connect UI
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m_fontSize: 11.43
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m_fontSizeBase: 11.43
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m_fontWeight: 400
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|
m_enableAutoSizing: 0
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m_fontSizeMin: 18
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|
m_fontSizeMax: 72
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|
m_fontStyle: 0
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|
m_HorizontalAlignment: 1
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|
m_VerticalAlignment: 256
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|
m_textAlignment: 65535
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|
m_characterSpacing: 0
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|
m_wordSpacing: 0
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|
m_lineSpacing: 0
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|
m_lineSpacingMax: 0
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|
m_paragraphSpacing: 0
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|
m_charWidthMaxAdj: 0
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|
m_enableWordWrapping: 1
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|
m_wordWrappingRatios: 0.4
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|
m_overflowMode: 0
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|
m_linkedTextComponent: {fileID: 0}
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|
parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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|
m_enableExtraPadding: 0
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|
checkPaddingRequired: 0
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|
m_isRichText: 1
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|
m_parseCtrlCharacters: 1
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|
m_isOrthographic: 1
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|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
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|
m_uvLineOffset: 0
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|
m_geometrySortingOrder: 0
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|
m_IsTextObjectScaleStatic: 0
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|
m_VertexBufferAutoSizeReduction: 0
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|
m_useMaxVisibleDescender: 1
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|
m_pageToDisplay: 1
|
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|
m_margin: {x: 0, y: 0, z: -0.000000025251643, w: 0}
|
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|
m_isUsingLegacyAnimationComponent: 0
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|
m_isVolumetricText: 0
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|
m_hasFontAssetChanged: 0
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|
m_baseMaterial: {fileID: 0}
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|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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||||||
|
--- !u!222 &1224049647
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 1224049644}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1266773203
|
--- !u!1 &1266773203
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -4703,8 +5013,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: -38.8}
|
m_AnchoredPosition: {x: 2.8591, y: -36.5711}
|
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m_SizeDelta: {x: 200, y: 50}
|
m_SizeDelta: {x: 194.2818, y: 45.5423}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1770783106
|
--- !u!114 &1770783106
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -5610,6 +5920,7 @@ RectTransform:
|
|||||||
m_ConstrainProportionsScale: 1
|
m_ConstrainProportionsScale: 1
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2008743696}
|
- {fileID: 2008743696}
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|
- {fileID: 991600092}
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m_Father: {fileID: 2027556832}
|
m_Father: {fileID: 2027556832}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
@ -5768,7 +6079,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
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--- !u!224 &2027556832
|
--- !u!224 &2027556832
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is the game state manager on the phone side
|
/// This is the game state manager on the phone side
|
||||||
@ -12,17 +14,50 @@ public class GameManager : MonoBehaviour
|
|||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
private List<Player> players = new List<Player>();
|
private List<Player> players = new List<Player>();
|
||||||
|
|
||||||
|
[Header("Temp variables")]
|
||||||
|
public bool isRoomExist = true;
|
||||||
|
public bool isPlayerExist = true;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Other component")]
|
||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
private float currentExplanationTime = 0;
|
private float currentExplanationTime = 0;
|
||||||
|
|
||||||
public InputField roomCodeField;
|
[Header("Home Component")]
|
||||||
|
public TMP_InputField roomCodeField;
|
||||||
public TextMeshProUGUI roomError;
|
public TextMeshProUGUI roomError;
|
||||||
public InputField playerNameField;
|
public TMP_InputField playerNameField;
|
||||||
public TextMeshProUGUI nameError;
|
public TextMeshProUGUI nameError;
|
||||||
|
public UnityEngine.UI.Button submitNewPlayer;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("WaitingRoom Component")]
|
||||||
|
public TextMeshProUGUI listPlayersUI;
|
||||||
|
public GameObject submitStartGame;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Pages")]
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject HomeConnection;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingRoom;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject BeforeStart;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject TakePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject VotePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingOtherPlayers;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject EndGame;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
