(fix): explanation page is working
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parent
b37a06faab
commit
8c5e7767d0
@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
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m_IndirectSpecularColor: {r: 0.18018535, g: 0.22559482, b: 0.30677685, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -1376,8 +1376,8 @@ MonoBehaviour:
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- {fileID: 2137991537}
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- {fileID: 2137991537}
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- {fileID: 340074661}
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- {fileID: 340074661}
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promptList: {fileID: 0}
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promptList: {fileID: 0}
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explanationPage: {fileID: 0}
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explanationPage: {fileID: 45150984}
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counter: {fileID: 0}
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counter: {fileID: 1798182259}
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waitingForPropositionsPage: {fileID: 1730465902}
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waitingForPropositionsPage: {fileID: 1730465902}
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waitingForPropositionsLabels:
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waitingForPropositionsLabels:
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- {fileID: 972471162}
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- {fileID: 972471162}
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@ -20,7 +20,7 @@ public Room(string _code)
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players = new Dictionary<string, Player>();
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players = new Dictionary<string, Player>();
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questions = new Dictionary<string, Question>();
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questions = new Dictionary<string, Question>();
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currentQuestion = 0;
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currentQuestion = 0;
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currentState = 0;
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currentState = 1; //default by PC
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}
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}
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public List<Player> GetPlayerList()
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public List<Player> GetPlayerList()
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@ -334,8 +334,7 @@ public enum GameState
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PropositionsSent = 4,
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PropositionsSent = 4,
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MakeVote = 5,
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MakeVote = 5,
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VoteSent = 6,
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VoteSent = 6,
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Score = 7,
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Score = 7
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Ending = 8
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}
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}
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@ -57,6 +57,10 @@ private void Awake()
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private void Start()
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private void Start()
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{
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{
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explanationPage.SetActive(false);
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waitingForPropositionsPage.SetActive(false);
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waitingForPlayersPage.SetActive(true);
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propositionCurrentTime = propositionTime;
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propositionCurrentTime = propositionTime;
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votingCurrentTime = votingTime;
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votingCurrentTime = votingTime;
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ResetAllPlayerLabels();
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ResetAllPlayerLabels();
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@ -70,7 +74,7 @@ private void Update()
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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counter.text = duration.TotalSeconds.ToString("D1");
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counter.text = ((int)duration.TotalSeconds).ToString("D1");
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if (duration.TotalMilliseconds <= 0)
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if (duration.TotalMilliseconds <= 0)
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{
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{
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@ -335,7 +339,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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case (int)GameState.Explanation:
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case (int)GameState.Explanation:
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waitingForPlayersPage.SetActive(false);
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(true);
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explanationPage.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(30);
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endOfExplanationDate = DateTime.Now.AddSeconds(3);
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break;
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break;
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case (int)GameState.MakeProposition:
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case (int)GameState.MakeProposition:
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HostStartGame();
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HostStartGame();
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