rework room connect state

This commit is contained in:
Morgan - 6 Freedom 2024-01-27 18:45:15 +01:00
parent 609ec22957
commit 9788da9e7f
13 changed files with 661 additions and 291 deletions

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View File

@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
{
private GameState currentState;
private List<Player> players = new List<Player>();
private Player currentPlayer= null;
private Player currentPlayer = null;
@ -158,7 +158,6 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
/// </summary>
private void JoinRoom(Action callback_OnRoomJoined)
{
string JSON = JsonUtility.ToJson(currentPlayer);
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
{
@ -172,7 +171,6 @@ private void JoinRoom(Action callback_OnRoomJoined)
callback_OnRoomJoined?.Invoke();
}
});
}
/// <summary>
@ -256,7 +254,7 @@ private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
case GameState.EnteringName:
{
currentState = GameState.WaitingForOtherPlayersToJoin;
//TEMP