fix: phoneView change state
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97860e4232
commit
b59ab36b7d
@ -924,7 +924,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3b41deef4ebd372d5a18eabdb00cfbb4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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PicturePlayer: {fileID: 1316036595}
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Canvas: {fileID: 1202782726}
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--- !u!1 &436596783
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GameObject:
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@ -3523,6 +3522,7 @@ MonoBehaviour:
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submitNewPlayer: {fileID: 1158329299}
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listPlayersUI: {fileID: 1891690322}
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submitStartGame: {fileID: 638947073}
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counter: {fileID: 1383251891}
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HomeConnection: {fileID: 2027556831}
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WaitingRoom: {fileID: 1590939977}
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BeforeStart: {fileID: 563000513}
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@ -4098,7 +4098,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1383251890
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RectTransform:
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m_ObjectHideFlags: 0
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@ -9,10 +9,10 @@ public class Player
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{
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public string name;
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public string id;
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public float creationDate;
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public double creationDate;
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[JsonConstructor]
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public Player(string _name, string _id, float _creationDate)
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public Player(string _name, string _id, double _creationDate)
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{
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name = _name;
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id = _id;
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@ -23,7 +23,7 @@ public Player(string _name, string _id, float _creationDate)
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public Player(string _name)
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{
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id = Guid.NewGuid().ToString();
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creationDate = Time.time;
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creationDate = DateTime.Now.ToOADate();
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SetName(_name);
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}
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@ -6,6 +6,7 @@
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using Newtonsoft.Json;
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using TMPro;
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using UnityEngine;
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using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
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/// <summary>
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/// This is the game state manager on the phone side
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@ -30,6 +31,9 @@ public class GameManager : MonoBehaviour
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public TextMeshProUGUI listPlayersUI;
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public GameObject submitStartGame;
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[Header("Explanation Component")]
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public TextMeshProUGUI counter;
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[Header("Pages")]
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public GameObject HomeConnection;
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public GameObject WaitingRoom;
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@ -42,6 +46,7 @@ public class GameManager : MonoBehaviour
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private DatabaseReference realtimeDB;
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public Room myRoom;
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private DatabaseReference myOnlineRoom;
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private DateTime endOfExplanationDate = DateTime.MinValue;
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private void Awake()
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{
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@ -66,6 +71,20 @@ private void OnApplicationQuit()
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});
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}
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private void Update()
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{
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue )
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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counter.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to make proposition !");
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}
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}
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}
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private void Initialize()
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{
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@ -117,11 +136,11 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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else
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{
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myOnlineRoom = realtimeDB.Child("rooms").Child(_code);
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//subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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//if room exists, join it
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JoinRoom(() =>
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{
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//then subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
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players.Add(currentPlayer);
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@ -269,8 +288,12 @@ public void DisplayEndScreen()
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private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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try
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{
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if (e!= null)
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{
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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}
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catch (Exception ex)
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{
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@ -289,6 +312,9 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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case (int)GameState.Explanation:
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{
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(3);
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break;
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}
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