rework room connect state

This commit is contained in:
Morgan - 6 Freedom 2024-01-27 18:45:15 +01:00
parent 609ec22957
commit 9788da9e7f
13 changed files with 661 additions and 291 deletions

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View File

@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
{ {
private GameState currentState; private GameState currentState;
private List<Player> players = new List<Player>(); private List<Player> players = new List<Player>();
private Player currentPlayer= null; private Player currentPlayer = null;
@ -158,7 +158,6 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
/// </summary> /// </summary>
private void JoinRoom(Action callback_OnRoomJoined) private void JoinRoom(Action callback_OnRoomJoined)
{ {
string JSON = JsonUtility.ToJson(currentPlayer); string JSON = JsonUtility.ToJson(currentPlayer);
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task => myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
{ {
@ -172,7 +171,6 @@ private void JoinRoom(Action callback_OnRoomJoined)
callback_OnRoomJoined?.Invoke(); callback_OnRoomJoined?.Invoke();
} }
}); });
} }
/// <summary> /// <summary>