connect UI
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@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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/// <summary>
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/// This is the game state manager on the phone side
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@ -12,17 +14,50 @@ public class GameManager : MonoBehaviour
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private GameState currentState;
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||||
private List<Player> players = new List<Player>();
|
||||
|
||||
[Header("Temp variables")]
|
||||
public bool isRoomExist = true;
|
||||
public bool isPlayerExist = true;
|
||||
|
||||
|
||||
[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
||||
private float currentExplanationTime = 0;
|
||||
|
||||
public InputField roomCodeField;
|
||||
[Header("Home Component")]
|
||||
public TMP_InputField roomCodeField;
|
||||
public TextMeshProUGUI roomError;
|
||||
public InputField playerNameField;
|
||||
public TMP_InputField playerNameField;
|
||||
public TextMeshProUGUI nameError;
|
||||
public UnityEngine.UI.Button submitNewPlayer;
|
||||
|
||||
|
||||
[Header("WaitingRoom Component")]
|
||||
public TextMeshProUGUI listPlayersUI;
|
||||
public GameObject submitStartGame;
|
||||
|
||||
|
||||
[Header("Pages")]
|
||||
[SerializeField]
|
||||
public GameObject HomeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
currentExplanationTime = explanationTime;
|
||||
HomeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
public GameState GetCurrentState()
|
||||
@ -35,12 +70,63 @@ public GameState GetCurrentState()
|
||||
/// </summary>
|
||||
public void PlayerValidateNameAndServerRoom()
|
||||
{
|
||||
//check if the room exists, if not display an error message
|
||||
String playerName = playerNameField.text;
|
||||
String roomCode = roomCodeField.text;
|
||||
|
||||
// send to the server the room code and the player name
|
||||
|
||||
// MORGANE ENVOIE AU SERV
|
||||
|
||||
// answer isPlayerExist and isRoomExist
|
||||
|
||||
//if succeed, then the player to the server
|
||||
|
||||
//if succeed, change the state and change page
|
||||
if (isPlayerExist && isRoomExist)
|
||||
{
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
WaitingRoom.SetActive(true);
|
||||
HomeConnection.SetActive(false);
|
||||
|
||||
|
||||
//TEMP
|
||||
Player player = new Player();
|
||||
player.SetName(playerName);
|
||||
player.id = "1";
|
||||
|
||||
players.Add(player);
|
||||
if (players.Count == 1)
|
||||
{
|
||||
submitStartGame.SetActive(true);
|
||||
}
|
||||
|
||||
Player player2 = new Player();
|
||||
player2.SetName("3J");
|
||||
player2.id = "2";
|
||||
Player player3 = new Player();
|
||||
player3.SetName("3J");
|
||||
player3.id = "3";
|
||||
Player player4 = new Player();
|
||||
player4.SetName("3J");
|
||||
player4.id = "4";
|
||||
Player player5 = new Player();
|
||||
player5.SetName("3J");
|
||||
player5.id = "5";
|
||||
Player player6 = new Player();
|
||||
player6.SetName("3J");
|
||||
player6.id = "6";
|
||||
|
||||
|
||||
players.Add(player2);
|
||||
players.Add(player3);
|
||||
players.Add(player4);
|
||||
players.Add(player5);
|
||||
players.Add(player6);
|
||||
UpdateDisplayedListUser();
|
||||
}
|
||||
// else we show the errors
|
||||
roomError.gameObject.SetActive(!isRoomExist);
|
||||
nameError.gameObject.SetActive(!isPlayerExist);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -48,6 +134,12 @@ public void PlayerValidateNameAndServerRoom()
|
||||
/// </summary>
|
||||
public void StartGame()
|
||||
{
|
||||
// send Start Game
|
||||
|
||||
currentState = GameState.Explanation;
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -58,6 +150,8 @@ public void StartGame()
|
||||
/// <param name="_prompt">The prompt to display</param>
|
||||
public void MakeAProposition(Prompt _prompt)
|
||||
{
|
||||
currentState = GameState.MakeProposition;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -101,7 +195,25 @@ public void DisplayEndScreen()
|
||||
/// </summary>
|
||||
private void OnRoomUpdate()
|
||||
{
|
||||
switch (currentState)
|
||||
{
|
||||
case GameState.WaitingForOtherPlayersToJoin:
|
||||
{
|
||||
// players = new list en fonction de ce qu'envoie fangh
|
||||
UpdateDisplayedListUser();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UpdateDisplayedListUser()
|
||||
{
|
||||
listPlayersUI.text = string.Empty;
|
||||
for (int i = 0; i < players.Count; i++)
|
||||
{
|
||||
listPlayersUI.text += "\n" + players[i].name;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,13 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class PhoneLoop : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
[SerializeField]
|
||||
public GameObject homeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
homeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -15,4 +33,69 @@ void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ShowWaititngRoom()
|
||||
{
|
||||
homeConnection.SetActive(false);
|
||||
WaitingRoom.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowBeforeStart()
|
||||
{
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowTakePicture()
|
||||
{
|
||||
BeforeStart.SetActive(false);
|
||||
TakePicture.SetActive(true);
|
||||
}
|
||||
|
||||
void showWaitingOtherPlayers()
|
||||
{
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (VotePicture.activeInHierarchy)
|
||||
{
|
||||
VotePicture.SetActive(false);
|
||||
}
|
||||
WaitingOtherPlayers.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowVotePicture()
|
||||
{
|
||||
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (WaitingOtherPlayers.activeInHierarchy)
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
}
|
||||
VotePicture.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
void ShowEndGame()
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false) ;
|
||||
EndGame.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Fake Player Connection")]
|
||||
private void FakePlayerConnection()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user