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|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 394c0d472cf2dd10397e650973500b34
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
private GameState currentState;
|
||||
private List<Player> players = new List<Player>();
|
||||
private Player currentPlayer= null;
|
||||
private Player currentPlayer = null;
|
||||
|
||||
|
||||
|
||||
@ -169,7 +169,6 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
|
||||
/// </summary>
|
||||
private void JoinRoom(Action callback_OnRoomJoined)
|
||||
{
|
||||
|
||||
string JSON = JsonUtility.ToJson(currentPlayer);
|
||||
Debug.Log(JSON);
|
||||
try
|
||||
@ -275,7 +274,7 @@ private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
||||
case GameState.EnteringName:
|
||||
{
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
|
||||
|
||||
|
||||
//TEMP
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user