feat: go to scoringpage
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parent
6898ac3a84
commit
937006e07c
@ -1706,6 +1706,7 @@ MonoBehaviour:
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counterSFX: {fileID: 8300000, guid: 2ff45dbe56b6a4d08bfa7b103fa4effb, type: 3}
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waitForPropositionsPage: {fileID: 1730465904}
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votingPage: {fileID: 1660260835}
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scoringPage: {fileID: 581333955}
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promptList: {fileID: 11400000, guid: 21907abc84e40403ca34c4fb9ab30b06, type: 2}
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--- !u!114 &375256413
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MonoBehaviour:
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@ -2268,8 +2269,9 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 581333954}
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- component: {fileID: 581333955}
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m_Layer: 5
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m_Name: ScorePlayersState
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m_Name: ScoringPage
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -2297,6 +2299,18 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &581333955
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 581333953}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ae520d9a7647819498ae6228ced27630, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &593191224
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GameObject:
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m_ObjectHideFlags: 0
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@ -35,6 +35,9 @@ public class RoomManager : MonoBehaviour
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[Header("Waiting For Proposition Page")]
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public VotingPage votingPage;
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[Header("Scoring Page")]
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public ScoringPage scoringPage;
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[Header("Other")]
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public PromptList promptList;
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private Room myRoom = null;
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@ -276,7 +279,7 @@ private void OnNewGameStateStarted()
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Debug.Log("New State : MakeProposition");
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AudioManager.Instance.ChangeMusic(MusicTitle.TakingPicture);
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waitForPropositionsPage.Initialize(myRoom, () => SendRoomState(GameState.MakeVote));
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(false);
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break;
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case (int)GameState.MakeVote:
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@ -290,6 +293,7 @@ private void OnNewGameStateStarted()
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case (int)GameState.Score:
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Debug.Log("It's score time !");
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scoringPage.Initialize();
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break;
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default:
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11
Assets/Scripts/ScoringPage.cs
Normal file
11
Assets/Scripts/ScoringPage.cs
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScoringPage : MonoBehaviour
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{
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public void Initialize()
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{
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gameObject.SetActive(true);
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}
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}
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11
Assets/Scripts/ScoringPage.cs.meta
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11
Assets/Scripts/ScoringPage.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ae520d9a7647819498ae6228ced27630
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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