Merge branch 'main' of ssh://patema.crystalyx.net:2222/GameJams/Snaparazzi

This commit is contained in:
Marine 2024-01-29 22:26:57 +01:00
commit bbb2a98412
3 changed files with 17 additions and 18 deletions

View File

@ -307,8 +307,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{ {
OnNewGameState(); OnNewGameState();
} }
else
{
//call this every time we are on this state //call this every time we are on this state
switch (myRoom.currentState) switch (myRoom.currentState)
{ {
@ -322,7 +321,6 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
break; break;
} }
} }
}
/// <summary> /// <summary>
/// Call this when Game state change /// Call this when Game state change

View File

@ -31,7 +31,7 @@ void OnDisable()
void Redraw(int currentQuestion) void Redraw(int currentQuestion)
{ {
Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId); Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
Debug.Log(JsonUtility.ToJson(prompt)); //Debug.Log(JsonUtility.ToJson(prompt));
explainText.SetText(prompt.en); explainText.SetText(prompt.en);
CameraManager cameraManager = gameObject.GetComponent<CameraManager>(); CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
@ -52,7 +52,8 @@ public void OnSubmitButton()
gameManager.myRoom.code, gameManager.myRoom.code,
gameManager.currentPlayer.id, gameManager.currentPlayer.id,
currentQuestion, currentQuestion,
GetPropRef(gameManager.currentPlayer), succeed => GetPropRef(gameManager.currentPlayer),
succeed =>
{ {
if(!succeed) if(!succeed)
{ {

View File

@ -49,7 +49,7 @@ public void UploadPhoto(string roomCode, string playerId, int question, int prop
string path = $"{roomCode}/{playerId}/{imageUuid}.png"; string path = $"{roomCode}/{playerId}/{imageUuid}.png";
StorageReference imageRef = storage.Child(path); StorageReference imageRef = storage.Child(path);
imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) => imageRef.PutBytesAsync(photoBytes).ContinueWithOnMainThread(task =>
{ {
if (task.IsFaulted || task.IsCanceled) if (task.IsFaulted || task.IsCanceled)
{ {