Merge branch 'main' of https://github.com/LeGall29/GGJ2024
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- <id>k__BackingField: ecc8ffb1-1965-4169-bd67-b22a9d321951
|
||||
<fr>k__BackingField: "La 7\xE9me guerre mondiale"
|
||||
<en>k__BackingField: The 7th world war
|
||||
- <id>k__BackingField: c3a3c511-a4dc-477e-a04c-76e0b8778fb8
|
||||
<fr>k__BackingField: Le sujet de ton prochain roman
|
||||
<en>k__BackingField: The subject of your next novel
|
||||
- <id>k__BackingField: 4512b17b-454a-481d-b7d4-4765a7f9d23f
|
||||
<fr>k__BackingField: Le futur
|
||||
<en>k__BackingField: The futur
|
||||
- <id>k__BackingField: 3e1ec191-9a90-414d-b52e-ac2eb09eebcc
|
||||
<fr>k__BackingField: Le plus vieux
|
||||
<en>k__BackingField: The oldest
|
||||
- <id>k__BackingField: 177e7d67-81fc-42b9-ad0c-efa2fe46425a
|
||||
<fr>k__BackingField: "L'\xE9tat de votre gouvernement"
|
||||
<en>k__BackingField: The state of your government
|
||||
- <id>k__BackingField: 29c11342-a9fb-4067-b94e-37b292a830d3
|
||||
<fr>k__BackingField: Dieu
|
||||
<en>k__BackingField: God
|
||||
- <id>k__BackingField: 636c16ec-a52b-449f-997c-833c0f8ddf3f
|
||||
<fr>k__BackingField: Le plus petit
|
||||
<en>k__BackingField: the smallest
|
||||
- <id>k__BackingField: 64c6279b-0b91-4c2d-9fd4-7e2873172315
|
||||
<fr>k__BackingField: Le meilleur d'entre nous
|
||||
<en>k__BackingField: The best of us
|
||||
- <id>k__BackingField: 9bd4b867-952b-432b-ba66-de9425e4407c
|
||||
<fr>k__BackingField: L'objet le plus doux
|
||||
<en>k__BackingField: The softest object
|
||||
- <id>k__BackingField: 7954f378-e003-4a37-8d88-4f92dd9e2afd
|
||||
<fr>k__BackingField: "Un super h\xE9ros"
|
||||
<en>k__BackingField: A super hero
|
||||
- <id>k__BackingField: 7f999932-6d98-4c8b-a89b-a335deb0f286
|
||||
<fr>k__BackingField: Le dernier lien de votre historique internet
|
||||
<en>k__BackingField: The last link in your internet history
|
||||
- <id>k__BackingField: e484bb00-291c-4e65-9810-4a11dd0ef57a
|
||||
<fr>k__BackingField: 'Votre passe temps du moment '
|
||||
<en>k__BackingField: Your current hobby
|
||||
- <id>k__BackingField: f91b8236-a6d0-43b7-ae6b-272f36a928c7
|
||||
<fr>k__BackingField: 'Une jojo pose '
|
||||
<en>k__BackingField: A jojo pose
|
||||
- <id>k__BackingField: a7715b73-8fa2-4073-8e80-768ceceb6c6b
|
||||
<fr>k__BackingField: La nature
|
||||
<en>k__BackingField: The nature
|
||||
- <id>k__BackingField: 26ca8ef5-2698-40f2-ac35-9829a3d1c9c0
|
||||
<fr>k__BackingField: "Cette chose qui vous \xE9nerve un peut"
|
||||
<en>k__BackingField: That thing that annoys you a little
|
||||
- <id>k__BackingField: 43e166bb-3ec1-419a-a445-609149a4e62f
|
||||
<fr>k__BackingField: "Une id\xE9e lumineuse"
|
||||
<en>k__BackingField: A bright idea
|
||||
- <id>k__BackingField: a502c6c8-d946-449e-b494-2ffc59dc99d9
|
||||
<fr>k__BackingField: La plus grande star au monde
|
||||
<en>k__BackingField: 'The biggest star in the world '
|
||||
- <id>k__BackingField: b82a8b15-ec9b-4a11-8962-e87994b3c829
|
||||
<fr>k__BackingField: "Une t\xE9l\xE9commande universel"
|
||||
<en>k__BackingField: A universal remote control
|
||||
- <id>k__BackingField: 272fe8c2-4bf2-4ad0-bdb4-fc65d16ae768
|
||||
<fr>k__BackingField: Un beau bateau
|
||||
<en>k__BackingField: A nice boat
|
||||
- <id>k__BackingField: 50f2338f-764d-4ef3-992e-8f632a71ad53
|
||||
<fr>k__BackingField: Youtube actuellement
|
||||
<en>k__BackingField: Youtube actually
|
||||
- <id>k__BackingField: fb09b646-9f27-49fd-9e3f-781b5b915cb2
|
||||
<fr>k__BackingField: Rond comme un ballon
|
||||
<en>k__BackingField: 'Round like a balloon '
|
||||
- <id>k__BackingField: 59622776-9661-4220-9beb-7e3562a79fe1
|
||||
