.Count > 1)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void OnClickSubmitSignIn()
|
public void OnClickSubmitSignIn()
|
||||||
{
|
{
|
||||||
@ -282,14 +327,15 @@ public void OnClickSubmitSignIn()
|
|||||||
|
|
||||||
public enum GameState
|
public enum GameState
|
||||||
{
|
{
|
||||||
EnteringName,
|
EnteringName = 0,
|
||||||
WaitingForOtherPlayersToJoin,
|
WaitingForOtherPlayersToJoin = 1,
|
||||||
Explanation,
|
Explanation = 2,
|
||||||
MakeProposition,
|
MakeProposition = 3,
|
||||||
PropositionsSent,
|
PropositionsSent = 4,
|
||||||
WaitingForOtherPlayers,
|
MakeVote = 5,
|
||||||
VotingTime,
|
VoteSent = 6,
|
||||||
Ending
|
Score = 7,
|
||||||
|
Ending = 8
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,17 +9,27 @@
|
|||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<TextMeshProUGUI> playerLabels = new List<TextMeshProUGUI>();
|
[Header("Waiting For Players Page")]
|
||||||
|
public GameObject waitingForPlayersPage;
|
||||||
private RoomState currentState;
|
/// <summary>
|
||||||
private Room myRoom = null;
|
/// TextMeshPro that show the value of the current rooom code
|
||||||
private List<Player> players;
|
/// </summary>
|
||||||
|
public TextMeshProUGUI roomCodeLabel;
|
||||||
|
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
||||||
public PromptList promptList;
|
public PromptList promptList;
|
||||||
|
|
||||||
|
[Header("Waiting For Proposition Page")]
|
||||||
|
public GameObject waitingForPropositionsPage;
|
||||||
|
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
|
||||||
public float propositionTime = 60;
|
public float propositionTime = 60;
|
||||||
|
private float propositionCurrentTime = 0;
|
||||||
|
public TextMeshProUGUI timerGUI;
|
||||||
|
|
||||||
|
private GameState currentState;
|
||||||
|
private Room myRoom = null;
|
||||||
|
|
||||||
public float votingTime = 20;
|
public float votingTime = 20;
|
||||||
|
|
||||||
private float propositionCurrentTime = 0;
|
|
||||||
private float votingCurrentTime = 0;
|
private float votingCurrentTime = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -36,15 +46,10 @@ public class RoomManager : MonoBehaviour
|
|||||||
|
|
||||||
DatabaseReference realtimeDB;
|
DatabaseReference realtimeDB;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// TextMeshPro that show the value of the current rooom code
|
|
||||||
/// </summary>
|
|
||||||
public TextMeshProUGUI roomCodeLabel;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
currentState = RoomState.None;
|
currentState = GameState.EnteringName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -53,14 +58,14 @@ private void Start()
|
|||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
DisableAllPlayerLabels();
|
DisableAllPlayerLabels();
|
||||||
currentState = RoomState.WaitingForPlayers;
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisableAllPlayerLabels()
|
private void DisableAllPlayerLabels()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < playerLabels.Count; i++)
|
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
||||||
{
|
{
|
||||||
playerLabels[i].text = $"Waiting for P{i + 1}";
|
waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,7 +103,6 @@ private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
|||||||
else if (task.IsCompleted)
|
else if (task.IsCompleted)
|
||||||
{
|
{
|
||||||
DataSnapshot snapshot = task.Result;
|
DataSnapshot snapshot = task.Result;
|
||||||
Debug.Log(snapshot.Value);
|
|
||||||
if (snapshot.Value != null)
|
if (snapshot.Value != null)
|
||||||
{
|
{
|
||||||
string JSON = snapshot.GetRawJsonValue();
|
string JSON = snapshot.GetRawJsonValue();
|
||||||
@ -171,11 +175,6 @@ private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
|
|||||||
return random;
|
return random;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisplayRoomCode()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayerSendProposition(Proposition _proposition)
|
public void PlayerSendProposition(Proposition _proposition)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -186,7 +185,10 @@ public void PlayerSendProposition(Proposition _proposition)
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void HostStartGame()
|
public void HostStartGame()
|
||||||
{
|
{
|
||||||
|
currentState = GameState.MakeProposition;
|
||||||
|
waitingForPropositionsPage.SetActive(true);
|
||||||
|
waitingForPlayersPage.SetActive(false);
|
||||||
|
propositionCurrentTime = propositionTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -234,8 +236,8 @@ public void OnPropositionUpdate()
|
|||||||
public void GeneratePrompts()
|
public void GeneratePrompts()
|
||||||
{
|
{
|
||||||
System.Random rnd = new();
|
System.Random rnd = new();
|
||||||
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(players.Count() * 2).ToList();
|
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
|
||||||
List<Player> fullPlayers = players.Concat(players).OrderBy(x => rnd.Next()).ToList();
|
List<Player> fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
|
||||||
Dictionary<string, Question> questions = new();
|
Dictionary<string, Question> questions = new();
|
||||||
|
|
||||||
foreach (Prompt prompt in prompts)
|
foreach (Prompt prompt in prompts)
|
||||||
@ -292,9 +294,12 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
|
|
||||||
switch (currentState)
|
switch (currentState)
|
||||||
{
|
{
|
||||||
case RoomState.WaitingForPlayers:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
break;
|
break;
|
||||||
|
case GameState.MakeProposition:
|
||||||
|
HostStartGame();
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -310,7 +315,7 @@ private void UpdateConnectedPlayerList(List<Player> _players)
|
|||||||
for (int i = 0; i < _players.Count; i++)
|
for (int i = 0; i < _players.Count; i++)
|
||||||
{
|
{
|
||||||
Debug.Log($"player {i} = {_players[i].name}");
|
Debug.Log($"player {i} = {_players[i].name}");
|
||||||
playerLabels[i].text = _players[i].name;
|
waitingForPlayersLabels[i].text = _players[i].name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -323,13 +328,3 @@ private void FakePlayerConnection()
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum RoomState
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
WaitingForPlayers,
|
|
||||||
WaitingForPropositions,
|
|
||||||
ShowPropositions,
|
|
||||||
ShowVoters,
|
|
||||||
Score
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user