diff --git a/Assets/Scripts/DatabaseClasses/Player.cs b/Assets/Scripts/DatabaseClasses/Player.cs index e66b376..60657d9 100644 --- a/Assets/Scripts/DatabaseClasses/Player.cs +++ b/Assets/Scripts/DatabaseClasses/Player.cs @@ -9,10 +9,17 @@ public class Player public string name; public string id; + [JsonConstructor] + public Player(string _name, string _id) + { + name = _name; + id = _id; + } + public Player(string _name) { id = Guid.NewGuid().ToString(); - SetName( _name); + SetName(_name); } /// diff --git a/Assets/Scripts/RoomManager.cs b/Assets/Scripts/RoomManager.cs index aef4f77..5693d9a 100644 --- a/Assets/Scripts/RoomManager.cs +++ b/Assets/Scripts/RoomManager.cs @@ -84,11 +84,13 @@ private void Initialize() /// private void WhichCodesAreAlreadyUsed(Action> callback_OnCodesChecked) { + Debug.Log("Checking other rooms to get which codes are already used", this); List alreadyUsedCodes = new List(); try { realtimeDB.Child("rooms").GetValueAsync().ContinueWithOnMainThread(task => { + Debug.Log("looking into the online rooms", this); if (task.IsFaulted) { Debug.LogException(task.Exception); @@ -96,10 +98,13 @@ private void WhichCodesAreAlreadyUsed(Action> callback_OnCodesChecked) else if (task.IsCompleted) { DataSnapshot snapshot = task.Result; + Debug.Log(snapshot.Value); if (snapshot.Value != null) { - List onlineRooms = JsonConvert.DeserializeObject>(snapshot.GetRawJsonValue()); - foreach (Room r in onlineRooms) + string JSON = snapshot.GetRawJsonValue(); + Debug.Log($"found some rooms :\n{JSON}", this); + Dictionary onlineRooms = JsonConvert.DeserializeObject>(JSON); + foreach (Room r in onlineRooms.Values) { Debug.Log($"Code {r.code} is already used by another party", this); alreadyUsedCodes.Add(int.Parse(r.code));