fix: continueWith => continueWithOnMainThread
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parent
099c3c3a86
commit
ad481d6ee3
@ -303,24 +303,22 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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return;
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return;
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}
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}
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if(myRoom.currentState != (int)lastState)
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if (myRoom.currentState != (int)lastState)
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{
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{
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OnNewGameState();
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OnNewGameState();
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}
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}
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else
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//call this every time we are on this state
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switch (myRoom.currentState)
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{
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{
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//call this every time we are on this state
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case (int)GameState.WaitingForOtherPlayersToJoin:
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switch (myRoom.currentState)
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{
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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case (int)GameState.WaitingForOtherPlayersToJoin:
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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}
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default:
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break;
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break;
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}
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}
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default:
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break;
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}
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}
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}
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}
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@ -401,7 +399,7 @@ public void WaitForPlayers()
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{
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{
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TakePicture.SetActive(false);
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TakePicture.SetActive(false);
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}
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}
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if(VotePicture.activeInHierarchy)
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if (VotePicture.activeInHierarchy)
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{
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{
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VotePicture.SetActive(false);
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VotePicture.SetActive(false);
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}
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}
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@ -524,7 +522,7 @@ public void OnClickProposition(int propositionNumber)
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*/
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*/
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List<string> voters = myRoom.questions[myRoom.currentQuestionId].propositions[propositionNumber].voters;
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List<string> voters = myRoom.questions[myRoom.currentQuestionId].propositions[propositionNumber].voters;
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if(voters == null)
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if (voters == null)
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voters = new List<string>();
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voters = new List<string>();
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voters.Add(currentPlayer.id);
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voters.Add(currentPlayer.id);
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@ -31,7 +31,7 @@ void OnDisable()
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void Redraw(int currentQuestion)
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void Redraw(int currentQuestion)
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{
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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Debug.Log(JsonUtility.ToJson(prompt));
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//Debug.Log(JsonUtility.ToJson(prompt));
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explainText.SetText(prompt.en);
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explainText.SetText(prompt.en);
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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@ -52,7 +52,8 @@ public void OnSubmitButton()
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gameManager.myRoom.code,
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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gameManager.currentPlayer.id,
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currentQuestion,
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currentQuestion,
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GetPropRef(gameManager.currentPlayer), succeed =>
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GetPropRef(gameManager.currentPlayer),
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succeed =>
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{
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{
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if(!succeed)
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if(!succeed)
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{
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{
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@ -49,7 +49,7 @@ public void UploadPhoto(string roomCode, string playerId, int question, int prop
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string path = $"{roomCode}/{playerId}/{imageUuid}.png";
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string path = $"{roomCode}/{playerId}/{imageUuid}.png";
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StorageReference imageRef = storage.Child(path);
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StorageReference imageRef = storage.Child(path);
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imageRef.PutBytesAsync(photoBytes).ContinueWith((Task<StorageMetadata> task) =>
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imageRef.PutBytesAsync(photoBytes).ContinueWithOnMainThread(task =>
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{
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{
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if (task.IsFaulted || task.IsCanceled)
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if (task.IsFaulted || task.IsCanceled)
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{
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{
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