<fr>k__BackingField: Qui rend heureux
|
||||
<en>k__BackingField: Who makes you happy
|
||||
- <id>k__BackingField: a05ec722-a4a5-4cfa-84ba-464309f3aa1f
|
||||
<fr>k__BackingField: Tortue ninja
|
||||
<en>k__BackingField: Ninja Turtle
|
||||
- <id>k__BackingField: f57b973c-d755-42b0-a0f7-48ee2bfa5238
|
||||
<fr>k__BackingField: Un pokemon
|
||||
<en>k__BackingField: A pokemon
|
||||
- <id>k__BackingField: 0eb7bac8-993c-4beb-9fd5-c1136bb337b0
|
||||
<fr>k__BackingField: "Votre humeur apr\xE8s avoir vue les derni\xE8res nouvelles
|
||||
sur un de vos r\xE9saux sociaux"
|
||||
<en>k__BackingField: Your mood after seeing the latest news on one of your social
|
||||
networks
|
||||
- <id>k__BackingField: 598d0c4f-da47-4182-946c-c4704f9c8f0b
|
||||
<fr>k__BackingField: La meilleure boisson
|
||||
<en>k__BackingField: The best drink
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Firebase.Database;
|
||||
@ -5,6 +6,7 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
/// <summary>
|
||||
/// This is the game state manager on the phone side
|
||||
@ -14,13 +16,45 @@ public class GameManager : MonoBehaviour
|
||||
private GameState currentState;
|
||||
private List<Player> players = new List<Player>();
|
||||
|
||||
[Header("Temp variables")]
|
||||
public bool isRoomExist = true;
|
||||
public bool isPlayerExist = true;
|
||||
|
||||
|
||||
[Header("Other component")]
|
||||
public float explanationTime = 4f;
|
||||
private float currentExplanationTime = 0;
|
||||
|
||||
public InputField roomCodeField;
|
||||
[Header("Home Component")]
|
||||
public TMP_InputField roomCodeField;
|
||||
public TextMeshProUGUI roomError;
|
||||
public InputField playerNameField;
|
||||
public TMP_InputField playerNameField;
|
||||
public TextMeshProUGUI nameError;
|
||||
public UnityEngine.UI.Button submitNewPlayer;
|
||||
|
||||
|
||||
[Header("WaitingRoom Component")]
|
||||
public TextMeshProUGUI listPlayersUI;
|
||||
public GameObject submitStartGame;
|
||||
|
||||
|
||||
[Header("Pages")]
|
||||
[SerializeField]
|
||||
public GameObject HomeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
|
||||
|
||||
private DatabaseReference realtimeDB;
|
||||
private Room myRoom;
|
||||
@ -33,6 +67,7 @@ private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
currentExplanationTime = explanationTime;
|
||||
HomeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
public GameState GetCurrentState()
|
||||
@ -77,11 +112,63 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
}
|
||||
}
|
||||
});
|
||||
string playerName = playerNameField.text;
|
||||
string roomCode = roomCodeField.text;
|
||||
|
||||
// send to the server the room code and the player name
|
||||
|
||||
// MORGANE ENVOIE AU SERV
|
||||
|
||||
// answer isPlayerExist and isRoomExist
|
||||
|
||||
//if succeed, then the player to the server
|
||||
if (isPlayerExist && isRoomExist)
|
||||
{
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
WaitingRoom.SetActive(true);
|
||||
HomeConnection.SetActive(false);
|
||||
|
||||
|
||||
//TEMP
|
||||
Player player = new Player();
|
||||
player.SetName(playerName);
|
||||
player.id = "1";
|
||||
|
||||
players.Add(player);
|
||||
if (players.Count == 1)
|
||||
{
|
||||
submitStartGame.SetActive(true);
|
||||
}
|
||||
|
||||
Player player2 = new Player();
|
||||
player2.SetName("3J");
|
||||
player2.id = "2";
|
||||
Player player3 = new Player();
|
||||
player3.SetName("3J");
|
||||
player3.id = "3";
|
||||
Player player4 = new Player();
|
||||
player4.SetName("3J");
|
||||
player4.id = "4";
|
||||
Player player5 = new Player();
|
||||
player5.SetName("3J");
|
||||
player5.id = "5";
|
||||
Player player6 = new Player();