currentExplanationTime = explanationTime;
|
currentExplanationTime = explanationTime;
|
||||||
|
HomeConnection.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameState GetCurrentState()
|
public GameState GetCurrentState()
|
||||||
@ -35,12 +70,63 @@ public GameState GetCurrentState()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void PlayerValidateNameAndServerRoom()
|
public void PlayerValidateNameAndServerRoom()
|
||||||
{
|
{
|
||||||
//check if the room exists, if not display an error message
|
String playerName = playerNameField.text;
|
||||||
|
String roomCode = roomCodeField.text;
|
||||||
|
|
||||||
|
// send to the server the room code and the player name
|
||||||
|
|
||||||
|
// MORGANE ENVOIE AU SERV
|
||||||
|
|
||||||
|
// answer isPlayerExist and isRoomExist
|
||||||
|
|
||||||
//if succeed, then the player to the server
|
//if succeed, then the player to the server
|
||||||
|
if (isPlayerExist && isRoomExist)
|
||||||
//if succeed, change the state and change page
|
{
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
HomeConnection.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
|
//TEMP
|
||||||
|
Player player = new Player();
|
||||||
|
player.SetName(playerName);
|
||||||
|
player.id = "1";
|
||||||
|
|
||||||
|
players.Add(player);
|
||||||
|
if (players.Count == 1)
|
||||||
|
{
|
||||||
|
submitStartGame.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
Player player2 = new Player();
|
||||||
|
player2.SetName("3J");
|
||||||
|
player2.id = "2";
|
||||||
|
Player player3 = new Player();
|
||||||
|
player3.SetName("3J");
|
||||||
|
player3.id = "3";
|
||||||
|
Player player4 = new Player();
|
||||||
|
player4.SetName("3J");
|
||||||
|
player4.id = "4";
|
||||||
|
Player player5 = new Player();
|
||||||
|
player5.SetName("3J");
|
||||||
|
player5.id = "5";
|
||||||
|
Player player6 = new Player();
|
||||||
|
player6.SetName("3J");
|
||||||
|
player6.id = "6";
|
||||||
|
|
||||||
|
|
||||||
|
players.Add(player2);
|
||||||
|
players.Add(player3);
|
||||||
|
players.Add(player4);
|
||||||
|
players.Add(player5);
|
||||||
|
players.Add(player6);
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
}
|
||||||
|
// else we show the errors
|
||||||
|
roomError.gameObject.SetActive(!isRoomExist);
|
||||||
|
nameError.gameObject.SetActive(!isPlayerExist);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -48,6 +134,12 @@ public void PlayerValidateNameAndServerRoom()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
{
|
{
|
||||||
|
// send Start Game
|
||||||
|
|
||||||
|
currentState = GameState.Explanation;
|
||||||
|
WaitingRoom.SetActive(false);
|
||||||
|
BeforeStart.SetActive(true);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,6 +150,8 @@ public void StartGame()
|
|||||||
/// <param name="_prompt">The prompt to display</param>
|
/// <param name="_prompt">The prompt to display</param>
|
||||||
public void MakeAProposition(Prompt _prompt)
|
public void MakeAProposition(Prompt _prompt)
|
||||||
{
|
{
|
||||||
|
currentState = GameState.MakeProposition;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -101,7 +195,25 @@ public void DisplayEndScreen()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnRoomUpdate()
|
private void OnRoomUpdate()
|
||||||
{
|
{
|
||||||
|
switch (currentState)
|
||||||
|
{
|
||||||
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
|
{
|
||||||
|
// players = new list en fonction de ce qu'envoie fangh
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdateDisplayedListUser()
|
||||||
|
{
|
||||||
|
listPlayersUI.text = string.Empty;
|
||||||
|
for (int i = 0; i < players.Count; i++)
|
||||||
|
{
|
||||||
|
listPlayersUI.text += "\n" + players[i].name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,31 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PhoneLoop : MonoBehaviour
|
public class PhoneLoop : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject homeConnection;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingRoom;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject BeforeStart;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject TakePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject VotePicture;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject WaitingOtherPlayers;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject EndGame;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
homeConnection.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -15,4 +33,69 @@ void Update()
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShowWaititngRoom()
|
||||||
|
{
|
||||||
|
homeConnection.SetActive(false);
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowBeforeStart()
|
||||||
|
{
|
||||||
|
WaitingRoom.SetActive(false);
|
||||||
|
BeforeStart.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowTakePicture()
|
||||||
|
{
|
||||||
|
BeforeStart.SetActive(false);
|
||||||
|
TakePicture.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void showWaitingOtherPlayers()
|
||||||
|
{
|
||||||
|
if (TakePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
TakePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
if (VotePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
VotePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
WaitingOtherPlayers.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowVotePicture()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (TakePicture.activeInHierarchy)
|
||||||
|
{
|
||||||
|
TakePicture.SetActive(false);
|
||||||
|
}
|
||||||
|
if (WaitingOtherPlayers.activeInHierarchy)
|
||||||
|
{
|
||||||
|
WaitingOtherPlayers.SetActive(false);
|
||||||
|
}
|
||||||
|
VotePicture.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowEndGame()
|
||||||
|
{
|
||||||
|
WaitingOtherPlayers.SetActive(false) ;
|
||||||
|
EndGame.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[ContextMenu("Fake Player Connection")]
|
||||||
|
private void FakePlayerConnection()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user