feat: webcam crop
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f6b5408275
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@ -625,10 +625,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 1908036955}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 512, y: 512}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1128585036
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MonoBehaviour:
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@ -643,6 +643,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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webCamTexture: {fileID: 0}
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freezeButton: {fileID: 1776746473}
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resumeButton: {fileID: 1872873213}
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--- !u!114 &1128585037
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -11,14 +11,34 @@ public class CameraManager : MonoBehaviour
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void Start()
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{
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webCamTexture = new WebCamTexture();
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//gameObject.transform.rotation = transform.rotation * Quaternion.AngleAxis(webCamTexture.videoRotationAngle, Vector3.up);
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WebcamResume();
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}
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// Update is called once per frame
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void Update()
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{
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gameObject.GetComponent<RawImage>().texture = webCamTexture;
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gameObject.GetComponent<RawImage>().material.mainTexture = webCamTexture;
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var x = 0;
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var y = 0;
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var size = webCamTexture.height;
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if (webCamTexture.height > webCamTexture.width)
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{
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size = webCamTexture.width;
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y = (webCamTexture.height - webCamTexture.width) / 2;
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}
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else if (webCamTexture.height < webCamTexture.width)
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{
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size = webCamTexture.height;
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x = (webCamTexture.width - webCamTexture.height) / 2;
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}
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Texture2D cropped = new(size, size);
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cropped.SetPixels(webCamTexture.GetPixels(x, y, size, size));
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cropped.Apply();
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gameObject.GetComponent<RawImage>().texture = cropped;
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gameObject.GetComponent<RawImage>().material.mainTexture = cropped;
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}
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public void WebcamResume()
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@ -8,7 +8,7 @@ PlayerSettings:
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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defaultScreenOrientation: 0
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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