fix: merge
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fbf4dac1c0
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@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
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{
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{
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private GameState currentState;
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private GameState currentState;
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private List<Player> players = new List<Player>();
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private List<Player> players = new List<Player>();
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private Player currentPlayer = null;
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public Player currentPlayer = null;
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using System.Linq;
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using System.Linq;
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@ -69,6 +69,13 @@
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},
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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"com.unity.nuget.newtonsoft-json": {
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"version": "3.2.1",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.performance.profile-analyzer": {
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"com.unity.performance.profile-analyzer": {
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"version": "1.2.2",
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"version": "1.2.2",
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"depth": 1,
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"depth": 1,
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