fix(gamemanager): try to fix explanation stuck

This commit is contained in:
Fangh 2024-02-29 22:34:08 +01:00
parent 68697c7b06
commit c69c92d733
2 changed files with 2 additions and 10 deletions

View File

@ -96,12 +96,6 @@ public List<Question> GetQuestionsByPlayer(Player player)
return playerQuestions; return playerQuestions;
} }
public void SetPlayersAreReady(int _state)
{
currentState = _state;
}
/// <summary> /// <summary>
/// Return all the propositions linked to a specific player. /// Return all the propositions linked to a specific player.
/// </summary> /// </summary>

View File

@ -207,8 +207,8 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
else else
{ {
myOnlineRoom = realtimeDB.Child("rooms").Child(_code); myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
//subscribe to it //subscribe to it
myOnlineRoom.ValueChanged += OnRoomUpdate; myOnlineRoom.ValueChanged += OnRoomUpdate;
//if room exists, join it //if room exists, join it
JoinRoom(() => JoinRoom(() =>
{ {
@ -282,7 +282,6 @@ private void JoinRoom(Action callback_OnRoomJoined)
public void StartGame() public void StartGame()
{ {
// send Start Game // send Start Game
myRoom.SetPlayersAreReady(1);
string JSON = JsonUtility.ToJson(myRoom); string JSON = JsonUtility.ToJson(myRoom);
Debug.Log(JSON); Debug.Log(JSON);
try try
@ -290,7 +289,6 @@ public void StartGame()
SendCurrentState(GameState.Explanation, () => SendCurrentState(GameState.Explanation, () =>
{ {
Debug.Log($"start the game", this); Debug.Log($"start the game", this);
myRoom.currentState = (int)GameState.Explanation;
WaitingRoom.SetActive(false); WaitingRoom.SetActive(false);
BeforeStart.SetActive(true); BeforeStart.SetActive(true);