fix: have preivous players

This commit is contained in:
Marine 2024-01-28 02:10:40 +01:00
parent fa47e8fb8c
commit b04804c677

View File

@ -157,12 +157,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
WaitingRoom.SetActive(true);
HomeConnection.SetActive(false);
List<Player> list = new List<Player>
{
currentPlayer
};
UpdateDisplayedListUser(list);
});
}
});
@ -303,7 +297,6 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
if (e?.Snapshot?.GetRawJsonValue() != null)
{
string JSON = e.Snapshot.GetRawJsonValue();
Debug.Log($"your room has been updated :\n{JSON}");
myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
}
@ -321,8 +314,6 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
case (int)GameState.WaitingForOtherPlayersToJoin:
{
Debug.Log("update player List");
Debug.Log(myRoom.GetPlayerList());
CheckIfIAmTheFirst(myRoom.GetPlayerList());
UpdateDisplayedListUser(myRoom.GetPlayerList());
break;