|
||||
player6.SetName("3J");
|
||||
player6.id = "6";
|
||||
|
||||
|
||||
players.Add(player2);
|
||||
players.Add(player3);
|
||||
players.Add(player4);
|
||||
players.Add(player5);
|
||||
players.Add(player6);
|
||||
UpdateDisplayedListUser();
|
||||
}
|
||||
// else we show the errors
|
||||
roomError.gameObject.SetActive(!isRoomExist);
|
||||
nameError.gameObject.SetActive(!isPlayerExist);
|
||||
|
||||
|
||||
//if succeed, change the state and change page
|
||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -89,6 +176,12 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
||||
/// </summary>
|
||||
public void StartGame()
|
||||
{
|
||||
// send Start Game
|
||||
|
||||
currentState = GameState.Explanation;
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -99,6 +192,8 @@ public void StartGame()
|
||||
/// <param name="_prompt">The prompt to display</param>
|
||||
public void MakeAProposition(Prompt _prompt)
|
||||
{
|
||||
currentState = GameState.MakeProposition;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -143,7 +238,25 @@ public void DisplayEndScreen()
|
||||
private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
||||
{
|
||||
myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
|
||||
switch (currentState)
|
||||
{
|
||||
case GameState.WaitingForOtherPlayersToJoin:
|
||||
{
|
||||
// players = new list en fonction de ce qu'envoie fangh
|
||||
UpdateDisplayedListUser();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UpdateDisplayedListUser()
|
||||
{
|
||||
listPlayersUI.text = string.Empty;
|
||||
for (int i = 0; i < players.Count; i++)
|
||||
{
|
||||
listPlayersUI.text += "\n" + players[i].name;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,13 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class PhoneLoop : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
[SerializeField]
|
||||
public GameObject homeConnection;
|
||||
[SerializeField]
|
||||
public GameObject WaitingRoom;
|
||||
[SerializeField]
|
||||
public GameObject BeforeStart;
|
||||
[SerializeField]
|
||||
public GameObject TakePicture;
|
||||
[SerializeField]
|
||||
public GameObject VotePicture;
|
||||
[SerializeField]
|
||||
public GameObject WaitingOtherPlayers;
|
||||
[SerializeField]
|
||||
public GameObject EndGame;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
homeConnection.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -15,4 +33,69 @@ void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ShowWaititngRoom()
|
||||
{
|
||||
homeConnection.SetActive(false);
|
||||
WaitingRoom.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowBeforeStart()
|
||||
{
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowTakePicture()
|
||||
{
|
||||
BeforeStart.SetActive(false);
|
||||
TakePicture.SetActive(true);
|
||||
}
|
||||
|
||||
void showWaitingOtherPlayers()
|
||||
{
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (VotePicture.activeInHierarchy)
|
||||
{
|
||||
VotePicture.SetActive(false);
|
||||
}
|
||||
WaitingOtherPlayers.SetActive(true);
|
||||
}
|
||||
|
||||
void ShowVotePicture()
|
||||
{
|
||||
|
||||
if (TakePicture.activeInHierarchy)
|
||||
{
|
||||
TakePicture.SetActive(false);
|
||||
}
|
||||
if (WaitingOtherPlayers.activeInHierarchy)
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false);
|
||||
}
|
||||
VotePicture.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
void ShowEndGame()
|
||||
{
|
||||
WaitingOtherPlayers.SetActive(false) ;
|
||||
EndGame.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Fake Player Connection")]
|
||||
private void FakePlayerConnection()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user