fix: c'est pas logique de mettre enable avant start bordel

This commit is contained in:
Michel Roux 2024-01-28 16:28:04 +01:00
parent 7ab0ae9ac8
commit b3843ab76c

View File

@ -14,9 +14,8 @@ public class QuestionHandler : MonoBehaviour
void OnEnable() void OnEnable()
{ {
gameManager = managers.GetComponent<GameManager>();
player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer); player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
Debug.Log(currentQuestion);
Debug.Log(JsonUtility.ToJson(player2questions));
Redraw(currentQuestion); Redraw(currentQuestion);
} }
@ -29,7 +28,6 @@ void OnDisable()
void Redraw(int currentQuestion) void Redraw(int currentQuestion)
{ {
Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId); Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId);
Debug.Log(JsonUtility.ToJson(prompt));
explainText.SetText(prompt.en); explainText.SetText(prompt.en);
CameraManager cameraManager = gameObject.GetComponent<CameraManager>(); CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
@ -61,7 +59,7 @@ public void OnSubmitButton()
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
gameManager = managers.GetComponent<GameManager>();
} }
// Update is called once per frame // Update is called once per frame