Merge branch 'main' of github.com:LeGall29/GGJ2024

This commit is contained in:
Michel Roux 2024-01-28 00:07:29 +01:00
commit 97860e4232
12 changed files with 167 additions and 45 deletions

8
Assets/Music.meta Normal file
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@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_IndirectSpecularColor: {r: 0.18018535, g: 0.22559482, b: 0.30677685, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -1376,8 +1376,8 @@ MonoBehaviour:
- {fileID: 2137991537}
- {fileID: 340074661}
promptList: {fileID: 0}
explanationPage: {fileID: 0}
counter: {fileID: 0}
explanationPage: {fileID: 45150984}
counter: {fileID: 1798182259}
waitingForPropositionsPage: {fileID: 1730465902}
waitingForPropositionsLabels:
- {fileID: 972471162}

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@ -3369,7 +3369,7 @@ GameObject:
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@ -4098,7 +4098,7 @@ GameObject:
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RectTransform:
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@ -20,7 +20,7 @@ public Room(string _code)
players = new Dictionary<string, Player>();
questions = new Dictionary<string, Question>();
currentQuestion = 0;
currentState = 0;
currentState = 1; //default by PC
}
public List<Player> GetPlayerList()

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Firebase.Database;
using Firebase.Extensions;
using Newtonsoft.Json;
@ -11,9 +12,7 @@
/// </summary>
public class GameManager : MonoBehaviour
{
private GameState currentState;
private List<Player> players = new();
private bool isFirst = false;
public Player currentPlayer = null;
[Header("Other component")]
@ -57,15 +56,16 @@ private void Start()
}
private void OnApplicationQuit()
{
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
{
Debug.Log($"delete player {currentPlayer.name}");
myRoom = null;
if(myOnlineRoom!= null)
{
myOnlineRoom.ValueChanged -= OnRoomUpdate;
}
});
}
public GameState GetCurrentState()
{
return currentState;
}
private void Initialize()
{
@ -91,7 +91,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
nameError.text = "You have to put a valid name";
nameError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
return;
}
@ -101,7 +100,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
roomError.text = "You have to put a room code";
roomError.gameObject.SetActive(true);
//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
return;
}
@ -124,16 +122,18 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
{
//then subscribe to it
myOnlineRoom.ValueChanged += OnRoomUpdate;
currentState = GameState.WaitingForOtherPlayersToJoin;
myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
players.Add(currentPlayer);
WaitingRoom.SetActive(true);
HomeConnection.SetActive(false);
List<Player> list = new List<Player>();
list.Add(currentPlayer);
List<Player> list = new List<Player>
{
currentPlayer
};
UpdateDisplayedListUser(list) ;
UpdateDisplayedListUser(list);
});
}
});
@ -202,19 +202,13 @@ public void StartGame()
Debug.Log(JSON);
try
{
myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else
sendCurrentState(GameState.Explanation, () =>
{
Debug.Log($"start the game", this);
currentState = GameState.Explanation;
myRoom.currentState = (int)GameState.Explanation;
WaitingRoom.SetActive(false);
BeforeStart.SetActive(true);
}
});
}
catch (Exception ex)
@ -232,7 +226,7 @@ public void StartGame()
/// <param name="_prompt">The prompt to display</param>
public void MakeAProposition(Prompt _prompt)
{
currentState = GameState.MakeProposition;
//currentState = GameState.MakeProposition;
}
/// <summary>
@ -282,13 +276,30 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
Debug.LogException(ex);
}
switch (currentState)
if(myRoom == null) {
return;
}
switch (myRoom.currentState)
{
case GameState.WaitingForOtherPlayersToJoin:
case (int)GameState.WaitingForOtherPlayersToJoin:
{
CheckIfIAmTheFirst(myRoom.GetPlayerList());
UpdateDisplayedListUser(myRoom.GetPlayerList());
break;
}
case (int)GameState.Explanation:
{
break;
}
case (int)GameState.MakeProposition:
{
if (BeforeStart.activeInHierarchy)
{
BeforeStart.SetActive(false);
TakePicture.SetActive(true);
}
break;
}
}
@ -306,16 +317,38 @@ private void UpdateDisplayedListUser(List<Player> players)
private void CheckIfIAmTheFirst(List<Player> players)
{
bool isFirst = false;
if (players.Count > 1)
{
IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate);
if(sortedList.Last().id == currentPlayer.id)
{
isFirst = true;
}
}
if (isFirst)
{
submitStartGame.SetActive(true);
}
}
public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent)
{
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.LogException(task.Exception);
}
else
{
callback_oncCurrentStateSent?.Invoke();
}
}); ;
}
}
public void OnClickSubmitSignIn()
{
@ -334,8 +367,7 @@ public enum GameState
PropositionsSent = 4,
MakeVote = 5,
VoteSent = 6,
Score = 7,
Ending = 8
Score = 7
}

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@ -57,6 +57,10 @@ private void Awake()
private void Start()
{
explanationPage.SetActive(false);
waitingForPropositionsPage.SetActive(false);
waitingForPlayersPage.SetActive(true);
propositionCurrentTime = propositionTime;
votingCurrentTime = votingTime;
ResetAllPlayerLabels();
@ -70,7 +74,7 @@ private void Update()
if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
{
TimeSpan duration = endOfExplanationDate - DateTime.Now;
counter.text = duration.TotalSeconds.ToString("D1");
counter.text = ((int)duration.TotalSeconds).ToString("D1");
if (duration.TotalMilliseconds <= 0)
{
@ -335,7 +339,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
case (int)GameState.Explanation:
waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(30);
endOfExplanationDate = DateTime.Now.AddSeconds(3);
break;
case (int)GameState.MakeProposition:
HostStartGame();