fix(gamemanager): try to fix explanation stuck

This commit is contained in:
Fangh 2024-02-29 22:34:08 +01:00
parent 68697c7b06
commit c69c92d733
2 changed files with 2 additions and 10 deletions

View File

@ -96,12 +96,6 @@ public class Room
return playerQuestions;
}
public void SetPlayersAreReady(int _state)
{
currentState = _state;
}
/// <summary>
/// Return all the propositions linked to a specific player.
/// </summary>

View File

@ -207,8 +207,8 @@ public class GameManager : MonoBehaviour
else
{
myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
//subscribe to it
myOnlineRoom.ValueChanged += OnRoomUpdate;
//subscribe to it
myOnlineRoom.ValueChanged += OnRoomUpdate;
//if room exists, join it
JoinRoom(() =>
{
@ -282,7 +282,6 @@ public class GameManager : MonoBehaviour
public void StartGame()
{
// send Start Game
myRoom.SetPlayersAreReady(1);
string JSON = JsonUtility.ToJson(myRoom);
Debug.Log(JSON);
try
@ -290,7 +289,6 @@ public class GameManager : MonoBehaviour
SendCurrentState(GameState.Explanation, () =>
{
Debug.Log($"start the game", this);
myRoom.currentState = (int)GameState.Explanation;
WaitingRoom.SetActive(false);
BeforeStart.SetActive(true);